The End of Physical Media: The Impact of Sony's Announcement on the Future of Gaming

On July 1st, 2026, Sony caught everyone off guard with an announcement that promises to change the market forever. The company confirmed that, starting in early 2028, all games released for the PlayStation ecosystem will be exclusively digital, sealing the end of physical disc production. The news caused a massive stir in the industry, sparking reactions from companies across every sector, even brands totally outside the gaming world, like Domino's Pizza. Obviously, the reception was far from good, and this move raises some deep questions. We need to talk about what this means for the future of games, for the historical preservation of our hobby, and for how, from now on, we're going to think about ownership of the things we play.

Sony's 2013 E3 Press Conference (Source: Google)

Sony's 2013 E3 Press Conference (Source: Google)

The lesson from the past: the Xbox One disaster and Sony's current paradox


This whole controversy isn't exactly new, and if we look back, it's impossible not to remember the disaster that was the Xbox One launch in 2013. Back then, the head of the brand, Don Mattrick, announced that the new console would have a system where discs would be pretty much useless for resale or lending, since they'd be tied to a single account.


The market lost its mind over the idea, and the backlash was absurd. Things got even worse for Microsoft when Sony jumped into the fun with a video that became legendary. In it, Shuhei Yoshida and executive Adam Boyes mockingly taught people how to "share" physical games on the PS4: all Yoshida had to do was hand the disc to Boyes. It was a masterstroke that destroyed any chance Microsoft had of pulling off that strategy, forcing the company to walk back almost every restriction before the console even hit stores.

To top off the whole situation at the time, there was also that famous interview Don Mattrick gave to journalist Geoff Keighley, where he basically said that if someone didn't want to be online all the time, the solution was to just keep playing on the Xbox 360. That answer came across as incredibly elitist, completely out of touch with what players wanted, and it only helped bury the Xbox One's image even deeper.

its-called-xbox-360.jpg

Infamous Don Mattrick interview with a slightly younger Geoff Keighley. (Source: Google)

Now, thirteen years later, history comes full circle, but with Sony doing something far more radical. The timing doesn't seem like a coincidence, since all of this happened just one or two weeks after Rockstar confirmed that GTA 6 wouldn't have a physical version. With this announcement, Sony makes it clear that the end of physical media is being rolled out gradually, which makes it almost 100% certain that the PlayStation 6 probably won't even consider having a disc drive (with Microsoft's Project Helix following the same path). And the implications of this go way beyond the plastic case sitting on your shelf.

Video of Adam Boyes and Shuhei Yoshida "teaching" how to lend games on PS4. (Source: Sony)


The empty shelf barrier and the illusion of digital ownership


The most immediate problem with this change is, to put it bluntly, the ban on having stuff on your shelf. For folks born from 2010 onward, this doesn't seem to make a difference, since that generation grew up in a fully digital world, where music, movies, and games are just files on the network. They don't feel the need to have a physical product at home. But for those of us from older generations, having that box (even if these days it doesn't even come with a printed manual) still carries huge emotional value. It's the joy of collecting, of seeing what you've achieved, physically, right there.

But beyond the sentimental side, there's the ownership issue. For a while now, Sony and the other giants have been slipping in those endless contracts nobody reads, making it clear that you don't own anything, you're just paying for a license to use something that they can revoke whenever they feel like it. It's bizarre to think that even when you click that big button that says "buy," you're really just renting the product indefinitely.

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Digital Foundry's John Linnerman's setup from early 2000's (Source: John's X Account)


A physical game is still a real asset. Today, I can buy, sell, or trade titles from almost any generation of PlayStation or Xbox. Maybe in 20 years that'll change, but right now those discs have value: they're assets I can actually trade. And then there's the secondhand market, which is essential for the industry.

Not everyone can afford full price or wait around for digital store sales. A lot of people play on a tight budget, buying games from past generations, getting one as a gift from a cousin, or waiting for the hype to die down to snag a cheap used copy. That used-game market drives the majority of the player base.

