The End of Physical Media: The Impact of Sony's Announcement on the Future of Gaming

On July 1st, 2026, Sony caught everyone off guard with an announcement that promises to change the market forever. The company confirmed that, starting in early 2028, all games released for the PlayStation ecosystem will be exclusively digital, sealing the end of physical disc production. The news caused a massive stir in the industry, sparking reactions from companies across every sector, even brands totally outside the gaming world, like Domino's Pizza. Obviously, the reception was far from good, and this move raises some deep questions. We need to talk about what this means for the future of games, for the historical preservation of our hobby, and for how, from now on, we're going to think about ownership of the things we play.

Sony's 2013 E3 Press Conference (Source: Google)

Sony's 2013 E3 Press Conference (Source: Google)

The lesson from the past: the Xbox One disaster and Sony's current paradox


This whole controversy isn't exactly new, and if we look back, it's impossible not to remember the disaster that was the Xbox One launch in 2013. Back then, the head of the brand, Don Mattrick, announced that the new console would have a system where discs would be pretty much useless for resale or lending, since they'd be tied to a single account.


The market lost its mind over the idea, and the backlash was absurd. Things got even worse for Microsoft when Sony jumped into the fun with a video that became legendary. In it, Shuhei Yoshida and executive Adam Boyes mockingly taught people how to "share" physical games on the PS4: all Yoshida had to do was hand the disc to Boyes. It was a masterstroke that destroyed any chance Microsoft had of pulling off that strategy, forcing the company to walk back almost every restriction before the console even hit stores.

To top off the whole situation at the time, there was also that famous interview Don Mattrick gave to journalist Geoff Keighley, where he basically said that if someone didn't want to be online all the time, the solution was to just keep playing on the Xbox 360. That answer came across as incredibly elitist, completely out of touch with what players wanted, and it only helped bury the Xbox One's image even deeper.

its-called-xbox-360.jpg

Infamous Don Mattrick interview with a slightly younger Geoff Keighley. (Source: Google)

Now, thirteen years later, history comes full circle, but with Sony doing something far more radical. The timing doesn't seem like a coincidence, since all of this happened just one or two weeks after Rockstar confirmed that GTA 6 wouldn't have a physical version. With this announcement, Sony makes it clear that the end of physical media is being rolled out gradually, which makes it almost 100% certain that the PlayStation 6 probably won't even consider having a disc drive (with Microsoft's Project Helix following the same path). And the implications of this go way beyond the plastic case sitting on your shelf.

Video of Adam Boyes and Shuhei Yoshida "teaching" how to lend games on PS4. (Source: Sony)


The empty shelf barrier and the illusion of digital ownership


The most immediate problem with this change is, to put it bluntly, the ban on having stuff on your shelf. For folks born from 2010 onward, this doesn't seem to make a difference, since that generation grew up in a fully digital world, where music, movies, and games are just files on the network. They don't feel the need to have a physical product at home. But for those of us from older generations, having that box (even if these days it doesn't even come with a printed manual) still carries huge emotional value. It's the joy of collecting, of seeing what you've achieved, physically, right there.

But beyond the sentimental side, there's the ownership issue. For a while now, Sony and the other giants have been slipping in those endless contracts nobody reads, making it clear that you don't own anything, you're just paying for a license to use something that they can revoke whenever they feel like it. It's bizarre to think that even when you click that big button that says "buy," you're really just renting the product indefinitely.

john.png

Digital Foundry's John Linnerman's setup from early 2000's (Source: John's X Account)


A physical game is still a real asset. Today, I can buy, sell, or trade titles from almost any generation of PlayStation or Xbox. Maybe in 20 years that'll change, but right now those discs have value: they're assets I can actually trade. And then there's the secondhand market, which is essential for the industry.

Not everyone can afford full price or wait around for digital store sales. A lot of people play on a tight budget, buying games from past generations, getting one as a gift from a cousin, or waiting for the hype to die down to snag a cheap used copy. That used-game market drives the majority of the player base.

