The Mixtape Effect: Between Nostalgia and the Critics' Bubble

I'm a child of the 90s. I grew up in that era and lived through a lot of what Mixtape deals with. Even though I wasn't born in the United States, I was heavily influenced by American culture, which has a strong presence worldwide. What this game tries to communicate resonates with a lot of people, and I completely understand why it would be well received. But this piece isn't about saying whether Mixtape is "good" or "bad". What I want to do here is analyze what it's presenting, how the games journalism industry received this title, especially in English-language media, and what that means for people who just want to play video games. Should we trust this kind of review or not? And what does it cause with its elastic effect? Excessive over-praise ends up creating an equally intense backlash, and I believe the truth sits somewhere in the middle. This is my analysis of the situation, not just of the game itself.

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The Story of Mixtape​

Without giving too much away, the game tells the story of a small group of teenagers who want to spend their last night together before the end of high school in a small American town. One of the characters is planning to go to New York to chase their dreams, and the group wants to make the most of that final night together. The game revolves around that, around small adventures that lead up to the party they've been looking forward to. It leans heavily into the coming-of-age theme that became hugely popular through the 80s films directed or written by John Hughes, like Ferris Bueller's Day Off, Pretty in Pink and Weird Science. Those were films about the transition from adolescence into adulthood, and this "game", if we can call it that, channels exactly that kind of feeling, accompanied by an extensive soundtrack of popular songs from the era. The problem is that it doesn't treat any of this with the sensibility of a video game. It behaves much more like an interactive film.
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Gameplay or The Lack of It​

The game doesn't want you to control the character in a dynamic way or through well-crafted mechanics. There's no central mechanic. What you get are simple interactions, like pressing a button to turn on the car's interior light or guiding a character down a hill in a shopping cart. In practice, these are interactive vignettes. It's like those old DVD menus where you press a button to inflate a little balloon.

In my opinion, this barely qualifies as a game. These are moments where you press a button and, much like a child's toy, something happens on screen so you feel like you're participating. What completely dismantles any narrative of interactivity is that the game plays itself through large portions. There are plenty of gameplay videos online where someone simply puts down the controller and the scene keeps going on its own. It's an experience that doesn't require your input 100% of the time. You don't have to participate if you don't want to.

This is something you can associate with the publisher's own identity, Annapurna. Their last major success was Stray, a game also focused on narrative and atmosphere, but one where you actually interacted with the world: you climbed platforms, jumped, explored the environment, upgraded your character. That is a game.

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Mixtape follows the Walking Simulator path, except it's a very expensive Walking Simulator, with a licensed soundtrack that contains over 27 songs from 90s bands and a visual style strongly reminiscent of Spider-Verse, with intentionally low framerates on the characters. All of this could have been told as a film, or a short. I see no reason for it to exist as an interactive experience, other than Annapurna's decision to publish it as a game. And what surprises me is that specialized media, people who are paid to professionally analyze games, don't seem to notice something so straightforward: this "game" should have been a movie.

Other criticisms go beyond gameplay and reach the narrative itself. This coming-of-age theme has been done to death in video games. The game makes no attempt to do anything new. It's a formula that reinvents itself every decade, present in the 80s, the 90s, in 2010, and here it is again. But it's a nostalgia surrounded by false impressions, a somewhat surreal and utopian idea of what growing up looks like. Obviously it's fiction and can be written however its creators see fit, but here it's presented in a completely forgettable way. The humor is entirely built on clichés, and the characters have weak personalities, prisoners of their own stereotypes.

Why Is the Media Praising This Game So Much?​

Mixtape might have been reasonably well received even with its minimal interactivity, if it hadn't been globally praised with absurd scores of 10/10 and 9/10. Meanwhile, other games released in the same period, like Pragmata, received lower scores despite having more original ideas and far superior gameplay mechanics. And that's precisely the reason we play video games: to play them, not to watch them like movies.

The central issue here is the publisher. Annapurna Interactive was founded by Megan Ellison, daughter of billionaire Larry Ellison, one of the co-founders of Oracle. Mixtape is being marketed as an indie game because of its aesthetic, but it's indie in absolutely no way. It's a game made with billionaire money, which explains the expensive licensed soundtrack, the sophisticated animation techniques, and the use of engines that have a real cost. This is not a low-budget project.