What Sony and Microsoft are doing is basically wiping out that parallel economy to monopolize everything. After all, Sony owns the only possible store on PlayStation, and Microsoft does the same thing on Xbox. They want to control exactly how much you pay and how you consume. But there's a crucial difference between the two companies that we need to break down here.

price.png

Price difference between Gran Turismo 7's physical version on Amazon and the one and only store available inside the PS5. (Source: Amazon and Sony)
Not even touching the used market which is way lower.

Market control: the strategic difference between Xbox and PlayStation


The difference between Xbox and PlayStation is a key point in this whole discussion. Let me say upfront: all of these issues are bad, but the two companies' ecosystems work in pretty different ways. Sony doesn't sell activation keys for its games; it limits itself to selling gift cards with fixed values that you're forced to spend inside their own store.

Microsoft, on the other hand, allows activation keys to be sold through external partners. That makes access a lot more democratic, since you can find a game that costs a hundred dollars in the official store for a much lower price somewhere else. In Sony's model, since the gift card is the only option, the price rarely changes, and at the end of the day, 100% of the money goes straight back to them.

This sets up a market monopoly that's already facing lawsuits in the United States and Europe. My hope is that, sometime in the not-too-distant future, these companies will be forced to allow third-party stores within their systems, giving players the real right to choose where they want to buy. I'm not naive enough to think that's going to change tomorrow, but it's crucial that the courts keep the pressure on and that people don't lose their outrage, because this corporate behavior is purely strategic.

price2.png

PlayStation gift cards with fixed values (left) vs. Xbox game keys at lower prices on alternative stores (top right) and on Xbox Store (down left) (Sources: Amazon, G2A and Xbox Store).

We've reached this point because Sony has the hard data. They know physical sales have dropped a lot compared to digital. Sony said nearly 80% of full-game sales on PS4 and PS5 are already digital, up from 13% when the PS4 launched in 2013. They're looking at the behavior of the casual player, the one who just wants to buy their sports game or the hot new release on the day they get their console. That player doesn't want to wait for a disc to arrive in the mail; they want to swipe their card and start playing right away.

For that kind of player, convenience beats any debate about preservation or ownership. If that person could sell the disc afterward to buy another game, maybe they would, but the resale process is a hassle, and for a lot of people, it's just not worth the effort. The plain truth is that most players today have no real attachment to the physical product.

Younger generations grew up consuming content without needing a full shelf, and for them, the convenience of a digital file is all that matters. They want to use it, enjoy it, and when they get tired of it, just swap it for another title without looking back. The problem is that while we're debating the convenience of right now, we're ignoring what we're going to lose down the road: when the server shuts down and the game you paid full price for simply ceases to exist.

The illusion of permanence and the role of PC in preservation


Looking ahead, the picture is inevitably complicated. As someone who grew up in the '90s, it's hard to accept that none of this is going to last forever. The emotional attachment we have to what we buy hits a wall when we realize how fragile the media actually is. Unfortunately, a lot of discs today don't even contain the full game; it's just a version 1.0 that needs an immediate update just to run. That's already a blow to preservation, because we can't fight against time. We can dream of leaving a full shelf behind for our kids, but the truth is discs aren't eternal. Unlike old cartridges, which had sturdy circuit boards, optical discs degrade, they rot, even when stored under the best conditions.

images.jpg

A disc rotted by time. (Source: Google)

That's why real preservation isn't tied to having the physical object in your hands, but to democratized digital access. And that's where the PC ends up being the savior. Xbox and PlayStation couldn't care less about this. Nintendo, being a Japanese company, still keeps one foot in physical media, but their game key cards aren't the definitive solution either. With Nintendo constantly shutting down digital storefronts (like what happened with the Wii, DS, 3DS, and Wii U), the game card risks becoming just a useless piece of plastic once the network infrastructure gets shut off.

Steam and GOG still offer a safer path. On PC, the environment is less locked down and lets you make real backups of your data. Even if you can't run a game today because of some protection system, the future always finds a way, whether through cracks or mods created by the community itself.