What Sony and Microsoft are doing is basically wiping out that parallel economy to monopolize everything. After all, Sony owns the only possible store on PlayStation, and Microsoft does the same thing on Xbox. They want to control exactly how much you pay and how you consume. But there's a crucial difference between the two companies that we need to break down here.

price.png

Price difference between Gran Turismo 7's physical version on Amazon and the one and only store available inside the PS5. (Source: Amazon and Sony)
Not even touching the used market which is way lower.

Market control: the strategic difference between Xbox and PlayStation


The difference between Xbox and PlayStation is a key point in this whole discussion. Let me say upfront: all of these issues are bad, but the two companies' ecosystems work in pretty different ways. Sony doesn't sell activation keys for its games; it limits itself to selling gift cards with fixed values that you're forced to spend inside their own store.

Microsoft, on the other hand, allows activation keys to be sold through external partners. That makes access a lot more democratic, since you can find a game that costs a hundred dollars in the official store for a much lower price somewhere else. In Sony's model, since the gift card is the only option, the price rarely changes, and at the end of the day, 100% of the money goes straight back to them.

This sets up a market monopoly that's already facing lawsuits in the United States and Europe. My hope is that, sometime in the not-too-distant future, these companies will be forced to allow third-party stores within their systems, giving players the real right to choose where they want to buy. I'm not naive enough to think that's going to change tomorrow, but it's crucial that the courts keep the pressure on and that people don't lose their outrage, because this corporate behavior is purely strategic.

price2.png

PlayStation gift cards with fixed values (left) vs. Xbox game keys at lower prices on alternative stores (top right) and on Xbox Store (down left) (Sources: Amazon, G2A and Xbox Store).

We've reached this point because Sony has the hard data. They know physical sales have dropped a lot compared to digital. Sony said nearly 80% of full-game sales on PS4 and PS5 are already digital, up from 13% when the PS4 launched in 2013. They're looking at the behavior of the casual player, the one who just wants to buy their sports game or the hot new release on the day they get their console. That player doesn't want to wait for a disc to arrive in the mail; they want to swipe their card and start playing right away.

For that kind of player, convenience beats any debate about preservation or ownership. If that person could sell the disc afterward to buy another game, maybe they would, but the resale process is a hassle, and for a lot of people, it's just not worth the effort. The plain truth is that most players today have no real attachment to the physical product.

Younger generations grew up consuming content without needing a full shelf, and for them, the convenience of a digital file is all that matters. They want to use it, enjoy it, and when they get tired of it, just swap it for another title without looking back. The problem is that while we're debating the convenience of right now, we're ignoring what we're going to lose down the road: when the server shuts down and the game you paid full price for simply ceases to exist.

The illusion of permanence and the role of PC in preservation


Looking ahead, the picture is inevitably complicated. As someone who grew up in the '90s, it's hard to accept that none of this is going to last forever. The emotional attachment we have to what we buy hits a wall when we realize how fragile the media actually is. Unfortunately, a lot of discs today don't even contain the full game; it's just a version 1.0 that needs an immediate update just to run. That's already a blow to preservation, because we can't fight against time. We can dream of leaving a full shelf behind for our kids, but the truth is discs aren't eternal. Unlike old cartridges, which had sturdy circuit boards, optical discs degrade, they rot, even when stored under the best conditions.

images.jpg

A disc rotted by time. (Source: Google)

That's why real preservation isn't tied to having the physical object in your hands, but to democratized digital access. And that's where the PC ends up being the savior. Xbox and PlayStation couldn't care less about this. Nintendo, being a Japanese company, still keeps one foot in physical media, but their game key cards aren't the definitive solution either. With Nintendo constantly shutting down digital storefronts (like what happened with the Wii, DS, 3DS, and Wii U), the game card risks becoming just a useless piece of plastic once the network infrastructure gets shut off.

Steam and GOG still offer a safer path. On PC, the environment is less locked down and lets you make real backups of your data. Even if you can't run a game today because of some protection system, the future always finds a way, whether through cracks or mods created by the community itself.

Gabe Newell (Steam's sole owner) has a policy that, so far, has held up well, but nothing guarantees the company's philosophy won't change, or that control won't be handed off someday. Nothing is 100% safe, but what you can do is secure your own copies and trust in the collective backup culture that exists on PC.

