"The Genesis sound is bad"

Genesis has a sound that I love.
When you hear a couple of notes you know it's Genesis,you can identify it immediately,all that personality of its own on a musical level is a very noticeable feature.
When it comes to action games,which was what shone the brightest on this console,the punchy and powerful melodies of heavy metal and techno come through masterfully.
The batman cartoon game has some Nine inech nails shit, it's outstanding

Check this out too
 
One of my older cousins had a Genesis, it was actually the first system I had ever played! She eventually got a pair of headphones and let me use them with Streets of Rage 2. This song was the first I had ever heard through something that wasn't just a TV or car radio and it absolutely blew my mind. The way the sound danced from left to right felt like wizardry to me, it was the coolest thing ever!

Helps that the song is an honest to goodness banger of a tune that the SNES could never hope to recreate.

 
I hated on some games Capcom's overly-brass-sectionized SNES sdtrk renditions (Final Fight, SFII World Warrior) though Ken's pseudo-metulz song I loved, ngL
I know a lot of people love Megaman X' ost and soundfont but personally I feel that MMX should've been on the Genesis at that point because of how arcade and metal the game is.

I think I largely prefer ambient tracks on that console

the music of SoR trilogy, Shinobi series, n Phantasy Star sdtrks are a huge influence on my music - I've even done tributes n my 90's band covered the SoR1 theme (horrible-sounding from bein a file encoded in 1998 xD). did a tribute to Super Adventure Island's sdtrk too - why other SNES dev soundteams couldn't bump some mean olskool hiphop like SAI did, we'll never know. unless they 'fess up. half of them probably dead anyway !!O_O!!
Oh that's nice. Super Adventure Island is by Koshiro right? I often forget that Wonderboy's NES counterpart spawned its own series.

...and SoR3's sdtrk I loved at 1st listen. bizarre, J-elektro genius, one time I e-mailed Ancient n said hi ti Ayano n asked if Yuzo wanted to do a project with my band (bold, but why not?) - he emailed back I don't honestly remember if it was weeks or months - but I do remember he said in intarrwebz-translated nihongo to eigo - "ah my dream to be in a band". I would've wanted to keep pursuing a feasible way to collab but I was partying too damn much n my band dissolved n got caught up with a zillion other imsane things... r e g r e t s ughh.
I do like the music but I think it was too much for the hardware lol.

Everything once considered bad and outdated in art turns into novelty over time lol.
But isn't art supposedly timeless? I mean old painting are old yet still loved.

But yeah, genesis fucking rules and it's surprisingly compatible with old club/rave tracker music stuff and even modern non-chiptune produced music nowadays. Those stabs that are in the Streets of Rage 2 soundtrack are sought out till this day by some people and it's fucking tasty.
I also like some of Kawashima's tracks as well in it.
 
I know a lot of people love Megaman X' ost and soundfont but personally I feel that MMX should've been on the Genesis at that point because of how arcade and metal the game is.

I think I largely prefer ambient tracks on that console


Oh that's nice. Super Adventure Island is by Koshiro right? I often forget that Wonderboy's NES counterpart spawned its own series.


I do like the music but I think it was too much for the hardware lol.


But isn't art supposedly timeless? I mean old painting are old yet still loved.


I also like some of Kawashima's tracks as well in it.
no, instead the Genesis got 'The Wily Wars', a 'remastered' compilation of the 1st 3. was cool to hear those legendary MM NES tracks go from square/triangle sine wave to Yamaha/Sega late 80's arcade sounds. also the 16-bit visual makeover was cool in a Super Mario All-Stars or Ninja Gaiden Trilogy kinda way

Actraiser 2's sdtrk I n prefer over the OG. now the game itself, without it's unique Populous/SimCity (tycoon?) element puts its highly-flawed, clunky 2D Plat action front n center. graphics n music are a treat but don't dull the edges of the frustrating gameplay enough IMO

yea I think Yuzo did the 2nd Super Adventure Island sdtrk as well but was much more what you'd expect from any 'no-name' composer doin a SNES Adventure Island vibe. n yes Hudson n Sega (n WestOne?) went in 2 different directions n as a Master System owner in mid-to-late 80's - ofc I prefer the quest-oriented Monster Land/World style. though Hudson also did their versions of Monster Land/World on Turbografx/PC-Engine

too much for the hardware n neither Sega CD nor Saturn could oblige their own takes on it with exponentially less audio-reproduction restriction -_-

the word 'novelty' gets a bad implied association in most circles - as if synonymous with 'gimmick'ry' (n I don't think 'gimmick' should be a damning term necessarily, either)

Kawashima wrote Shiva's SoR2 theme. that's all that need be said BUT him n Koshiro went half n half on the SoR3 sdtrk... funny enough, the most quizzically obtuse n bizarre tracks overall seemed to come from Yuzo, who up to that point was mostly known for melodic, accessible works xD
 
But isn't art supposedly timeless? I mean old painting are old yet still loved.
Yes i agree, i was just talking about general short term public perception, specially the public that isn't that much interested in art outside of their everyday consumption. I imagine that for years from now, sloppy weird early AI generated art will turn into some sort of novelty and people will try to intentionally replicate that
 
Anyone still saying that is a SNES fan jealous the Genesis could make straight up club music if it wanted to (Streets of Rage 2, Adventures of Batman & Robin, Ristar, Vectorman). Thought it then, still do now
 
I have a bit of nostalgia for the Genesis sound, as you don't hear certain elements of it much any more. I always miss those electronic "bwa bwaa bwaaa" sounds that were an icon of the sound chip.

