The Daggerfall Thread

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Figured i'd make a designated thread here for daggerfall since i cant stop talking about it lol

if you're unaware what daggerfall is, i'll link the LGR video from 2012 that introduced it to me (at 0:45 you can see a boxed copy and wow.. i would sell a kidney for one)

tldw; Daggerfall is the second installment in the Elder Scrolls series, the same one Skyrim is a part of. It was released in 1996 after only two years in development and features an overworld map roughly the size of great britain (though due to procedural generation of town and dungeons large sections can look identical).

Bethesda started giving the game out as freeware years ago, and in 2023 Daggerfall Unity, a complete rewrite of the game ported to the Unity engine, had its feature complete 1.0 release. This group effort made the game much more accessible to newer audiences while also allowing players to produce and install custom mods in the same vein of Skyrim's modding community.

If you would like to play Daggerfall, you can download it for free though GOG or Steam. Daggerfall Unity can be downloaded at their *homepage, and you can view mods for the Unity version at Nexusmods!

*note: daggerfall Unity has a release on GOG called "daggerfall Unity - GOG cut" which comes pre-installed with a lot of mods already. While this may sound enticing, it is not advised to download this version as many of the mods have since become outdated and very buggy. The modding community for daggerfall unity in general seems to be against this version so i'd stay away and download it regularly through the daggerfall unity homepage.

Note: This mod list is designed for those getting into Daggerfall Unity modding but it's also tailored around my preferences. You can mod Daggerfall to your own liking, and turn it into visually a much different game. My preference for modding the game is "vanilla plus" which means I want it to still feel like a game from the 90's, very pixelated & colorful, and I want to add content that compliments and expands on it.

Before modding: There are some useful options packaged into Daggerfall Unity that I recommend reviewing to enhance your experience:
- from the boot menu, click 'advanced' then head to 'gameplay'. Go ahead and check "smaller dungeons" without any shame in the world, they will still be huge but now a bit more manageable. Review the 'enhancements' tab while you're here, there's a lot of helpful options that aren't on by default.
- Once in game, you can access the Effects options by hitting Esc and finding the button in the top left corner. There's a lot you can do with effects, but the main thing for maintaining the retro feel is all under the 'retro mode' panel. set 'mode' to 320x200, and optionally I like to set the postprocess to 'palettization (-sky)'.

With all that out of the way, here are my mod recommendations!

- Dynamic Music and Dynamic Music Pack - Arena and Daggerfall Mix: Dynamic music restructures how the game handles music, allowing transitions inbetween tracks and combat music (which daggerfall didn't originally have) as well as custom player-made playlists. The pack I linked contains music from both Daggerfall and Arena, played on a roland SC-88 and is my favorite way of hearing the music from these games : )

- Better Ambiance: Adds enhanced visuals and sfx to dungeons and player movement. Makes dungeons stand out from one another and adds some other nice vfx tweaks. I prefer to uncheck "Better footstep sounds" in the mod options because they sound too crisp and clear in comparison to everything else in the game but its up to you.

- ASphincterSaysWhat collection (Attacks, Feeling Lucky, Battle of Wills): There's more I could list from this creator but these three really spice up Daggerfall's combat for me. Battle of Wills restructures how enemies reflect magic, Feeling Lucky adds the Luck stat to many common actions, and Attacks restructures the combat formula among other things.

- Roleplay & Realism (+ Items): R&R adds a lot of small immersive additions to the game, check the description for the full list. The Items module is an addon which adds new gear and useful items to find.

- The Penwick Papers: similar to the above, penwick papers enhances the immersive side to Daggerfall by adding a lot of things from grappling hooks, new tricks for rogue-type players and enemies, and new spell effects to use in the spell maker.

- Warm Ashes, Wilderness Overhaul, Basic Roads, and World of Daggerfall Project: These four combined enhance the overworld of Daggerfall to make it both easier to navigate and much more interesting to explore.
- Dynamic Skies: The original "skybox" for Daggerfall is actually a flat plane that follows the camera, this mod changes it to a proper skybox and adds a lot of minor vfx additions to it, most notably a remade weather system. I reccomend using the normal or pixel editions unless you're going for a more high-rez modlist.

- Unique Armor and Diverse Weapons: Unique armor makes Dwarven armor look, well, dwarven and Diverse weapons remakes all weapons to match their type as well as adds custom graphics for certain unique weapons.

- Shield Widget and Weapon Widget: Wow these two mods really make combat feel much more impactful and fast paced. It manipulates the first person weapon sprites in a way that makes the animations a lot more fluid.

- Beautiful Cities and Beautiful Villages: adds a lot to the layout of cities, towns and villages to make them much more unique and visually pleasing. Both have a handful of requirements, notably Daggerfall Expanded Textures and RMB Resource Pack, which are prerequisites for many other mods and very useful. Be sure to download the required files first before installing!