We need to accept that physical media running directly on the original console isn't a path to permanence. The future is about understanding that your collection needs to be yours, under your control, and the PC is, today, our one real tool of resistance against the erasure of gaming history.

The future of our autonomy: why you shouldn't accept the throwaway narrative


As we wrap up this reflection, the issue goes way beyond video games. When you hit a certain age, it hits you: nothing in this life lasts forever, whether we're talking about the people we love or the things we accumulate. Maybe the greatest legacy we can leave for future generations is exactly the value of the things we build and preserve. Unfortunately, the current trend among big companies and governments is to push us toward a model where nobody owns anything, you just use it, discard it, and move on. A lot of people are growing up with zero prospect of ever owning a house, a car, or any physical asset, to the point of treating even a simple game as something that doesn't really belong to them.

The most dangerous part is that people are getting used to this apathy, like owning nothing is the new normal. Even if younger generations meet this with passivity, I think it's essential that we do our part and teach that yes, having your own things matters, and valuing what's yours is an act of resistance.

Don't let corporate silence dominate the conversation. Sony published the announcement about the end of physical media and then went almost two days without a word, waiting for the topic to cool down and disappear. That's their standard playbook. So the only weapon we really have is voting with our wallets. Don't hand your money to companies that are actively working to strip away your autonomy, whether in the gaming market, real estate, or car dealerships.

Don't accept this narrative that you don't need to own anything. Do your part, value what's yours, and fight so the next generation can live with the dignity and freedom we're still fighting to hold onto today.

adam.png
 
Last edited:
Very nice article!
As someone born not too long ago I have always collected and preferred physical media over digital for as long as I can remember, so when Sony announced this, I was obviously annoyed and bummed.
So rest in piece to Blu-ray, you'll be dead in 2028 :(
 
Also hey remember when online gaming was free on the Playstation 3, but there was that odd paid online pass for certain games for a brief time. I am old af, and I still remember when big box PC games were sold in stores. I used to buy games on PS4 on their network. I regret one of them, as it ran poorly. They didn't have the Steam two hour policy. I just stick with my purchase and never play a game till I can refund it. So scummy.

Good article. Also can I mention. $299. For the Playstation 1. Sony knew how to make headlines. It's a shame these later ones are all bad.
 
I just want to make one more comment. I liked buying musical cds (sure they weren't as grand as vinyl) but I liked to see the album art, liner notes, official lyrics etc. I definitely don't want the all digital future it seems like Nintendo Switch 2 is 50/50 that is really confusing. But I bought Elder Scrolls Online at Gamestop on PC once because I had bad internet and I thought the game would be on the disc. All it was, an installer that led me to download the game online. I shoulda known better lol, but hey I have an Elder Scrolls Online with the Morrowind expansion. This shit is slightly more useful than a Free AOL coaster.

I think it is beyond lame to just put an empty case on a shelf. So why would they even bother sending anything to any store now.
 
No physical media. What’s next, no digital media either unless the corporate media says so. Or worse, no video game preservation or video games period. If you want to know what I think about all of this, Look at my picture.
 

Attachments

  • IMG_9592.jpeg
    IMG_9592.jpeg
    108.3 KB · Views: 12
I remember hearing discussions back in 2019 or 2020 that the PlayStation 5 might end up being Sony's last console with physical games. At the time, I thought it was just another exaggerated prediction and honestly never took it seriously. Looking at where we are now, the irony is hard to ignore. The original PlayStation only became the powerhouse it did because Sony embraced CDs, offering a much more affordable alternative than what was available at the time.

This is clearly a financial decision. But looking at it from Sony's perspective, I can understand the logic. Even if some players walk away because of this, there are far more consumers who will keep buying games without giving it a second thought. From Sony's point of view, the numbers probably work out.

Convenience has simply become more important to them than giving players the freedom to choose.

And I think I've already figured out what their next move is: phase out physical games entirely, go all-in on digital, let games become bigger and more poorly optimized, and before long they'll probably start investing in the HDD and SSD market, because at this rate every new release is going to take up 500 GB. Considering the direction the industry is heading, that doesn't even sound like such an absurd joke anymore.

On top of that, the more time passes, the more I find myself thinking about Hideo Kojima's ideas of a future where everything would be digital, connected, and increasingly controlled. I used to think it sounded like over-the-top science fiction, but lately I've been agreeing with him more than I'd like to admit.

