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Well, I 1 cced Ghosts and Goblins on the NES and my version isn't the NES one, it's the Famicom version with no native continue feature. I had to win it legit on my actual Famicom. I only discovered it did have a continue code but only after I did my legit run.
There's also Ghouls and Ghosts and Super Ghouls and Ghosts on the Genesis and Super NES but I found those easier to 1 cc compared to the original GNG.
I also did my Shadow of the Beast run on an actual Amiga and I had to wait for 5 minutes between games. I don't know if it was my Amiga or copy or if it really runs that way but it was a pain playing it over and over again.
Crazy Climber on the Famicom was another insanely difficult game. It plays differently from the arcade game but you still need two d-pads to climb just like the arcade one uses two joysticks. The normal levels aren't the hard ones, it's when you unlock the special buildings that the difficulty goes ballistic. It's one of those games where some dependence on luck is needed due to the randomly super fast windows that close. Normally, you could out climb those windows but there are portions where you need to climb backwards which is slow and you have to shuffle your hands one at a time, then do a simulataneous stick shift that can get wonky to shift down. All the while praying a window won't close on your hands while doing this. I did my 1 cc run on this game as well on my Famicom and I think it was one of the most difficult games I played.
Yes, all of the harder games I mastered were mostly old games. My reflexes were faster then.
The only "difficult" game I play nowadays is the Monster Hunter series with Monster Hunter Wilds as my current regular. Difficult is in quotation marks since too much of it is beginner friendly for most of the vets but Capcom has been adding some challenging content lately with more to come.
There's also Ghouls and Ghosts and Super Ghouls and Ghosts on the Genesis and Super NES but I found those easier to 1 cc compared to the original GNG.
I also did my Shadow of the Beast run on an actual Amiga and I had to wait for 5 minutes between games. I don't know if it was my Amiga or copy or if it really runs that way but it was a pain playing it over and over again.
Crazy Climber on the Famicom was another insanely difficult game. It plays differently from the arcade game but you still need two d-pads to climb just like the arcade one uses two joysticks. The normal levels aren't the hard ones, it's when you unlock the special buildings that the difficulty goes ballistic. It's one of those games where some dependence on luck is needed due to the randomly super fast windows that close. Normally, you could out climb those windows but there are portions where you need to climb backwards which is slow and you have to shuffle your hands one at a time, then do a simulataneous stick shift that can get wonky to shift down. All the while praying a window won't close on your hands while doing this. I did my 1 cc run on this game as well on my Famicom and I think it was one of the most difficult games I played.
Yes, all of the harder games I mastered were mostly old games. My reflexes were faster then.
The only "difficult" game I play nowadays is the Monster Hunter series with Monster Hunter Wilds as my current regular. Difficult is in quotation marks since too much of it is beginner friendly for most of the vets but Capcom has been adding some challenging content lately with more to come.
