The Gamer Compass

raiden_dj

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For the past 10 or so years I've been running a series of experiements on myself to determine why I like to play videogames so much and what's it that I like so much about them. This post isn't about that journey as that would be too much too long and don't really feel like telling because honestly I don't remember the details very well since what really matters is the outcome, or rather outcomes.

First, I got exactly what I wanted, now I know why I like videogames and what I love about them, I know exactly what I want, and to figure this out I came up with this little system, it's like the political compass that you shouldn't use unless you really care about politics, but instead it's about games and gamers :)

Here's how it works:
- The Y Axis (Vertical) stands for "Performance" on the North (that's up) and "Progression" on the South (that's down). Performance stands for when you play that perfect run, you go for highscores, best time, etc, you want to get good at the game, that means if you go full North you are hardcore and probably a pro or a speedrunner, something like that. Progression is when you aim for completion, you get to the end that means you beat the game, that's it, maybe you are a completionist and do all there is to do and get all there is to get, and then that's it.
- The X Axis (Horizontal) stands as a "Narrative" meter, where going negative or positive is how much you care for the Narrative in games, some people believe a game without a good story will never be a great game, some people think it doesn't matter at all, you pick your side here.

As an example and the result of my experiments, I would put myself here.
1736490233582.png


The reasoning would be that as much as I like me some good RPGs and what not, I found out games where the experience keeps getting better and better the more I play them, where my score's keep going up, my time's go down, my skill shows, those are the ones that keep me hooked compared to heavily story based games, and even if the intended way to play a game is not necessarily to go hardcore like that I still tend to look for a way to play it like that. Now, I don't go full negative on Narrative because even if I don't care much about the plot of a game like say, Street Fighter Alpha 3 or something, I do think that the backgrounds each character has adds to the overall cool of the game.

And that's it, thats how it works, I've been wanting to post about this ever since I joined this forum but never managed to remember to do so when I was able to, it was always "oh man i forgot to post the thing... nah i'll do it tomorrow lol". So anyways, I'd love to hear what you think about it and if you want show me where you'd put yourself in The Gamer Compass or whatever, there might be a better name for this lol
 
You could probably also define that vertical axis by "intrinsically motivated" (performance) and "extrinsically motivated" (progression).
 
Oh this is interesting
Well I love playing games to have fun. And by fun, that would be…anything easy and simple, yet still managed to surprise me

That's my kind of fun
 
The Gamer Compass is fine with me. Either that ot This Game Rocks or Sucks Compass.
That's a way to interpret it, I personally don't use it to determine if a game sucks or not, but rather to know where my interests stand, as in, if a game is close to or exactly on the sweet spot, then it's in.
Post automatically merged:

You could probably also define that vertical axis by "intrinsically motivated" (performance) and "extrinsically motivated" (progression).
yeah i could, probably also yeah
 
I'm dead center horizontally, and rock bottom vertically. I don't have to be good or efficient, I just want to see and collect everything the game has to offer before moving on, regardless of the narrative or the lack of it lol

Of course good story enhance the experience overall, and bad story makes it harder to play. But, if I can skip the bad story, I'm fine
 
I'm not exactly sure where I would place in the graph, but I can tell you I'm not the type to chase scores or performance milestones. I play games to enjoy them and I intrinsically feel progress by getting better at it, it is a good feeling, but I don't set goals that are extraneous to the game itself.

If I have to beat a dungeon in a given session to progress, then I'll try to go for that, but I won't set arbitrary goals or restrictions.
 
I'd place myself moderately down vertically, dead center horizontally.
Where Would that be? Description words fuck up my brain sometimes 😂
 
I tested this thing in a Discord server and most people placed themselves South East (that's down and right). And most people I've asked about what they like about games describe something that would go there, so I assume thats the norm.
 
I would say dead in the middle because each game is a case by case basis. It's like eating, what is going to be what I want today? Not always the same answer.
 
