The deepest fighting game series?

What is in your opinion, the deepest and most complex fighting game series?

  • Street Fighter

    Votes: 0 0.0%
  • Tekken

    Votes: 8 40.0%
  • Soulcalibur

    Votes: 1 5.0%
  • Virtua Fighter

    Votes: 2 10.0%
  • Dead or Alive

    Votes: 0 0.0%
  • King of Fighters

    Votes: 1 5.0%
  • Melty Blood

    Votes: 0 0.0%
  • Guilty Gear

    Votes: 3 15.0%
  • BlazBlue

    Votes: 4 20.0%
  • Super Smash Bros

    Votes: 1 5.0%

  • Total voters
    20
Blazblue Centralfiction has a high level of depth, and I'd say its more difficult to play for me compared to something like Tekken.

The reason I say that is while Tekken has so many more moves per character, you generally won't use anywhere near a character's full moveset in a match. That being said, movement is huge in Tekken, and the game is absolutely still a deep game, but I digress.

Every Blazblue character has a unique Drive system. The resident grappler, Tager, can't run at all, but can magnetize his opponents to pull them towards him. Each move that affects this magnetization will attract the opponent to Tager differently.

Even a character that is considered to be easy to play by the fan base like Susanoo has a great amount of depth. He has 8 different special moves, but they must be unlocked over the course of a round.

1000042888.jpg


So when the match starts, all of these except for the first one at the far left are "sealed", and the way to unlock them is by landing normal moves to move a cursor over the desired seal, then to use an input (such as 4D) to unlock that seal. If your combo moves the cursor one space away from your desired seal, too bad; you have to move the cursor through the rest of the seals to unlock your desired seal again.

What separates Blazblue from its contemporaries is that the majority of its roster is like this. It's the unique Drive system in Blazblue that every character uses differently that sets the game apart from something like Guilty Gear. Of course, Guilty Gear also has its fair share of depth, but I personally find the per-character interactions of Blazblue to be more complex overall.

All of this to say that more depth ≠ better game, of course. I personally prefer playing Guilty Gear X2 over Blazblue. But to each their own.
 
Last edited:
DAMNNN I forgot about that trailer(?) they showed at CES. I was already excited about 5 REVO getting released.
Despite not being proper gameplay and more of a mock-up, I also feel it isn't that far fetched to think we can get a game like that with today's technology at all. So I am really looking forward to it
Post automatically merged:

Blazblue Centralfiction has a high level of depth, and I'd say its more difficult to play for me compared to something like Tekken.

The reason I say that is while Tekken has so many more moves per character, you generally won't use anywhere near a character's full moveset in a match. That being said, movement is huge in Tekken, and the game is absolutely still a deep game, but I digress.

Every Blazblue character has a unique Drive system. The resident grappler, Tager, can't run at all, but can magnetize his opponents to pull them towards him. Each move that affects this magnetization will attract the opponent to Tager differently.

Even a character that is considered to be easy to play by the fan base like Susanoo has a great amount of depth. He has 8 different special moves, but they must be unlocked over the course of a round.

View attachment 39989

So when the match starts, all of these except for the first one at the far left are "sealed", and the way to unlock them is by landing normal moves to move a cursor over the desired seal, then to use an input (such as 4D) to unlock that seal. If your combo moves the cursor one space away from your desired seal, too bad; you have to move the cursor through the rest of the seals to unlock your desired seal again.

What separates Blazblue from its contemporaries is that the majority of its roster is like this. It's the unique Drive system in Blazblue that every character uses differently that sets the game apart from something like Guilty Gear. Of course, Guilty Gear also has its fair share of depth, but I personally find the per-character interactions of Blazblue to be more complex overall.

All of this to say that more depth ≠ better game, of course. I personally prefer playing Guilty Gear X2 over Blazblue. But to each their own.
God damn.
I have only played BB very casually on my PSP a few years ago, really fucking cool stuff
Post automatically merged:

teddieeats.gif


Really bummed out Persona 4 Arena Ultimax didn't stay alive for too long.
Only proper modern FG that offers something like the stands from JoJo really well
 
Last edited:
I mean, a poll like this is always going to be dominated by whichever franchise is the most broadly successful and most approachable. Which would definitely be Tekken.

Personally I think it's Virtua Fighter (5) and it's not even close, but that franchise hasn't had an actual, full new release in over a decade now (almost two, even) so it's always going to get buried.
(I say this as someone who absolutely sucks ass at VF btw)
 
I mean, a poll like this is always going to be dominated by whichever franchise is the most broadly successful and most approachable. Which would definitely be Tekken.

Personally I think it's Virtua Fighter and it's not even close, but that franchise hasn't had an actual, full new release in over a decade now, so it's always going to get buried.
(I say this as someone who absolutely sucks ass at VF btw)
I get your point, which is in all honesty why I am more interested in the discussion that unfolds here more so than that data. I mean it is a cool visual, but in all honesty if I were to do a more proper statistical research on this topic it would obviously be with only the most top tier players of each game, along with depth and complexity being 2 different areas to examine whereas here it is more broad.