Gabe Newell (Steam's sole owner) has a policy that, so far, has held up well, but nothing guarantees the company's philosophy won't change, or that control won't be handed off someday. Nothing is 100% safe, but what you can do is secure your own copies and trust in the collective backup culture that exists on PC.

We need to accept that physical media running directly on the original console isn't a path to permanence. The future is about understanding that your collection needs to be yours, under your control, and the PC is, today, our one real tool of resistance against the erasure of gaming history.

The future of our autonomy: why you shouldn't accept the throwaway narrative


As we wrap up this reflection, the issue goes way beyond video games. When you hit a certain age, it hits you: nothing in this life lasts forever, whether we're talking about the people we love or the things we accumulate. Maybe the greatest legacy we can leave for future generations is exactly the value of the things we build and preserve. Unfortunately, the current trend among big companies and governments is to push us toward a model where nobody owns anything, you just use it, discard it, and move on. A lot of people are growing up with zero prospect of ever owning a house, a car, or any physical asset, to the point of treating even a simple game as something that doesn't really belong to them.

The most dangerous part is that people are getting used to this apathy, like owning nothing is the new normal. Even if younger generations meet this with passivity, I think it's essential that we do our part and teach that yes, having your own things matters, and valuing what's yours is an act of resistance.

Don't let corporate silence dominate the conversation. Sony published the announcement about the end of physical media and then went almost two days without a word, waiting for the topic to cool down and disappear. That's their standard playbook. So the only weapon we really have is voting with our wallets. Don't hand your money to companies that are actively working to strip away your autonomy, whether in the gaming market, real estate, or car dealerships.

Don't accept this narrative that you don't need to own anything. Do your part, value what's yours, and fight so the next generation can live with the dignity and freedom we're still fighting to hold onto today.

adam.png
 
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The picture of the desk with the physical collection looks so cool. The idea that all of those could have come with nothing in them cheapens the appeal to an unpalatable degree.

We haven't even had enough time to mourn the loss of neat instruction manuals :(
 
I grew up on pirates physical games because they are cheap and I prefer a buying a lot o cheaper

Once I know how to pirate I can make my own physical game.
 
A really good article, though it’s pretty depressing to see physical media dying out. I was never much of a fan of digital console gaming; I preferred buying physical copies so I could display them on my shelf.
 
Guess we're in the right place. Fuck 'em.
 
I hope they backpedal from this since not only would it be detrimental on their side, people still buy physical games according to the Insomniac leaks, that only 25% average buy them digital.
I just don't see people buying from just the PSN store if they go all digital, theyll have a monopoly on their store which would more likely raise the prices on games compared to everyone else. Since you have no other option then its better to just buy a pc at this point.
 
This is just going to end up being an even bigger win for Nintendo down the line. Every game store will basically inadvertently become unofficial branches of the Nintendo stores lol.
 
First of all, amazing piece.
Second, i really cant affort fisical media anymore, i always prefered digital because of various personal reason. For me is handy to buy games at home because i dont have stores near me. I feel sorry for the people who buy fisical, in general i think this news is striking. I want to believe that Sony will back down on this.
Im more scare of the license part... i just DONT want to believe that they can take away all my games like that... Im a ps store fan since the early days... will they really feel to trow away your trust like that? I just wanna buy digital games without feeling guilty and now i am.
 
Here's something that people don't seem to remember or realize, but it's something that's always stuck with me since I started to collect any videogames. Whether they are physical, digital or what have you.

Technically speaking, we don't own our videogames. We own licenses to play them. And this goes all the way back to Sony's very beginning as a game company. The same even applies to the likes of Nintendo, Microsoft and essentially any other game company, considering that videogames aren't treated in the same vain as movies, in spite of how similar they are in actually holding impact in our cultures today internationally.

