The Hardest Games

Ok, maybe not completely unrivalled...I see your Sam cheeks, and I raise thee
1743369894332.jpeg
 
Guys, I know butts are great and all but this is not the thread´s purpose ::bonzistares
Don't worry, I've gotten the booty out of my system...for now.

Back to hard games, I'm gonna sound like a broken record, but Taz-Mania for Sega Genesis, upon reaching the mines stages, gets so brutal that it actually hurts to try and play it.
This isn't even the hardest level.

The thing is as well, it's not just thoughtless level design - It's been meticulously crafted to be beatable, but totally unforgiving. Thank the lawd you can farm lives and continues near the beginning of the game.
 
Don't worry, I've gotten the booty out of my system...for now.

Back to hard games, I'm gonna sound like a broken record, but Taz-Mania for Sega Genesis, upon reaching the mines stages, gets so brutal that it actually hurts to try and play it.
This isn't even the hardest level.

The thing is as well, it's not just thoughtless level design - It's been meticulously crafted to be beatable, but totally unforgiving. Thank the lawd you can farm lives and continues near the beginning of the game.
A lot of old Sega plattformers were hard as hell
 
A lot of old Sega plattformers were hard as hell
Funnily enough, I did a little bit of research and discovered that the lead programmers for Taz-Mania went on to program Chakan, which has also been name-dropped on this thread for its unforgiving difficulty.
 
Some of you are gonna call me pvssy but I still find DMC 3 kinda challenging.

But of course, Megaman X6, the worst designed game I´ve ever played.
X6 is pretty tough, yeah. I don’t disagree.

For me, I actually would say most rhythm games are very hard for me! Games that demand perfection out of me are usually the ones I find the hardest. It’s especially demoralizing to know that you’re just pressing a single button, but you’re still sucking at it. -_-

Pop’n Music and Space Channel 5 are rough but I get by.
I absolutely CANNOT PLAY Parappa though! I don’t know what it is! It’s genuinely too tight of a timing window for me. I think my brain gets overwhelmed by the visuals and I forget that the golden rule of rhythm games is to feel, not think.


Oh, and any dance game is incompatible with me. Love watching people play them well though. There is an ART to being good at that genre.
 
There is an ART to being good at that genre.
I think of rhythm games the same way I think of fighting games.

For fighters, many struggle to get over the hurdles of the controls, special inputs, and combos. What makes players of the genre good is that players of a specific fighter focus on their areas of improvement by recognizing what they are doing right or wrong in a match. Losing is all apart of that learning process, and you are unable to change the difficulty setting of a multi-player game.

For rhythm games, every song can feel wildly different, like its own sort of boss fight. Similar to fighters, rhythm game players focus their efforts on difficult sections, doing so by replaying those sections of a song until they can do the entire song without failing.

Of course, other genres have this method to their madness to a degree as well, but I find these two in particular to have a greater focus on a player's individual growth.

I believe that this focus on player growth is the same reason why I enjoy Ghouls N' Ghosts so much, as well.
 
Funnily enough, I did a little bit of research and discovered that the lead programmers for Taz-Mania went on to program Chakan, which has also been name-dropped on this thread for its unforgiving difficulty.
Post automatically merged:

X6 is pretty tough, yeah. I don’t disagree.

For me, I actually would say most rhythm games are very hard for me! Games that demand perfection out of me are usually the ones I find the hardest. It’s especially demoralizing to know that you’re just pressing a single button, but you’re still sucking at it. -_-

Pop’n Music and Space Channel 5 are rough but I get by.
I absolutely CANNOT PLAY Parappa though! I don’t know what it is! It’s genuinely too tight of a timing window for me. I think my brain gets overwhelmed by the visuals and I forget that the golden rule of rhythm games is to feel, not think.


Oh, and any dance game is incompatible with me. Love watching people play them well though. There is an ART to being good at that genre.
Don´t worry, the last stages of parappa are pretty challenging
Post automatically merged:

I think of rhythm games the same way I think of fighting games.

For fighters, many struggle to get over the hurdles of the controls, special inputs, and combos. What makes players of the genre good is that players of a specific fighter focus on their areas of improvement by recognizing what they are doing right or wrong in a match. Losing is all apart of that learning process, and you are unable to change the difficulty setting of a multi-player game.

For rhythm games, every song can feel wildly different, like its own sort of boss fight. Similar to fighters, rhythm game players focus their efforts on difficult sections, doing so by replaying those sections of a song until they can do the entire song without failing.

Of course, other genres have this method to their madness to a degree as well, but I find these two in particular to have a greater focus on a player's individual growth.

I believe that this focus on player growth is the same reason why I enjoy Ghouls N' Ghosts so much, as well.
Wise words ::bigboss
 
I agree. Hard games aren't better or worse games by default imo. I just find them interesting for the challenge they pose.
Hard games that are great just are well designed and them being hard was merely coincidental (and following the trend of its era). They just compensated their shortness with difficulty and try & die game design.

I mean even back in the 90's with 16-bits games they started getting steadily easier (Mario World is bigger but still easier than SMB3).
 
Hard games that are great just are well designed
Yes, that too. And contrarily, games with artificial difficulty due to cheap enemy AI, poor controls or un-balanced damage multipliers are poorly designed. But those games fascinate me as well.
 
Yes, that too. And contrarily, games with artificial difficulty due to cheap enemy AI, poor controls or un-balanced damage multipliers are poorly designed. But those games fascinate me as well.
I understand that.

But I want to pass a good time not hurting myself lol.
 
Weirdly enough after I beat a hard game I get more of that "hollow victory" feel.
I've certainly felt that way before, but usually because the game had gone on for too long, or had a sub-par finale. Or if I beat the challenge by sheer fluke instead of mechanical mastery.
 

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