The F-Zero Thread

Not that I know of? Honestly, an actual N64 and a SummerCart64 might be your best option, but I know we all would like to keep things free if we can.
SummerCart64 is like an EverDrive that supports 64DD right?

(This is actually the main reason I rebought an N64: emulation for the console is just not perfect and it looks like it never will be 100% :p).
I have a N64 somewhere in my stash with Mario 64, Waverace and Banjo & Kazooie but since I don't have a CRT I feel like I wouldn't like it visually when on emulators I got upscaling and Antialiasing options.

PS: Okay so there's apparently a N64-ified rom for F-zero and its Expansion Kit (with the translation patch on top) to not have to bother loading a .ndd iso on top of your z64 rom file.
 
SummerCart64 is like an EverDrive that supports 64DD right?
I even got 64DD F-Zero working on my ED64plus, a Everdrive knockoff of sorts that comes with own OS. I had to install another one called called Alt64 to get it running if I recall correctly. Worked just fine except the game would take annoyingly 10 minutes to save upon pressing reset. There was a new open source OS under development last time I checked that was compatible with ED64plus, and that was a while ago, so I have to check again.

I've read somewhere that the 64DD acts just as a glorified cartridge. Which is why we can run these without the accessory, provided it has been converted to a standard rom format.
 
I've read somewhere that the 64DD acts just as a glorified cartridge. Which is why we can run these without the accessory, provided it has been converted to a standard rom format.
I thought that the 64DD cartridges had a disc inside.

But aside from the increased size it brought nothing much. The Expansion Kit was much more important.
 
I thought that the 64DD cartridges had a disc inside.

But aside from the increased size it brought nothing much. The Expansion Kit was much more important.
They do indeed have a disc inside, but the bottom of the N64 which the 64DD connects to is basically just another cartridge port.
 
To add one final note to the 64DD conversation: the DD is JUST a disc drive. All enhancements it brought were things inherent to the disc format (rewritable storage, larger storage, etc.) so all the code is run through the N64 anyway. A stock system can be fed the code and, if you can fake a disc drive with a flash cart, will run it all no problem.

It’s even easier than Genesis with SEGA CD, which had added scaling hardware alongside CD technology, and those games can be run off a stock Genesis with a flash cart now! Flash carts are some incredible technology.
You_Doodle+_2025-07-02T13_07_46Z.jpeg

(We got a little off topic.)
 
To add one final note to the 64DD conversation: the DD is JUST a disc drive. All enhancements it brought were things inherent to the disc format (rewritable storage, larger storage, etc.) so all the code is run through the N64 anyway. A stock system can be fed the code and, if you can fake a disc drive with a flash cart, will run it all no problem.

It’s even easier than Genesis with SEGA CD, which had added scaling hardware alongside CD technology, and those games can be run off a stock Genesis with a flash cart now! Flash carts are some incredible technology.View attachment 86270
(We got a little off topic.)
Removing the need for a specific add-on is really good!



Back to F-zero I'm legit sad that the only two games allowing for a track creator are stuck in Japan...
 
True! GX’s focus is on its machine editor and the story mode, but it would be cool if we got a track creator in an English release.
In a perfect World GX could've gotten a "Plus Alpha" update but racing games aren't big outside of Mario Kart.

If there's any remasters I wanna see an Easy mode for the Story at the cost of no tickets or having no advantages finishing it.

But I'd love to see AX built-in from the main menu like Bowser's Fury.
 
Realization: F-Zero GX being on NSO means we aren’t getting a remake or remaster any time soon.

Monkeys paw…
Maybe one of us should spend $40,000 in Nintendo stock to ask if there's going to be a new game in a shareholder meeting
 
When I saw the movie of the F1 I pretended it wasn't too far from F-0.

Well, the anime was basically "Speed Racer IN THE FUTURE", so you aren't wrong xD
Speaking of which, Speedracers the movie from 2008 (by the Wachowski Twins) was really neat to see.

It's not groundbreaking but it did Live Action right with the aesthetic instead of trying to be gritty and realistic like too many L.A. adaptions.

That one is also good although not entirely the same
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PS: There's also a racing episode in Space Dandy for those who are interested (Seventh Episode of the First Season).
 
