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When Game Pass released, it became one of the few competent things the declining Xbox brand had going for it. It was so good it was carrying Xbox by it shoulders and forced its competitors to adapt (PS+ and NSO). After early success, Phil Spencer went all in.
The Game Pass dream was what pushed Microsoft to buy Activision Blizzard, a very controversial but promising avenue to sell Game Pass subscriptions. After all, day one Game Pass Call of Duty would in theory be a no-brainer for Netflix-addicted normies.
Shortly after the acquisition, Microsoft reported 34 million Game Pass subscribers. They wanted 77 million subscribers by 2026.
It didn't go up. It went down to 30 million.
This is very disturbing because we now know that MS's acquisition philosophy was built entirely on Game Pass subscription potential - doesn't matter if the game sold well or was critically acclaimed or had large customer retention, if it didn't result in a Game Pass jump, the developers suffered.
The saddest thing is that good people have to suffer because of the brunt of Microsoft's excess. The excellent Hi-Fi Rush was shadow dropped to test the online-focused Game Pass. Despite being the best thing Microsoft has released since the 360 generation, its company was nearly shut-down. Asha's 'reset' is only going to make things worse. id Software are one of the gaming industry's most important companies, but because Doom: The Dark Ages didn't result in a billion Game Pass subscribers the company was decimated. And god forbid you if you're a smaller/AA developer that MS only bought for indie cred, like Double Fine.
So what now? What does Xbox do? They seem to be going for desperate crowd-pleasers but a third version of Halo: CE now on PlayStation isn't going to mend the damage caused. They can't decrease the quality of Game Pass nor can they convince gamers to jump on it.
The Game Pass dream was what pushed Microsoft to buy Activision Blizzard, a very controversial but promising avenue to sell Game Pass subscriptions. After all, day one Game Pass Call of Duty would in theory be a no-brainer for Netflix-addicted normies.
Shortly after the acquisition, Microsoft reported 34 million Game Pass subscribers. They wanted 77 million subscribers by 2026.
It didn't go up. It went down to 30 million.
This is very disturbing because we now know that MS's acquisition philosophy was built entirely on Game Pass subscription potential - doesn't matter if the game sold well or was critically acclaimed or had large customer retention, if it didn't result in a Game Pass jump, the developers suffered.
The saddest thing is that good people have to suffer because of the brunt of Microsoft's excess. The excellent Hi-Fi Rush was shadow dropped to test the online-focused Game Pass. Despite being the best thing Microsoft has released since the 360 generation, its company was nearly shut-down. Asha's 'reset' is only going to make things worse. id Software are one of the gaming industry's most important companies, but because Doom: The Dark Ages didn't result in a billion Game Pass subscribers the company was decimated. And god forbid you if you're a smaller/AA developer that MS only bought for indie cred, like Double Fine.
So what now? What does Xbox do? They seem to be going for desperate crowd-pleasers but a third version of Halo: CE now on PlayStation isn't going to mend the damage caused. They can't decrease the quality of Game Pass nor can they convince gamers to jump on it.
