The end of Stop Killing Games

I'm not all that surprised because all traction got lost as soon as that PirateSoftware guy (probably bearer of the most ironic name ever) got involved and started derailing the project through the conscious, purposeful spread of misinformation and even of personal attacks on Ross himself.

It's really not Ross's fault, though... He did everything he could: he made himself available to anyone willing to cover the subject, he assembled a topnotch team of hardworking volunteers... He even offered to pay non-English-speaking YouTubers and influencers out of his own pocket to help bridging the gap. This is on us, gamers, for largely nor stepping up to bat and moreso on companies and their lackeys (both paid and unpaid) for refusing to follow the fucking law and actually getting away with it.

Damn!
 
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GOG's response was quite disappointing. Removal of DRM is an easy way to make games last, and they could have free good publicity. I wonder what happened.

That'd have been corporate suicide for their business. I kind of almost wish that they'd have remained silent instead.
 
Yeah, I don't think any of this is really that surprising. People don't realize how little casual gamers actually care. Most people who have consoles just don't honestly pay that much attention to gaming news in general. I don't think people on here realize just how many average joes, stoners, and other types just get Playstation's and shit just to play 2K and COD. It's most console sales I promise you. I don't help myself, I just pre ordered Metal Gear, and I'm saving up for Ninja Gaiden. Nothing will change. Just enjoy stuff while it lasts and don't stress about things outside of your control.
 
If business as usual is what we can all expect from the games industry going forward, it makes the prospect of spending any time (or money) on new games considerably less appealing. I enjoy retro games for simple reasons, but I'm starting to believe I gravitate toward them more because I know they will always be there—they can't be snatched away by some outside entity unless somebody broke into my house and took them.

Stop Killing Games is a pro-industry campaign in that it is a battle to reinforce consumer confidence in the medium. The industry, perhaps correctly, believes they can continue on this bad faith campaign of holding gamers' libraries hostage at the cost of marginal cases like myself. It's a bleak state of affairs that it takes such a herculean effort to have a chance at enacting what should be common sense practices that most people could agree upon. Hard to argue that we haven't entered a techno-feudalist dark age if this has become the norm. If this campaign indeed fails, there's not much the industry can do to stop killing my interest in (new) games altogether
 
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Not quite yet done, but close to done. From Ross Scott.

>end of life plan for live service
can you imagine how bad that would be for MMO addicts? Not only do you have FOMO for events, but there is now an hourglass hissing above you. Cats and dogs living together. MASS HYSTERIA!
 
I like PirateSoftware but this is the one inequivocally terrible L take that he had that ruined the whole thing
Same stupidity someone else I knew shared: "All regulation is bad" yeah, lets just market gambling to addicts and cigarettes to children like the 80s. This solves nothing

like one of the comments said, he 100% said that because one of HIS next games were a live service thing that would be impacted... completely ignoring that making games that work on online terms are very different than making singleplayer games that die without a server
 

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