In the end, the gaming industry seems to be living in a strange mix of Metal Gear Solid and Assassin's Creed.

eaqr_xzxgail6xz.png
 
This reminds me of Jeff Goldbloom from that Jurassic Park game on PS1, well if you don‘t want us to play videogames anymore maybe we should just go outside, touch grass, talk to someone of the opposite sex or put all our hope on Nintendo.
 
This is a very interesting article, even though these days I seem to hear about nothing else, both online and elsewhere, at the expense of far more important issues.
Many years ago, when physical games were still at the height of their popularity, there were already people arguing that what truly mattered was simply the gaming experience, criticizing those who wanted to build a collection of games that, according to them, could just as easily be bought, played, and resold, or even rented.
If you think about it, a similar argument can be made for books: someone who uses a library can read a book, return it, and borrow another one without feeling the need to own it or take up precious space at home, which may already be quite limited.
What I find particularly meaningful, however, is the point you make in the final part of the article: we are living in an era in which younger generations are increasingly being conditioned not to own the things they use, but simply to consume them, without all those accompanying elements that came with a physical copy and fueled the imagination of the children we once were. It is precisely this sensory dimension that adds an extra layer of joy and curiosity... It's no secret that during this stage of our lives, these kinds of visual, tactile, and even olfactory experiences are an essential part of everything we discover.
As a modest collector myself, I find this perspective deeply unsettling, and it doesn't make me feel particularly optimistic about the future of the generations to come. It may seem like a minor detail, but to me it reflects a much broader cultural shift that, quite frankly, worries me a great deal. Then again, as we've learned over the past several years, good news has become little more than a utopian ideal.
 
Possibly because Steam is more consumer friendly and provides a better service, i.e
  • You can gift games directly to your friends or gift cards;
  • you can leave reviews (the quality of those is questionable at times) that can include your computer's configurations and whether you received the game for free or not;
  • the possibility of refunding with rather generous conditions for it to be approved (played 2 hours max or the refund was made before 2 weeks since the game purchase.
but that's my 2 cents on that.
 
No physical media. What’s next, no digital media either unless the corporate media says so. Or worse, no video game preservation or video games period. If you want to know what I think about all of this, Look at my picture.
The idea is to eventually have all entertainment media stream. Preservation be damned.
This has been the M.O. since the concept of streaming anything:
Pay a subscription,
In perpetuity,
Lease access to media,
Purchase leased access to DLC,
Never stop paying.

Ouroboros incarnate.

life ouroboros GIF
 
I said I wouldn't post here again, but I guess I lied. Also GOG lets you just burn any game you bought there to personal storage. Ya can run the game without their store front. I only started to use Steam more because they had more games that weren't on GOG. PlayStore if you buy it, you are on the hook for it. You don't even have to run the game. They made the digital refund policy extremely difficult.
 
If I can say, I recently had my playstation account permanently banned (for replying to some shit talker), and sony has locked all my games, so even completely offline games i have installed on the console, I am unable to play. This is about 100 games I purchased over the past 10 years on ps4 and ps5. 2tb of installed games. No way to play them, offline or otherwise. 100 Full Priced Games btw.

I've called Sony Playstation multiple times, but there appears to be no resolving the issue once the account is fully banned. I've made many calls and emails, to no avail. Fully offline games have been taken away from me.

So yeah buy your games digitally if you like, just be aware they can be forcefully taken away from you with no recourse for yourself whatsoever. (and well, now you have no choice! digital or no games)
 
If i can't play any of my physical collection of PS5 or PS4 games on the PS6 because they are ditching the Disc media, then I'll move to Pc permanently and on the side will keep my Ps5 for what i own. Sony killed the passion of the collectors but i don't want to buy digital games so they revoke my "license" at any time.
 
Incredible article.
I have a different view for what may happen in the future, however.

I figure everyone's already assuming that this will surely come back to bite Sony in the ass (hopefully it will), but I feel like there's a bigger picture here.

You know, once every console has a monopoly to their software sales, what point would there be for anyone to keep buying games?

