News The NeoGeo DooM prototypes look awesome so far!

Yep, those guys are crazy yet I love the reverse psychology behind that.
I am excited to see what they cook up and if DooM is even possible, I have been kinda into the Neo Geo lately and will probably buy the re-release of the console later this year.
 
Watched the video a little while ago, and amazed at how much progress has been made in just a few days. Tell someone that a task is impossible, and watch how many people try to prove you wrong, amazing work.
 
It's impressive that the project managed to improve so much in so little time! I hope they manage to keep updating it in the future, though I'm hopeful that a wolfenstein 3D kind of engine is possible on the Neo Geo, I doubt a doom like engine is possible on the platform, it's something I mentioned in the previous update, the motorola 68000 on the neo geo just lacks the power to run the ray casting algorithm that was used on the original doom, at least not without a significant sacrifice of performance. some attempts have been made to make doom run faster, fastdoom improved the performance of the original game significantly, and it's possible to run the game on slow 486 cpus and even some fast 386 cpus at much better framerates with some sacrifices in visual quality. There's also a doom M68k project designed to run the game on 680xx based systems, these ports usually need some kind of accelerator to make the game run faster, the amiga and atari st versions for instance, often suggest accelerator boards with 32 bit cpus, usually a 68020 or faster. By contrast, the sega genesis version uses an FPGA found on the genesis everdrive cart which helps to handle the heavier math.
 
It's impressive that the project managed to improve so much in so little time! I hope they manage to keep updating it in the future, though I'm hopeful that a wolfenstein 3D kind of engine is possible on the Neo Geo, I doubt a doom like engine is possible on the platform, it's something I mentioned in the previous update, the motorola 68000 on the neo geo just lacks the power to run the ray casting algorithm that was used on the original doom, at least not without a significant sacrifice of performance. some attempts have been made to make doom run faster, fastdoom improved the performance of the original game significantly, and it's possible to run the game on slow 486 cpus and even some fast 386 cpus at much better framerates with some sacrifices in visual quality. There's also a doom M68k project designed to run the game on 680xx based systems, these ports usually need some kind of accelerator to make the game run faster, the amiga and atari st versions for instance, often suggest accelerator boards with 32 bit cpus, usually a 68020 or faster. By contrast, the sega genesis version uses an FPGA found on the genesis everdrive cart which helps to handle the heavier math.
I really wanna make a game for the NeoGeo, specifically an RPG, I don't yet have the skills for it though
 
Neo Geo trying to be the only console that can't run DOOM
1780949199341.png
 

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