Even if you go into PC copies of games back then, around the same era, you can find this also being the case.
1783048185433.png


Here's a manual which I got as a copy from Steam for Hogs of War. This was also considered a huge cult classic on the PS1 for any of you who aren't aware. If you read this carefully, you can see that it says that you can only make a copy on your computer, but not a disc. The reason why this is important is because when it comes to movies, we're legally allowed to make backup copies of those, but not our games to potentially avoid issues like disc rot. In fact, if you also read the "RESTRICTIONS" section, you can see that the agreement here states explicitly you cannot even translate the game, reverse engineer which means that you cannot legally speaking, make a translation of this game for non-English speakers in other parts of the country, and you cannot reverse engineer it either. Which if you know anything about the steam copy of Hogs of War, it's a gamble as a whole to get it to work on a modern PC. And although I don't have a copy of it here, but you can find in xbox classic copies of some game manuals that if you don't agree with the tos that they lay out for you, which is mostly distribution and such, you must destroy the game.

But beyond that, digital games were the likely next step from essentially each and every company, because if you host everything on a cloud storage, and you require internet connections in order to play, that means that you give the player little to no control if any over the games that they wish to play. So when you buy a game physically, you own a license. Not the game itself. Because in general, if you're to talk about other things like computer programs, you do own the contents on the disc itself too and if I'm not mistaken, for a lot of them, yes, you do own a copy of it, and the contents of the disc.

So I'll give this sentiment that I've held onto for the last 3 to 4 years or so. Which admittedly isn't much all things considered. If games as a service refuses to provide to me the games I'd want, regardless of how much I'm willing to pay, they will not get my money. Because that's the service I provide them monthly for them to skimp out on me for games that I usually don't even want to play anyways.

Physical media isn't dead or dying. It's just becoming heavily undercut and underfunded as time goes on, and has been for a long time. Even since the Nintendo switch era of games. Copyright is something that exists to protect artists, but more often than not, you'll see it be abused and used to hold a lot of beloved IPs hostage and kept away from the audiences that they don't wish to have or hold access to it. While also undermining the ability to have everyday people become developers themselves. Because if you know anything about gaming history, you'd know that Nintendo was sued for copyright infringement for their very first videogame where they ended up hacking the motherboard of an arcade cabinet which they were supposed to make and distribute themselves. And now remember just how many fan games have been struck that didn't charge a single penny. It's because big game companies know that's how most devs start off. Every day people who learned how to program through modifying their favorites. So take away their power, weaponize your copyrights and concepts, and then you can destroy any and all who oppose you. So I think it's fair to say I disagree with this notion that Sony is the huge impact that it is towards physical games becoming a thing of the past. It's a collective effort from game companies and IP holders.

This is why you also see companies like Nintendo also affecting whether or not you can or cannot modify your game consoles. So I feel like that only going back to the Xbox One is culturally tone deaf. Considering that this has been an issue since the Wii era of gaming and well beforehand. Considering that you could legally speaking, have game companies actually cancel your ability to use your console that you purchase if you went against their TOS. And if the Wii, PS3, or Xbox360 were all able to be online consoles only without it affecting revenue, all three companies would have done so in a heartbeat if it meant they could have full reign and control over not just your actual purchases, but also what they would allow you to do with your console, effectively turning it into a brick like Nintendo threatens to now with a Switch 2. And I think it's quite naive to go ahead and looking at the PC as "our saviors" because as a whole, we're having companies now pushing for computer renting which means even that's becoming a thing of the past for ownership of our own computers and technology. Which, isn't shocking or surprising in the slightest. Our ownership wasn't ever a right to these companies first. It was a privilege. And the license agreements proved that decades before the Xbox One announcement. The reason why you ever had those discs or cartridges in the first place, along with a physical console that you didn't rent was because companies at the time had no other option. Nothing more. Nothing less.

So what the real solution is, isn't just accept things as they are and just switching to a different platform. Or even just praising a company as the gaming messiah of sorts. That actively gets us nowhere. And beyond that voting with your wallet is only merely step one. Demand and petition that if you want better, you push for the need for it to do and be better. Contact your politicians. Contact your game company representatives for what you want. And yes, you should vote with your wallets. But we shouldn't keep pretending that we ever owned anything to start when it came to gaming. Because truthfully we never have. The way that gaming works is like if an automotive dealership said, you don't actually own your car, and you cannot get any repairs in any workshop if you replaced any parts, modified anything, and you cannot get insurance because of that. And by the way, if you do anything with your car that we don't like, like getting imported tires, we'll contact the company that you bought it from and we'll take away your car ourselves.