If Sony is willing to ditch such a huge part of its history for a potential financial gain, what's stopping them from raising software prices so high that it'd be justifiable for developers to push for a "free-to-play" model similar to live service titles?

That way they could (assumedly) keep players interested without being worried about "losing their ownership"; "free" games would be glorified demos, with ""rentable"" campaigns or game modes or whatever the fuck they came up with to circle around a one time purchase.

And not to mention, what's stopping them from implementing "dynamic" prices per user, based purely on algorithms?

I might be spewing out bullshit here, but it looks like we're headed toward a bleak future.
 
Incredible article.
I have a different view for what may happen in the future, however.

I figure everyone's already assuming that this will surely come back to bite Sony in the ass (hopefully it will), but I feel like there's a bigger picture here.

You know, once every console has a monopoly to their software sales, what point would there be for anyone to keep buying games?

If Sony is willing to ditch such a huge part of its history for a potential financial gain, what's stopping them from raising software prices so high that it'd be justifiable for developers to push for a "free-to-play" model similar to live service titles?

That way they could (assumedly) keep players interested without being worried about "losing their ownership"; "free" games would be glorified demos, with ""rentable"" campaigns or game modes or whatever the fuck they came up with to circle around a one time purchase.

And not to mention, what's stopping them from implementing "dynamic" prices per user, based purely on algorithms?

I might be spewing out bullshit here, but it looks like we're headed toward a bleak future.
Well, we do already have regional pricing tests going on in LATAM by Sony's part, so I don't think that this is too far fetched.
 
The main issue I have with this all digital world is that we don't own anything without the specific corporation existing. If steam goes the way of the dinosaur, the thousands of dollars I've invested in games on their platform will disappear and I will own nothing. And the consumer gets no discount for download games, it is all profit for the corporations. Obviously there's the convenience aspect for the consumer and that is worth something, but we give up far more than what we get.

I do appreciate Nintendo trying to preserve the illusion of physical media, but its really a fugazi when most games nowadays don't work straight out of the box without downloads/patches. Still, its better than nothing.
 
Fantastic write-up. The line: "When you hit a certain age, it hits you: nothing in this life lasts forever" was exactly the type of epiphany I have gone through; and not in a vague, generic sense that can be applied to everything in life, but specifically to video games. As I write this, I'm looking at a shelf adorned with physically media, in box, with manuals from GB, GBA, NDS, GC, Wii, PS2, PS3, Xbox, 360, and even a few Sega Genesis games. And while I take pride in what I've held onto and preserved, I lament the dozens of games I was naive enough to trade away in my youth to Electronics Boutique (there's a name I haven't heard in years). What I wouldn't give to go back in time and slap younger me, shake me by the shoulders, and say, "You have no idea how bad it's going to get..."

I never quite understood owning a piece of art, in the traditional sense, like a painting committed to canvas. Surely you could just find a picture of it online it you wanted to look at it. Surely there are better avenues of financial investment if you plan to resell it. Surely there are more practical and functional uses of your money that can actually do something for you.

But I get it now. It's about taking matters into your own hands; being the archivist and steward of safekeeping something that matters to you, and preserving it for others who hold it in equally high regard. It's still nearly impossible for me to formulate into words, but the best I can do is, It's preservation for preservation's sake.
 
- No more ownership

- No more selling stuff when times are hard

- No more stumbling across weird and wonderful games, consoles and peripherals at car boot sales

- No more visiting physical game stores

- No more physical collections

- Highly restrictive game sharing

- Rental download codes for Christmas

Oh? Console gaming doesn't sound so fun anymore? Well, you'll just have to save up and buy a PC. And you know what you can do with that PC?
Work more instead.
1783027726007.jpeg
 
Last edited:
I dont think that physical games will be gone overall . Its gone in modern gaming but on the retroside , it will be still alive thanks to burning software and other approaches that we can preserve and other means that will come . While Disc-rot is a serious issue , its bound for more of a cooperative way to have the physical version and the digital one too but for the personal preferences .
 

Users who are viewing this thread

latest_articles

Online statistics

Members online
191
Guests online
2,964
Total visitors
3,155

Forum statistics

Threads
20,823
Messages
525,951
Members
932,383
Latest member
pojos

Advertisers

Back
Top