But yeah, VF is hard as fuck. I mean just the amount of normals is crazy alone
 
Moves-Wise - Tekken
Lore-Wise - Guilty Gear and Blazblue. Cout in SF to if you get into other forms of media like the Udon Comics and Manga. KoF too!

Even the Obscure ones have depth all their own.
 
the only answer to this thread is, this high level fighting game series





















200w.gif
 
the only answer to this thread is, this high level fighting game series





















200w.gif
Lmao, good one
Post automatically merged:

Moves-Wise - Tekken
Lore-Wise - Guilty Gear and Blazblue. Cout in SF to if you get into other forms of media like the Udon Comics and Manga. KoF too!

Even the Obscure ones have depth all their own.
What exactly makes the SF lore that deep even if we count the other media? I know a bit of it but it never seems that deep and fleshed out to me tbh as GG/BlazBlue (won't even mention Melty Blood cause of the visual novel origins)
Post automatically merged:

That's the usual Smash Bros matches lmao, especially in melee

It felt like this

Lol, just watched this. Crazy stuff, I'll probably get into these proper with the next one while it is fresh
 
Ah. the good old days when side-stepping actually worked well lol
Seriously I really hope they rebalance the tracking for some of those fucking moves because it is getting ridiculous the amount of shit you can't sidestep or can in really specific conditions.
It is not a great way to go about balancing at all imo

Apart from that yeah, I really am convinced Guilty Gear and BlazBlue are around as crazy as you get in FGs (from the ones I've played) then Melty Blood: Actress Again

So why I count MB as a bit less complex is while the movement is crazy and all that, I feel the gameplay is a little bit too universal and it feels a bit like Tekken to me in that sense
To be fair, Tekken rebalance updates are sometimes nonsensical these days, it used to make sense back then so players can guess based on logic instead of move properties.
Bryan 360 leg sweep? Okay we can't sidestep that I get it, Fahk light grapple? That should be dodge-able! Who the heck put tracking property in a damn grapple?

I like to use Ivy in the second one because uh <_< uhhh >_>;;
View attachment 39997
As you can see, the short hop foot stab is a good/effective move. No other reason...
That's how you suppose to pick a character after all, I pick all my mains in all fighting games for trivial reason too.
 
To be fair, Tekken rebalance updates are sometimes nonsensical these days, it used to make sense back then so players can guess based on logic instead of move properties.
Bryan 360 leg sweep? Okay we can't sidestep that I get it, Fahk light grapple? That should be dodge-able! Who the heck put tracking property in a damn grapple?
I know, its gotten really dumb for some of these moves.
What are your main games at the moment btw? I'm primarily playing Strive and Tekken 8 these days, though past few weeks just GG and I'll probably come back to Tekken around all the bigger rebalances with Season 2
 
I know, its gotten really dumb for some of these moves.
What are your main games at the moment btw? I'm primarily playing Strive and Tekken 8 these days, though past few weeks just GG and I'll probably come back to Tekken around all the bigger rebalances with Season 2
Currently Tekken 8 and SF6 on my down time, Tekken just to keep me on the edge, and SF is more for shit and giggles.
Waiting for new VF too, honestly never dive deep into it so I guess it's a good time as any.
 
Currently Tekken 8 and SF6 on my down time, Tekken just to keep me on the edge, and SF is more for shit and giggles.
Waiting for new VF too, honestly never dive deep into it so I guess it's a good time as any.
At least according to interviews what does hype me up a bit is they seem to be actually interested in innovating. Now it could just be the usual talk, but I will give them the benefit of the doubt of actually having historically pushed boundaries and made really deep/innovative games.

Really hope it turns out good and yeah, it'll be my first proper one (emulated a bit of 4)
 
That's how you suppose to pick a character after all, I pick all my mains in all fighting games for trivial reason too.
Honestly, for guilty gear x2, I went with best theme music, so used Anji the most. "Fuuga (elegance)" is a banger!
Guilty Gear X2_SLUS-20436_20250310171330.png
 

Users who are viewing this thread

Connect with us

Latest Threads

Honor of Kings

Probably the only online game I'm playing ,so if anyone playing this from EU or MENA and wants...
Read more

Castlevania 64 stream

I posted about this idea on my status before but I've fully decided now: I'm gonna do a live...
Read more

Video Game Dreams

Have you ever had a dream that was based on or involved a video game? The weirder the story...
Read more

[POLL] Let's leave the public choose DAY 12 character.

Pretty much what the title says.
fe2cb96234f2e7cc070c3abc3287e5ee.jpg


I decided to include some requests from other...
Read more

Online statistics

Members online
203
Guests online
339
Total visitors
542

Forum statistics

Threads
5,048
Messages
122,379
Members
315,974
Latest member
Tweight86

Support us

Back
Top