The Existence of Turn "BASED" Systems, implies that of a Turn "CRINGE" System.

Its weird because the west has made some of the absolute best turn based games. Hell it was Wizardry and Ultima that was the main inspiration for the JRPG genre.
Hypocrisy and double standards. Some of these fools don't even know these games exist or where they started. And if they do, they tried to pull some "superiority" bullshit or whatever.
 
Its weird because the west has made some of the absolute best turn based games. Hell it was Wizardry and Ultima that was the main inspiration for the JRPG genre.
I don't like to mention this kinda thing, but it's because of a culture that grew out of the western gaming industry, mainly "this is my art piece, your art piece sucked so i'm gonna improve it" mindset.

Obviously it's starting to reverse, but it's hard to say if it's too little, too late for AAA on that front (personally i think it is).
 
I don't like to mention this kinda thing, but it's because of a culture that grew out of the western gaming industry, mainly "this is my art piece, your art piece sucked so i'm gonna improve it" mindset.

Obviously it's starting to reverse, but it's hard to say if it's too little, too late for AAA on that front (personally i think it is).
Tbf I see this kinda attitude from both sides. Lots of Japanese gaming fans have a tendency to act like western games have always been lightyears behind Japanese games and cant compete in terms of quality. The whole thing is weird to me. Japanese and western games are both full of awesomeness. Both have excelled in different areas so I can get preferences based on taste.
 
Its weird because the west has made some of the absolute best turn based games. Hell it was Wizardry and Ultima that was the main inspiration for the JRPG genre.
Maybe too niche?

Notice how it's almost always critics or game devs/publishers from the West/USA making these constant claims or stating something is dead when it wasn't to begin with? It's only 'dead' to them because it either doesn't make all the money in the universe or doesn't tickle whatever biased fancies they have thinking their gaming choices are better than everybody else's, or the only ones that truly matters.
And perhaps some YouTubers that think that "waiting for your turn is boring" or that "it's a relic of the past due to technical limitations" despite that Ys, Hydlide and other series from the 80's to early 90's are proving that action RPGs were almost as ancient.
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Tbf I see this kinda attitude from both sides. Lots of Japanese gaming fans have a tendency to act like western games have always been lightyears behind Japanese games and cant compete in terms of quality. The whole thing is weird to me. Japanese and western games are both full of awesomeness. Both have excelled in different areas so I can get preferences based on taste.
I may agree on the Japanese chauvinism sentiment some have but they're thankfully a minority.

Japanese AAA are clearly currently taking every wrongdoings from western ones while also erasing the "japanese-ness" from their franchises sadly (and it started around the early 7th gen).

Another thing that grinds my gears is that people think that "Closed Worlds" for games is also an obsolete thing... It's not.
 
Obviously it's starting to reverse, but it's hard to say if it's too little, too late for AAA on that front (personally i think it is).
Not much of a loss at this point on the Western AAA end. Aside from a few exceptions. At least indie and AA just want to make good or interesting games a majority of the time.
 
In the real world, I've reminded people that turn based and active games have existed for centuries. In one camp, you have board games as old as chess, go, and mancala. Also, card games as old as cribbage, rummy, and solitaire. In the other camp, you have centuries-old organized sports, and playground games such as tag or hide-and-seek.

So, anyway, what would I recommend if you need a break from Dragon Quest clones? Well...

* Half Minute Hero, especially Hero 30 mode. This is a dumb comedy game with level building, equipment, consumable items, and enemies. The player constantly sees a thirty second timer. It can be reset, but that costs money. From what I remember of the PSP version, most stages can be completed in a couple minutes.
* Sakura Wars GB. Ever wanted a Gameboy Color game with robot versus robot duels? Ever looked for a story-rich game that can be completed in less than four hours?
* Crimson Shroud. This was a 3DS EShop exclusive that's out of print. The world is missing out on a dungeon crawler that remembers the days when all you had were miniatures progressing on a board with danger around every corner.
* Destiny of an Emperor. I wonder if this game started by asking "what if, instead of hit points, you had soldiers?" There was one officially translated NES game, and a sequel with a fan translation. Either way, the player gets to recruit generals and visit real locations. Today, I learned there's a fan-made modding tool for the first game.
* Golf Story. Is this a turn based game? No, because the player needs to learn timing. But it's close. This game provides objectives that have to be completed in a relatively linear way. It's also a comedy game that isn't snubbing or deconstructing other games.
* Any decent tactical RPG. Most of them don't ask the player to deal with random, unavoidable foes. Shining Force asks the player to learn the following in the first stage: protect both the protagonist and healers / mages, plan distance attacks, and prepare to deal with bosses.
* Look for short RPGs on Itchio. I don't know any specific examples which can be completed in only one or two hours. However, if you take a few minutes to search, you should avoid games which fit into other categories (puzzle, adventure, story-rich).

What do I want from console RPGs? Well...

* "Easy, funny, brief, and sincere." What if the Persona 4 team had only one mission across a couple weeks, and that was it? What if the short segments in Live a Live or Dragon Quest 4 were separate stories?
* Surprises. I still remember getting into the comic Elfquest thirty years ago. It did things which I assumed comics couldn't do. Characters stay dead, injuries don't go away. Sexuality is flexible. A good ending can be achieved without defeating an enemy. So yeah, surprises are good -- and they don't require the game being angry or miserable.
 
I'll put my hand up as still enjoying turn-based RPGs quite a bit.
Me too, although the masterpiece that was Summon Night on GBA made me reconsider how much I truly liked them over Action RPGs.
 
Me too, although the masterpiece that was Summon Night on GBA made me reconsider how much I truly liked them over Action RPGs.
Not that I dislike action RPGs, I just feel like there's a bit of an imbalance. Like, way more companies are making action RPGs these days. Good turn-based games are still being made as well, I just wish it was a more even balance.
 
I will always love me some Turn Based RPG, hell i started Suikoden I last year on Duckstation and man what a RIDE the game has been for me, the formation system, reforgin weapons instead of always buying new ones, the unite character moves, and the story, honestly that's why the genre is still viable for me, and look at the new ones, Kingdoms of the Dump, 8-Bit Adventures, Look Outside, and many more, it's cool to see it coming back after all those years of people loathing them.
 
cool to see it coming back after all those years of people loathing them.
Though as we've seen even in the ds, psp, vita, and 3ds era: not that many people loathed them. It was almost always a vocal minority for the mainstream media thinking they have as say in everything. Steam really proved how full of higu shit they all are. At least with the rise of content creation on YT, more people are able to speak out positively for these styles of rpgs, or show the huge variety of them that exist.
 
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Me too, although the masterpiece that was Summon Night on GBA made me reconsider how much I truly liked them over Action RPGs.
Looks neat, the chara design reminds me of some of Treasure's games.

Not that I dislike action RPGs, I just feel like there's a bit of an imbalance. Like, way more companies are making action RPGs these days. Good turn-based games are still being made as well, I just wish it was a more even balance.
My issue is that modern Action RPG are button mash-fests.

Yes, Dark Souls is slower paced but I think that not everything should be about parrying/dodging with a dedicated button for those actions.

People may think that it's clunky but I miss when there were ARPGs where you had to physically dodge an attack instead of pressing "roll".
 

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