Physical licenses aren't ownership.
Consumer rights pushing for ownership looks like being allowed to make backup copies for discs, and backup cartridges. Being allowed to modify and trade things as consumers with each other in order to help us develop what we actually truly need.
Rights to Repair are just as important as our right to modify.
Consumer rights means we say no even to the oldest license agreements and demand current and better ones. And say no to devices as a service as well.
 
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I'll be honest, I was working on an article piece about my feelings about this, but you made it essentially better than what I had in mind. Still there are a couple things I gotta express out, One is that a tweet by Canadian Guy Eh discussion that Sony's report of "85% of games bought on PlayStation are digital" does not add up as there are indie games that never really gotten a full physical release and that digital release games have discounts on them during special sales, something that stores would not really do, including small businesses around local neighborhoods. He also mention that 82% PlayStation consoles sold were the disc edition with a source tweet added to it.

The major concerns with this announcement is that Sony, and to an extend Microsoft since their next console will be digital only, has the power to delist any games regardless of purchase and that all games must be online. Why an issue with the latter? Well has anyone remembered the security breach of the PlayStation network of 2011, and how for nearly one full month no one is allow to go online which also included games that was purchased on the PlayStation network? Security has advanced but hypothetically, if this happen again, it could spell disaster for Sony's image on going all digital from day one and once again spark up the issue of going full digital and not have a disc based console, plus who knows how long that issue would last.

I give ya kudos for what ya given us. ::thumbsupwario
 
Funny thing is that a day before that Sony announcement I've took my PS4 and put it to the closet, instead put out old PS2 and connected it to TV and also brought old DVD movie player from my mom's house and also connected it to watch movies 'the old way'.

At the end it's up to us if physical media (games, music, movies and even books!) will die or not 🤘
 
This is the perfect opportunity for Nintendo to become the king of all kings. Now that Sony and Microsoft are going completely digital, all Nintendo has to do is bring physical copies to the forefront, and then their popularity will skyrocket like never before.
 
Killing the physical copy of games just breathe new life to digital piracy.View attachment 205654
one piece love GIF

The Sea looks especially blue nowadays Mate.
This is the perfect opportunity for Nintendo to become the king of all kings. Now that Sony and Microsoft are going completely digital, all Nintendo has to do is bring physical copies to the forefront, and then their popularity will skyrocket like never before.
Okay lets not pretend as if Nintendo would not follow suit they already have Digital Only games especially on the Nintendo I break your system by used games Switch 2.

Leon Kennedy and Claire Redfield have a message for Sony.
View attachment 205619
Would do that but I am not Company Sexual. ;)
I hope they backpedal from this since not only would it be detrimental on their side, people still buy physical games according to the Insomniac leaks, that only 25% average buy them digital.
I just don't see people buying from just the PSN store if they go all digital, theyll have a monopoly on their store which would more likely raise the prices on games compared to everyone else. Since you have no other option then its better to just buy a pc at this point.
Sony just wants more Control over the games so they can blackmail us better with Digital Only games since its easier for them to take access of those games for us if we ever complain again,also likely they hate used games since they don't extra Money if you buy a used copy for 20 bucks or less instead of paying 80€ and your liver to get one game..oh wait nowadays its even 100€.

They try killing Psychical games but my message to them
Animation Middle Finger GIF by Qyuwi

we have two hands so I can give those greedy fucks and their new world order nonsense two middle fingers.
They can shot themselves in the foot if they like I stay Retro then.
 
So stupid. Since most games are now taking like more then 100GBs on drives, all they have to do is put some SATA slot on the new devices and sell games on SSD's or whatever and voila, suddenly we are back to cartridge era, back to physical media and counting down years until the 2. digital era.
 