On top of that, Annapurna has built a close relationship with journalists over the years, particularly in American media. That naturally raises suspicion, especially when you know the company distributed expensive press kits containing the game's soundtrack and other gifts. I'm not saying the game gets good reviews because of the presents, but it's hard to deny that this kind of thing makes criticism biased.

And there's more: the game works as the video game equivalent of what we call Oscar Bait in cinema. It has a narrative that plays on nostalgia and completely breaks from the standard. In a market where a journalist has to play two 40-hour RPGs per week, picking up a 3-hour experience that is simple and different feels like a relief.

Just like I'm happy when I get a small spreadsheet at work, that mental break already predisposes the journalist to receive the game well, regardless of its quality. Add to that the press kits, and also the fact that the game's narrative has a progressive lean that is clearly aligned with the dominant worldview of most people who work in this media. That's not a criticism, it's an observation: if a game speaks the language of the person reviewing it, it will be reviewed favorably.

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The Tongue Kiss Minigame​

The example I'd like to give to illustrate how the game's progressive narrative appeals to journalists is this minigame. At a certain point, the characters kiss, probably one of their first kisses, and you can interact with their tongues in a bizarre Mortal Kombat-style zoom, you know that X-ray shot that shows the bone breaking? It's almost that. The idea is to be deliberately strange and uncomfortable.

Now do the thought experiment: how would this be received if it were a Japanese game, with teenage characters treated in a comedic way, wearing outfits typical of the anime style, and a similar interactive kiss scene? The media would tear it apart. In Mixtape, because the aesthetic is "artistic" and it comes from Annapurna, it's received in a much more relaxed way.

There is a considerable taboo around putting teenagers kissing in an interactive game where you, probably an adult twice their age, are controlling that interaction. You could argue that Mixtape's context isn't sexual, but in the games I'm using as a counterpoint, it isn't necessarily sexual either. The experience is the same: two teenagers kissing with the player's input.

I genuinely don't believe either case is a real problem. But why is one praised while games featuring medieval armor with shorter skirts are coldly criticized? I'm in favor of everything being judged for what it actually is, within the law, without the double standards that professional critics love to apply.

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What Can We Conclude About the Current State of Games Journalism?​

I reach the end of this piece with a feeling of sadness, because I genuinely love reading game analyses and following people who talk about this subject. I have creators I deeply admire, some I've been following since the days of print magazines. And it makes me sad that political polarization and ideological bias are such significant factors in shaping reviews.

This game could have been well received without all the forced marketing. If the scores hadn't been so inflated, it probably wouldn't have generated such a negative reaction. That's the elastic effect I mentioned at the beginning. I'm not saying it's a worthless work; it has its audience. But it's a game with minimal interactivity, a worn-out story, and an honest presentation of something funded with a lot of money and sold as indie. And that by itself is far away from what a 10/10 game should've been.

What really bothers me is that journalists are literally gifted with expensive press kits, invited to interviews with the developers, and this happens with major outlets like IGN and relevant YouTube channels. These are human beings who encounter a game that echoes a lot of their worldview and, at the same time, benefit from small perks. That makes the analysis biased. It's something you don't see, by the nature of the work, in investigative or crime journalism. So at what point does games journalism stop being journalism and become paid, or unpaid, propaganda? I'll leave that reflection for you to think about.

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They always drone on and on about how amazing the 90's are and then proceed to depict barely anything that uses the setting in a genuinely interesting way
GTAIV is my favorite take on this because it asks the question;
"The 90's were good for who?"
A lot of 90's-focused media has to pretend a lot of stuff wasn't happening and it's those blinders that keep the period from being generally interested. Rather than using our ability to actually retrospect and look at the period with the gift of hindsight, we put our blinders on and pretend its something it wasn't. At best we do a disservice to history, at worst we actively rewrite it.
 
I was born in 1990 and lived through the 90s growing up with all the great stuff the 90s had. And when I saw the graphics/animation of MixTape, that does not what the 90s looked like. Where's the color? Where's the excitement? Where's all the silly over the top fun? That's what the 90s was like, not this AI walking simulator crud that makes Plumbers Don't Wear Ties, and Death Stranding look like masterpieces.