Speaking of which, Speedracers the movie from 2008 (by the Wachowski Twins) was really neat to see.
No joke, that Speed Racer movie was basically "F-Zero: The Movie" at some points xD
During the final race, when Speed throws the Mach 6 out of the race track to gain more speed? THAT'S A FREAKING TRICK I USED SEVERAL TIMES IN F-ZERO X! XD
That movie was so F-Zero-esque that the PS2/Wii game was basically a F-Zero clone, and a really fun one! Highly recommended to fans of F-Zero or Speed Racer x)

Also, I still need to watch Redline and Space Dandy, I'm interested in both of them, but I was really busy until recently, and I need to watch some other stuff first çwç
 
F-Zero GX is my favorite racing game.

The arcade gameplay gives the franchise a unique position in the genre, as there aren't many futuristic racers that match F-Zero's intensity and speed, in my opinion. The music in the series is great, with my personal favorites being most versions of "Big Blue", "Climb Up and Get the Last Chance" from F-Zero X, and a special shout out to Smash Brawl's remix of "Fire Field".

I should mention that GX contains an AX mode within the game's files, which you can enable with an Action Replay or similar device; it's not 1:1 with the arcade AX due to a difference in how your vehicle controls between the two versions, however many features are the same, including the timer that is normally not present in GX's arcade mode.


This is not to be confused with AX tracks being available on vanilla GX without cheats through the AX cup, which is unlocked by beating Ruby, Sapphire, Emerald, and Diamond cups in 1st place on Master Difficulty.
 
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F-Zero was one of the first SNES games I got back in '91 or '92 when I was a kid.
Compared to racing on the NES, this game BLEW MY LITTLE MIND!
I adore F-Zero and I really do hope it gets the love it deserves from Nintendo some day soon.

Have you played F-Zero 99 on Switch? Its really cool what they did to make it feel like the original game while modernizing and adding 99-racer multiplayer.
I dont usually play "online only" games, but I had a ton of fun with it when it first came out!
 
Speaking of F-zero X I need to know how to apply a HD texture patch just to see.

I'll digress a bit but I need to try Mach Rider
1752574385360.jpeg

And that one F1 racing game on the NES
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As proto F-zero games.
 
Going back to the original F-Zero recently. It’s still a fantastic racer, and a total showpiece for a launch game!


But DANG those sharp corners are no joke. It makes it hard to finish even a single cup! I’m also in the camp of feeling that F-Zero cups go for too long, so perhaps that has something to do with it. Regardless, I like how hard the original game is, because that fits the hardcore vibe that F-Zero has!
 
Going back to the original F-Zero recently. It’s still a fantastic racer, and a total showpiece for a launch game!
True, a great tech demo for Mode 7 as well. The only downside is the lack of split screen multiplayer and the inability to practice in the last half of the tracks.

But DANG those sharp corners are no joke. It makes it hard to finish even a single cup! I’m also in the camp of feeling that F-Zero cups go for too long, so perhaps that has something to do with it. Regardless, I like how hard the original game is, because that fits the hardcore vibe that F-Zero has!
Sharp corners require to spam the button while steering which is a technique I got told and it made the game much easier.

I do agree that 5 tracks is maybe a bit too much yet F-zero X having 6 per cups didn't feel too long. F-zero is also about endurance.

I wouldn't mind if they reduce to 4 tracks per cups but having more cups like Mario Kart.
 
True, a great tech demo for Mode 7 as well. The only downside is the lack of split screen multiplayer and the inability to practice in the last half of the tracks.


Sharp corners require to spam the button while steering which is a technique I got told and it made the game much easier.

I do agree that 5 tracks is maybe a bit too much yet F-zero X having 6 per cups didn't feel too long. F-zero is also about endurance.

I wouldn't mind if they reduce to 4 tracks per cups but having more cups like Mario Kart.
Thank you so much for the advice on cornering! And, yeah, I think it’s a matter of the track length in the original game. They wanted to push the tracks to be larger (again, to demonstrate the power of the Super Nintendo).

To get Super Mario Kart to have multiplayer, they had to design the tracks to be more winding and curved so that the map size could be smaller. The long straightaways that help emphasize the speed in F-Zero… wouldn’t be possible on base SNES hardware. Well, not with the dev tools they had in 1992 while making Super Mario Kart, of course.
 
Yeah, the cornering technique is called a Blast Turn. It's a staple maneuver in all the 2D games. Combined with the shoulder buttons you can hit some impressive angles without slowing down.
 

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