1736490233582.png

i will say i considered my self a pretty chill dude in terms of "hardcoreness" but then i remember that i get all the achievements in terraria and had to put me on right up there. Yes i do care for 100% completion and yes is trigger me when i can't do it first try :'3. Also story even if is not 100% a requirement for me to enjoy a game, i do care about lore and stuff soo yeah that position feels fair.
 
then what happened
the results of my experiments showed me how wrong i was, it is one thing to be able to appreciate different types of games and a completely different one to know which games you actually gravitate to the most, even subconsciously
 
the results of my experiments showed me how wrong i was, it is one thing to be able to appreciate different types of games and a completely different one to know which games you actually gravitate to the most, even subconsciously
Hm. I don't have any science behind it, but I really feel like that can be swayed by a given day or life events. Sometimes I want to have more of a story and appreciate that, sometimes something quick is what will scratch the itch. More about the escape itself and what kind of escape I need. But I guess everyone is different.
 
In order to find out where we will most comfortably position ourselves in this imaginary gamer field, let us start at the origin point and employ a greedy algorithm. Let us first observe that we are extremely UNcomfortable in our current position - somewhere in between no narrative and maximum narrative, an average narrative is an equivalent of a "B movie plot" (proof omitted for brevity), and the perpendicular axis we have just enough annoying game mechanics to constantly break immersion while spoon feeding enough progress to just about keep us engaged. OMG THIS IS SHADOW HEARTS ISN'T IT?! (proof omitted). We must get out of here fast! But where? Suppose we start moving right, that's sounds like the right direction, right? Note as the more narrative improves, the more jarring and annoying progress inhibiting and the immersion breaking mechanics become, and the more we desire to progress smoothly without hiccups and best fit the narrative, and thus we are also inclined to move down. With no other variables there is nothing stopping us from proceeding indefinitely, so it might appear that our desired location is the lower right corner - a well put together adventure game with minimal mechanics that just complement the narrative rather than presenting any challenge: fahrenheit indigo prophecy, heavy rain or brothers the tale of two sons; yes, we love it. But observe that, barring some puns, the initiall direction was chosen arbitrarily. Suppose we instead moved to the left from the origin point, then with less and less narrative progression starts to loose meaning and value, eventually it won't matter at all, and the only question would be wheather we enjoy the gameplay loop or not, hence we are no inclined to move upwards seeking new form of progression outside of the game itself in improving our peformance. With further diminishing narrative with a smile on out faces we go past rougelikes, beatemups, fighting games and even shmups and eventually arrive at entirely abstract, and purely arcade, so many of these that any examples will appear random: breakquest, qix++, pacman ce; yes, we love it. We have two diagonal direction that we are entirely happy with now, so what about the others? No narrative progression? Sounds like boredom manifest, but concider, simple puzzle games, not the ones that perplex us and make us anxious, but the ones that we know how to solve followins some basic deductions. No real callange, no self improvement, just turn your brain off and solve yet another random puzzle you know how to solve. Refer to simon tatham's portable puzzle collection for examples. Yes, we love it. And finally we come at last, most proud, most contraversial and subjective top right diagonal direction. Total narrative coupled with total performance, these must be the games that blend gameplay and story so well, that we forget we are playing a game, we just experience them, in complete immersion, we progress without knowing or even wanting it, we improve without realizing or even noticing it. None of us will agree on examples here but we will include them for completness: half life 2, f.e.a.r., chronicles of riddick; yes, we love it.

Observe now our problem. We want to move as far away from the origin as possible, in all of these 4 directions:
gamerflat_diag.png

(pardon the overlap op)

But where would that lead us? Where should we best position ourselves? It might seen that we arrived at an impossible dilemma, but BEHOLD the power of mathematics to the rescue, we now apply to this 2 dimensional plane the transformation of inversion!
gamerflat_diag_inv.png
Currently observe, observe I say, our diagonals! They are all converging to a single point! This is the point, this is where we stand! (never mind the dark void in the middle, that is merely a consequence of the finite nature of the source plane we are working here with, with an actual infinite plane the void would've been filled and the diagonals would intersect, but we can't be arsed to make an infinite plane right now, left as an exercise for the reader)

gamerflat_diag_inv_we.png
QED

If you would like to know more about operation of inversion and how it can help improve your life refer to these lectures:
 
For the past 10 or so years I've been running a series of experiements on myself to determine why I like to play videogames so much and what's it that I like so much about them. This post isn't about that journey as that would be too much too long and don't really feel like telling because honestly I don't remember the details very well since what really matters is the outcome, or rather outcomes.

