alright folks, ive got a bone to pick with jrpg developers, and it all hinges on one thing: status skills. you know, moves your party members can learn to inflict annoying statuses on foes. seems pretty handy, right?
well, in most rpgs, i never find myself using them. if its a normal enemy, i wont feel inclined to use it on them since the battle will be over before the status serves a purpose. so you'd think the ideal use would be on longer fights like bosses, but that's the issue: most times, bosses are immune to your status moves! Pokemon and the Mother games are some of the only examples of this not being the case, since everything can be affected with statuses in Pokemon (unless its ability gives it an immunity) and most bosses in the Mother games have a weakness to a specific status.
does anyone share this sentiment with me? and if so, do you know of any games that get it right? this is easily my biggest issue with most traditional RPGs, and it bugs me to no end.
well, in most rpgs, i never find myself using them. if its a normal enemy, i wont feel inclined to use it on them since the battle will be over before the status serves a purpose. so you'd think the ideal use would be on longer fights like bosses, but that's the issue: most times, bosses are immune to your status moves! Pokemon and the Mother games are some of the only examples of this not being the case, since everything can be affected with statuses in Pokemon (unless its ability gives it an immunity) and most bosses in the Mother games have a weakness to a specific status.
does anyone share this sentiment with me? and if so, do you know of any games that get it right? this is easily my biggest issue with most traditional RPGs, and it bugs me to no end.