That said, the sound chip had limited range. As others have mentioned, it was great at techno and metal. However, it didn't handle many other genres well.

Micheal Jackson famously got aggravated with it and quit working on Sonic 3. While I still enjoy the game's soundtrack, I have to admit that the final versions of his songs that he later released are much better. And that's not just because they have vocals; the instrumentation that he was going for didn't work on the Genesis.

Do I think the SNES was better? Yes and no. It was better for what it was typically used for. And the Genesis often struggled to do those same songs. Call the programmers "lazy" if you want, but the chips were different instruments with different resulting sounds; there was no way to get the same thing out of them. Even later attempts to redo songs from port-overs still often didn't match SNES or arcade versions.

A similar thing can be said for the Genesis, though. It was great within its limits, and produced sounds that were unique to it. So there were soundtracks that sounded great on it when the music designed based on what it could do, not based on what the composer wanted to do ideally.

All this basically comes down to "use the instrument for the music you are trying to create." It's a pretty simple music 101 concept, so I'm not trying to say I'm making some big revelation. But it's one that gets ignored all too often in this debate.
 
As much as I love Rondo and Super IV's OST this one still stays as my favourite. Okay, Rondo's cheating by using a CD.

Super has a more experimental ost imo so it actually sounds less "Castlevania-ish" than Castlevania I-III + RoB.


Sonic Spinball has some genuinely interesting themes that are just not arranged the best.

I love when people made actual "Yamaha remixes" that could fit the actual hardware like this one

I also think that emulators aren't fully accurate to the hardware sound so this is why some may think harshly of the games.


Sega should've been stricter on the rules about game developing. They even had their own twist on the Seal of Quality.
Man, that cover of Toxic Caves is insane. I already really like the original, and this goes more into the funk and R&B style that Sonic had at the time. I still wish they made Sonic music like this although I love the Rock and Metal tracks too. The electronic stuff they do is alright, I haven't really liked it that much.
Post automatically merged:

My personal favorites.
https://www.youtube.com/watch?v=Xlb8UYuSIp8
https://www.youtube.com/watch?v=jRelkkCWJS8
 
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The genesis only sounds bad if you are trying to make it sound like something it's not. Like saying a violin makes a terrible flute.

Play to it's strengths, and try to avoid sound samples that don't transfer well. Other than that, adjusting soundtracks to be similar but better suited to the system would be far better.
 
Mcheal Jackson famously got aggravated with it and quit working on Sonic 3. While I still enjoy the game's soundtrack, I have to admit that the final versions of his songs that he later released are much better. And that's not just because they have vocals; the instrumentation that he was going for didn't work on the Genesis.
I am still confused if that's true or not since Moonwalker was made on the same console.

Also I'd argue that, in the prototype version of Sonic 3, Carnival Night sounds good as a Genesis theme compared that remix of Entry of the Gladiators.
 
I am still confused if that's true or not since Moonwalker was made on the same console.

Also I'd argue that, in the prototype version of Sonic 3, Carnival Night sounds good as a Genesis theme compared that remix of Entry of the Gladiators.
The fact that Jackson worked on it is now well documented. That documentation said that Jackson himself did not want to be credited because he was disappointed with the results. Note that the main source for this is Brad Buxer, who worked with Jackson on Sonic 3 and wrote the song "Hard Times" (which was used in IceCap Zone). Sega doesn't like to talk about it much because it makes rereleases hard. (Note how the music sometimes gets changed, despite that never happening with any other game in the series.)

 
It really depends on if they're using the Genesis' sound chip to its strengths.
I like the SNES' sound chip better though. Rock & Roll Racing sounds better on it.
 
It really depends on if they're using the Genesis' sound chip to its strengths.
I like the SNES' sound chip better though. Rock & Roll Racing sounds better on it.
A mediocre SNES OST would still sound decent in most cases.

Whereas many mediocre-to-decent Genesis OST will sound ear scratching.

Sadly a lot of trolls on the net (or ignorant people, either) will consider that Genesis sound equals to
in most cases aside from Sonic and SoR.

Now the major part of a good music is a good melody to begin with

Regardless of instrumentation (I'm the weird guy that loves the Gameboy version from Donkey Kong Land 2).

PS: I'll digress but talking about soundchip I still love the "rawness" of the PC Engine one even over the NES and SMS ones
 
Remember when this preconception was fairly popular around gaming circles?

Like yeah, when a composer used GEMS most of the time it had that twangy sound that could get ear gratting (I kinda blame emulators since you're supposed to hear it through an old CRT but whatever).

Whereas Japanese composer managed to make the console scream from the depth of its lungs

Some still managed to make good sounding GEMS soundtracks

It all depended on the composer's willingness on making something good.
Yeah it was usually the Japanese that made great music for it. Streets of Rage, I rest my case.
 
Yeah, I love how their comparisons are always some dogshit scrimblo platformer.

It's never Streets of Rage 2, or Comix Zone, because that would undermine their disingenuous argument, lol
 

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