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One of the things that both pains me and fascinates me the most about gaming is that, sometimes, you truly can see the 'what ifs' and 'might have beens' that surround every peripheral and every vision that comes into being.
And I think that very few things provide such a clear example of it as the SEGA CD version of The Secret Of Monkey Island.
To me, this exactly what the add-on should have been all about: turning your 16-bit machine into an even bigger version of itself by allowing you to play games that, while compatible with the format, couldn't really fit on a standard cartridge.
Can you imagine how gloriously shiny the SEGA CD would have been like if they had dropped the need to show off half-baked FMV stuff and instead worked on porting Sierra and LucasArts stuff into it? I would have been all-over that shit, and this one proved that it was VERY doable... I mean, take a look:
I'm not saying that other games shouldn't have been made for the system (hell, many are very much worth it), but that they shouldn't have been the selling point, especially when the technology was that young.
Thoughts?
And I think that very few things provide such a clear example of it as the SEGA CD version of The Secret Of Monkey Island.
To me, this exactly what the add-on should have been all about: turning your 16-bit machine into an even bigger version of itself by allowing you to play games that, while compatible with the format, couldn't really fit on a standard cartridge.
Can you imagine how gloriously shiny the SEGA CD would have been like if they had dropped the need to show off half-baked FMV stuff and instead worked on porting Sierra and LucasArts stuff into it? I would have been all-over that shit, and this one proved that it was VERY doable... I mean, take a look:
I'm not saying that other games shouldn't have been made for the system (hell, many are very much worth it), but that they shouldn't have been the selling point, especially when the technology was that young.
Thoughts?