I played a few visual novels like Clannad and games with FMVs like Dragon's Lair and Night Trap and those have different endings depending on what you're supposed to do. Also, I do not know what type of paint these journalists sniffed to give these review scores, but whether those "journalists" just want to give them perfect scores to either get paid or don't want to get death threats from that billionaire developer in which billionaires are now super villains these days.

All I gotta say is, reviews on new games or movies don't mean crap anymore, and do not look up journalists' bait reviews.
 
What makes it irking is the fact that as mentioned already, it legitimally would work better as a movie, obviously not something in the big screen, but better as a Netflix movie, even then i found that controversies aside the plot is pretty much a standard "Teens Rule, Adults Drool" plot of the era it means to replicate, despite that the Spiderverse-like animation is at least something to defend

Of couse, back on track, nowadays proffesional gaming journalism has become the gaming take of the Oscars: mouthpieces for entertainment a rich man liked, mercifully the people that did buy the game had the last word, Mouse PI, you can rest avenged

If you wonder, born too late on the decade to opinate on the whole "Decade accuracy"
 
I believe the truth sits somewhere in the middle.
Great writeup. You captured my exact reaction I had to this.

In a way, the 'indie' game scene is compromised. The term has lost it's meaning when it's used for games like this.

As far as this being a game or not, I'd say it qualifies in a way. Kind of how any old VN or a Gone Home are kind of games. I genuinely think the game looks bad, but I don't have a problem with a bad game existing, much less being made by a nepo baby. What bothers me is the way it's treated by these journos.

Also, for the love of god, we desperately need more creative works that don't lean on nostalgia. It's getting exhausting.
 
What the fuck are you talking about? The entire crux of your argument that Mixtape is getting undue praise can be proven bunk by just going to Metacritic and comparing its average score across all platforms to your own counter example: Pragmata. It's an 88 VS an 87 in favour of Mixtape, with the added buff that it has a MUCH smaller pool of critics writing reviews for it (73 VS 183). It's 1 point, it's nothing, there's nothing here. You can say this write-up has nothing to do with your own opinions on the quality of Mixtape, but this entire discussion is predicated on the idea that it's undeserving of its moderately high scores because the response has been manufactured, as opposed to some sort of objective measure of quality that you seem to have intuited. If we peak at another source of feedback from a non-games media source, let's say... Steam reviews, we can see that it's sitting at a very positive rating with well over 2000 reviews, high praise coming from an audience who weren't pampered with free digital wallpapers. People just like a game you don't like.
 
What's with this upcoming genre of indie games with an over-fixation on 90's culture anyways? They always drone on and on about how amazing the 90's are and then proceed to depict barely anything that uses the setting in a genuinely interesting way. I know I'm not crazy, I took my crazy pills before posting this.
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I straight up forgot YIIK was set in the 90s. Despite being set at the end of 1999, all of it's characters feel like modern stereotypical hipsters. Y'know what, I'll stick up for yik, at least YIIK actually tries to be a game, and it was an actual low budget indie game made by a small team. It still isn't very enjoyable & it feels like a chore to play. But...I don't know where I'm going with this. I think a lot of older millennials have been trying to do for 90s nostalgia what Gen Xers have been doing with 80s nostalgia. When it comes to games, I think horror games have been the best at it (that being the last decade before the modern internet helps to feel more isolated). I also thought the indie point-&-click Kathy Rain did a great job of capturing the "feel" of the 90s, but that game's a decade old now.
 
What I hate the most about the whole mixtape situation is people calling it "indie", no it's NOT an indie game, not with a budget of over $20 millions.

Mixtape is just more AAA slop.
 
I think a lot of older millennials have been trying to do for 90s nostalgia what Gen Xers have been doing with 80s nostalgia.
EXACTLY. Sure the 1990s were the decade of girl power, Playstation, the anime import boom, and countless other pop culture things, but it was also the decade of Desert Storm, Saddam "EEEEEY, RELAAAAAX!" Hussein, the Lewinsky scandal, technological innovation, various alternative cultures, and countless other interesting things that for some reason, Millennials are trying to ignore.
 
