Approved The Soul That's Missing In Today's Games (Second Try)

phaztik92

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Sometimes I catch myself thinking about how different gaming used to feel to us.

Back then, there was something special in the air, something you could feel the moment you picked up the controller. You didn’t even have to play for long; a few minutes in and you could already tell when a game was made by people who truly loved what they were doing. There was care, attention, and a kind of quiet artistry behind every small choice. The art style, the soundtracks, even the little background details that most people wouldn’t notice, they were there not because they had to be, but because someone "wanted" them there. It was love disguised as pixels and code.

Now, that feeling’s hard to find. Most new releases don’t really give me that same spark they used to. It’s not that games today look bad, if anything, they look incredible. Every reflection, every particle effect, every tiny piece of lighting feels more advanced than ever. But somehow, beneath all that beauty, they feel hollow. It’s like they’ve lost their heartbeat. You can tell when something’s made with passion, and you can also tell when it’s made just to hit a deadline, to please investors, or to squeeze in one more microtransaction screen. Too many modern titles feel like products instead of experiences. They’re built to retain players, not to move them.

The sad part is, the moment you launch a game today, it’s not even about playing anymore, it’s about paying. Menus filled with battle passes, pre-order bonuses, cosmetic packs, season upgrades, it’s exhausting. Somewhere along the way, games stopped asking “What story do we want to tell?” and started asking “How long can we keep them engaged?”

And yet, if you look back, older games had so much less to work with. Developers back then had limited hardware, tiny budgets, small teams, and tools that would look ancient today. But despite all that, or maybe because of it, they created worlds that still live in our minds decades later. Think about it, 8-bit sprites, pixelated skies, MIDI soundtracks, and yet those games made you feel more than many modern AAA titles do with all their cinematic glory. Maybe it’s because the people behind those games weren’t trying to sell us something every five minutes, they were trying to "say" something to us.

Even simple 2D adventures had their own identity, a soul that made them stand out. Every jump, every menu screen, every weird bug even, had personality. You could feel that a human hand touched it, not just a production line. Those games weren’t trying to be perfect, they were trying to be themselves. That’s what made them timeless.

Nowadays, everything’s so calculated. There’s a roadmap before the game’s even out. There’s a deluxe version that costs twice as much, and somehow still manages to feel half as complete. Every trailer sounds the same, every tagline screams about being the “next big thing.” I miss when you could just buy a game, put it in, and finish it. No constant updates, no internet connection required, no “live service” waiting to suck you back in. Just you, the game, and the world it built for you to get lost in.

Of course, not everything’s gone. There are still small studios out there, people who genuinely care. Teams that still dream the same way those old developers did. And when you stumble across one of their games, it hits like a wave of nostalgia. You feel that same warmth again, that spark, that something that reminds you why you started playing in the first place. It’s rare, but when it happens, it feels special. You sit there and think, "Yeah, this is it. This is what gaming’s supposed to feel like.”

Maybe that’s why so many of us keep going back to older games, or to remasters that actually respect what came before. It’s not just nostalgia, not really. It’s about chasing a feeling, that lost sense of wonder when gaming was about creativity, not consumption. When developers built worlds because they loved them, cared for them, believed in them. And when we, as players, entered those worlds because we wanted to be part of them, not because an algorithm told us to click “Play.”

It’s not about rejecting progress either. Technology moves on, and that’s fine. Graphics will keep getting better, physics will keep improving, and realism will keep pushing boundaries. But somewhere between all that evolution, I just hope we don’t forget the heart that started it all, that spark of human touch, that imperfect passion that made games feel alive.

Maybe that’s the part we all really miss, the love. The weird, imperfect, genuine love that used to live inside every cartridge, every CD, every cracked plastic case with the old game smell. It was love that greeted you on those nostalgic startup screens, love that whispered through the background music of every title screen. It wasn’t about market share or engagement time, it was about connection. About that small, personal moment between the person who made the game and the person who played it.

And maybe, just maybe, that’s what we need again. Not another subscription plan, not another ultra edition, just games that make us remember what it felt like to fall in love with them in the first place.
 
Great write-up!

You've definitely captured a sense of the longing I feel for some of the more radical game design quirks and qualities that've since been all but lost to time.

Watch this space... 🔥
 
Yo! Congratulations @phaztik92!
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I just wanted to say thank you guys for accepting my article. It really means a lot. I’m glad the message I tried to express came through. ::bigboss
 

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