First, I got exactly what I wanted, now I know why I like videogames and what I love about them, I know exactly what I want, and to figure this out I came up with this little system, it's like the political compass that you shouldn't use unless you really care about politics, but instead it's about games and gamers :)

Here's how it works:
- The Y Axis (Vertical) stands for "Performance" on the North (that's up) and "Progression" on the South (that's down). Performance stands for when you play that perfect run, you go for highscores, best time, etc, you want to get good at the game, that means if you go full North you are hardcore and probably a pro or a speedrunner, something like that. Progression is when you aim for completion, you get to the end that means you beat the game, that's it, maybe you are a completionist and do all there is to do and get all there is to get, and then that's it.
- The X Axis (Horizontal) stands as a "Narrative" meter, where going negative or positive is how much you care for the Narrative in games, some people believe a game without a good story will never be a great game, some people think it doesn't matter at all, you pick your side here.

As an example and the result of my experiments, I would put myself here.
View attachment 10231

The reasoning would be that as much as I like me some good RPGs and what not, I found out games where the experience keeps getting better and better the more I play them, where my score's keep going up, my time's go down, my skill shows, those are the ones that keep me hooked compared to heavily story based games, and even if the intended way to play a game is not necessarily to go hardcore like that I still tend to look for a way to play it like that. Now, I don't go full negative on Narrative because even if I don't care much about the plot of a game like say, Street Fighter Alpha 3 or something, I do think that the backgrounds each character has adds to the overall cool of the game.

And that's it, thats how it works, I've been wanting to post about this ever since I joined this forum but never managed to remember to do so when I was able to, it was always "oh man i forgot to post the thing... nah i'll do it tomorrow lol". So anyways, I'd love to hear what you think about it and if you want show me where you'd put yourself in The Gamer Compass or whatever, there might be a better name for this lol
So if I figured this out the way you meant to explain it, that would indicate that you are the type to prefer to strive for excellence in your performance while ignoring most of the narrative involved and basically pushing through as fast and good (at the game) as you can, or am I mistaken in my understanding of this compass theory?
Post automatically merged:

Personally, I think you got gaming a little bit askew from the main point here; Progression is not the opposite of Performance; it belongs parallel with it, not perpendicular.

After all, the performance is achieved through the progression itself, and any progression made is thereby going to contain by nature a certain level of performance.
 
Progression is not the opposite of Performance
i interpreted as "which is more important for you?", do you need to get to the next level or is it ok to be stuck and grind the same levels over and over, or would you even go back to to your most hated level after beating the game to figure out a way to do it better
 
i interpreted as "which is more important for you?", do you need to get to the next level or is it ok to be stuck and grind the same levels over and over, or would you even go back to to your most hated level after beating the game to figure out a way to do it better
Alright but hear me out:
He has progression and performance on the opposite end of the scale.
When you beat a game, do you get worse at it as you go, or do you perform  better as you go?

It is simply that they are not exclusive from each other, and by nature really can't be.
 
Alright but hear me out:
He has progression and performance on the opposite end of the scale.
When you beat a game, do you get worse at it as you go, or do you perform  better as you go?

It is simply that they are not exclusive from each other, and by nature really can't be.
i did it that way because based on observation, that's usually how it goes, people who care the most about progression don't care too much about performance, and people who care about performance don't care about progression the same way a normal person would do, that's why i did it that way.
Post automatically merged:

So if I figured this out the way you meant to explain it, that would indicate that you are the type to prefer to strive for excellence in your performance while ignoring most of the narrative involved and basically pushing through as fast and good (at the game) as you can, or am I mistaken in my understanding of this compass theory?
Post automatically merged:

Personally, I think you got gaming a little bit askew from the main point here; Progression is not the opposite of Performance; it belongs parallel with it, not perpendicular.

After all, the performance is achieved through the progression itself, and any progression made is thereby going to contain by nature a certain level of performance.
also this interpretation of me according to the compass thing is correct, but it doesnt work with all games obviously i look for games where playing like this works, like racing games, or fighting games, or shmups, you get the idea
 

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