What the fuck are you talking about? The entire crux of your argument that Mixtape is getting undue praise can be proven bunk by just going to Metacritic and comparing its average score across all platforms to your own counter example: Pragmata. It's an 88 VS an 87 in favour of Mixtape, with the added buff that it has a MUCH smaller pool of critics writing reviews for it (73 VS 183). It's 1 point, it's nothing, there's nothing here. You can say this write-up has nothing to do with your own opinions on the quality of Mixtape, but this entire discussion is predicated on the idea that it's undeserving of its moderately high scores because the response has been manufactured, as opposed to some sort of objective measure of quality that you seem to have intuited. If we peak at another source of feedback from a non-games media source, let's say... Steam reviews, we can see that it's sitting at a very positive rating with well over 2000 reviews, high praise coming from an audience who weren't pampered with free digital wallpapers. People just like a game you don't like.

The fuck you're talking about? ::happy-harkinian
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I think I should add that looking at Mixtape, I can't help but be reminded of the 2024 film that cemented professional film critics as a joke: the french flick Emilia Perez.

Think about it: both Mixtape and Emilia Perez are low-tier examples of their artform. They're both deeply flawed, and they both match with the progressive worldview of most media journalists. They're both various forms of Oscar Bait and both go against the grain (three hour movie that plays itself and cartel-themed adult musical respectively), and though audiences utterly despise them, professional critics eat them up and have/will made/make them nominated for several awards.
The only difference is that Mixtape is a nepobaby project that's being astroturfed to insane levels, and Emilia Perez was the offensive dropped ball of a genuinely talented guy who made the acclaimed A Prophet, which is on my bucket list of foreign films. I guarantee you that if Mixtape gets its own Johanne Sacreblu-esque response project, that I will be not at all surprised in the least.
 
Note how I said "all platforms". And this single platform example makes your case worse. It's the exact same score. Your general claim of universal praise for Mixtape in comparison to lower scores for Pragmata is completely baseless.
Brother... You are being obnoxious.

You a journo or something?
 
I got a feeling that the mods're gonna use this stuff before too much longer.
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Nah, actually I'm honestly happy that this piece got so much attention. I hope you guys are having fun discussing. Not everything must be like Twitter, just be civil and keep discussing. I'll join again if I have something interesting to say.
 
Note how I said "all platforms". And this single platform example makes your case worse. It's the exact same score. Your general claim of universal praise for Mixtape in comparison to lower scores for Pragmata is completely baseless.
Wanting to chime in and possibly break any confusion. I think they posted the Metacritic to show the low audience score. I'm not entirely sure why that makes their point lesser. As for why people are goofin' on ya, it's probably a perceived adversarial tone in your original message.
 
Wanting to chime in and possibly break any confusion. I think they posted the Metacritic to show the low audience score. I'm not entirely sure why that makes their point lesser. As for why people are goofin' on ya, it's probably a perceived adversarial tone in your original message.
I get it. Opening the way I did didn't help. I assumed that they were posting the critic score specifically because that's what they were talking about in their post.

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I do understand wanting to juxtapose critic response and audience response, which is why I brought up the Steam reviews at the end of my reply. I just went with the source with the larger pool of people, since there's only 600 user reviews on Metacritic and I can't average out a response across 2 different platforms with separate review systems.
 
journalists always preferred the games where the last thing they had to do was play them, this games getting 10s everywhere shouldnt be a surprise
This is sadly true, most modern game journalists don't actually like to play games, if the game is hard and demands effort they complain and give it a bad score, so it makes sense that they would give a 10/10 score to a game that basically plays itself.
 
interesting butb what the heck is this mixtape game i mean there is no peak interesting for me like the character design looks so shallow, and unneapealing i like strange and unique character designs but this doesn't appeal to me and that tongue minigame makes me wanna save my money for pragmata, and 007 first light at least
well if anyone is not interested to an uninterested game there is a lot of similar game kinda but better.
Grim Fandango
Sam and Max
the first life is strange game
dispatch
walking dead telltale
the wolf among us
full throttle
day of the tentacle
king quest
i have no mouth and i must scream
minecraft story mode
probably the click n point indiana jones game like fate of atlantis
 

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