So stupid. Since most games are now taking like more then 100GBs on drives, all they have to do is put some SATA slot on the new devices and sell games on SSD's or whatever and voila, suddenly we are back to cartridge era, back to physical media and counting down years until the 2. digital era.
As a German I don't even want to Imagine the Download speed with out shitty Internet maybe we can play games in the year 2034 if we start downloading them at 2028..
 
If I can say, I recently had my playstation account permanently banned (for replying to some shit talker), and sony has locked all my games, so even completely offline games i have installed on the console, I am unable to play. This is about 100 games I purchased over the past 10 years on ps4 and ps5. 2tb of installed games. No way to play them, offline or otherwise. 100 Full Priced Games btw.

I've called Sony Playstation multiple times, but there appears to be no resolving the issue once the account is fully banned. I've made many calls and emails, to no avail. Fully offline games have been taken away from me.

So yeah buy your games digitally if you like, just be aware they can be forcefully taken away from you with no recourse for yourself whatsoever. (and well, now you have no choice! digital or no games)
I’m so sorry to hear that. I really don’t know what the hell happened to Sony’s leadership in general that would compel them to act this way.
 
I will say no matter what we do or say these companies will keep making money and get away with what ever bullshit they do.

Why you ask well most people don´t care they just want a game to play and they buy it and play it. Gamer´s like you and me that wan´t phsyical games and own the game we buy and even start thing´s like stop killing games we are a minority group of people and if we quit buying games well Sony or Microsoft won´t even notice we are gone.

That´s why Microtards keep forcing AI in to Win 11 even when people protest they gonna movie to linux. The people crying about Ai in Windows are such a small group Microsoft won´t even notice you switch to Linux because they will keep making millions on every one else and of other companies that can´t be with out windows.
 
one piece love GIF

The Sea looks especially blue nowadays Mate.

Okay lets not pretend as if Nintendo would not follow suit they already have Digital Only games especially on the Nintendo I break your system by used games Switch 2.


Would do that but I am not Company Sexual. ;)

Sony just wants more Control over the games so they can blackmail us better with Digital Only games since its easier for them to take access of those games for us if we ever complain again,also likely they hate used games since they don't extra Money if you buy a used copy for 20 bucks or less instead of paying 80€ and your liver to get one game..oh wait nowadays its even 100€.

They try killing Psychical games but my message to them
Animation Middle Finger GIF by Qyuwi

we have two hands so I can give those greedy fucks and their new world order nonsense two middle fingers.
They can shot themselves in the foot if they like I stay Retro then.
However... Nintendo has been releasing more and more physical copies of games recently due to demand, even of more niche games. I don't think Nintendo is jumping on board with the digital only stuff. Many news outlets are already saying Nintendo is taking the physical copies crown.
 
However... Nintendo has been releasing more and more physical copies of games recently due to demand, even of more niche games. I don't think Nintendo is jumping on board with the digital only stuff. Many news outlets are already saying Nintendo is taking the physical copies crown.
La Believe GIF

I trust Nintendo as far as I can throw them.
I still remember the 80$ Elden Ring Tarnished Edition on Nintendo Switch which was only a key card inside a Physical Game box aka digital only.

Nintendo has shown to be greedy and ruthless in the past.
 
You know it's fucking bad when even the Video Game History Foundation is advocating for piracy. Look, I get that it's probably a pain in the ass to buy a disc and then have to download a huge wad of updates for it, but this is such a middle finger to the consumers and so emblematic of the current state of the gaming industry that it would NOT surprise me if another video game crash was on the horizon
 
You know it's fucking bad when even the Video Game History Foundation is advocating for piracy. Look, I get that it's probably a pain in the ass to buy a disc and then have to download a huge wad of updates for it, but this is such a middle finger to the consumers and so emblematic of the current state of the gaming industry that it would NOT surprise me if another video game crash was on the horizon
Well, thank God I only play classic/indie arcade games! A genre that doesn't need the gaming industry to keep it afloat.
 

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