Have you ever played Daggerfall? Did you know about the Unity port?
I've played daggerfall off and on since I was 12, before the Unity port and the bug fixes and even then I was soo hooked. I loved being able to essentially live in this immersive, pixelated world, dressing up my character & trying my best to save up enough to buy a house for her.
And the dungeons scared me as a kid and kinda still do lol. They're huge labyrinthian mazes that you can get stuck in for hours, some people don't like that but I love them.
The mods genuinely add so much. Maybe i'll post another spoiler later with my favorite mods, but the modding community is so cool and tightnit and seem to collab on a lot of big projects together, just like morrowind's. I really reccomend people check this game out if you have the time!
 

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interesting! was this the original or unity port? i've tried getting the original to work on my iphone with retroarch and it was probably the worst 3 hours of my life lolol
I know the unity version has an android release for tablet but i've never tried it, heard other have success using it but idk : P
 
I got Daggerfall Unity running a while back, played it for a few hours. I'll have to get back into it. The vast scope of the game world and the simulation aspects really pull you in. The dungeons are definitely daunting, though. Thankfully Daggerfall Unity has the option to lower the size of non-main quest dungeons. Even with that setting turned on, I was still getting lost sometimes. I do like how it hearkens back to the early RPG tradition of dungeon crawling, however.

Definitely give us an update on those mods. I'd like to try and play it again, and would definitely benefit from a good modlist.
 
You can basically with mods turn Daggerfall Unity into the most feature complete open world RPG ever. You just need to figure out a way to make it multiplayer, and it would be the fucking nutz.
You've got me imagining what Daggerfall would've been like as an MMORPG now. Man, that would be insane.
 
Battlespire... I had forgotten that game existed. I've played every mainline TES game, but never touched the spinoffs. It, along with Redguard, are the forgotten Elder Scrolls games. Not to mention the Elder Scrolls Travels series.

Interesting though, I had no idea Battlespire had multiplayer functionality. Is there some way to set up an online Battlespire session similar to Netplay?

EDIT: Looks like there's a network emulator called Kali that supposedly works with it. It's been around since the 90s, jeez. Support was dropped for it a long time ago but I guess some people still use it!
 
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I got Daggerfall Unity running a while back, played it for a few hours. I'll have to get back into it. The vast scope of the game world and the simulation aspects really pull you in. The dungeons are definitely daunting, though. Thankfully Daggerfall Unity has the option to lower the size of non-main quest dungeons. Even with that setting turned on, I was still getting lost sometimes. I do like how it hearkens back to the early RPG tradition of dungeon crawling, however.

Definitely give us an update on those mods. I'd like to try and play it again, and would definitely benefit from a good modlist.
Added a write up of some useful mods in the OP! Didn't list my whole modlist bcus there's a lot I have installed now that I look at it lol but this should set you on the right track to customizing ur daggerfall experience ::beer
 
I like Daggerfall graphically (to me it looks much better than its immediate successor, Morrowind) but I rarely have patience to play WRPGs, so I haven't given it any serious time. The same can be said of all other Elder Scrolls games.

Even the oh-so-mythical Skyrim couldn't hold my attention any more after I've played two characters for a moderate amount of time, I haven't touched it since and have no intention to.

Lastly, if Starfield is any indication, Elder Scrolls 6 is going to be one messy launch, say, by year 2400.
 
I like Daggerfall graphically (to me it looks much better than its immediate successor, Morrowind) but I rarely have patience to play WRPGs, so I haven't given it any serious time. The same can be said of all other Elder Scrolls games.

Even the oh-so-mythical Skyrim couldn't hold my attention any more after I've played two characters for a moderate amount of time, I haven't touched it since and have no intention to.

Lastly, if Starfield is any indication, Elder Scrolls 6 is going to be one messy launch, say, by year 2400.
true daggerfall among the other early scrolls games do require a lot of patience to get into, not for everybody : P
& yeah base game skyrim is pretty boring but its also easy to go crazy with the mods, i haven't touched it in years but there a few big mod projects that i keep tabs on.
in general anything bethsoft has put out post fallout 3 has been pretty mediocre imo, if es6 ever does release idk if i'd even be interested. im so glad i played starfield thru gamepass because i played it for 10 minutes before uninstalling
 
I've played Morrowind, Oblivion and Skyrim and enjoyed them all.

Could never get into Daggerfall. The dungeons were just way too long and samey. Maybe I'll give it another chance one day.
 
oh, yay! i was just wondering if there'd be a daggerfall thread on here.

daggerfall might be my favorite game!? rough as it may be, it's everything kid me wanted from minecraft, and now everything i want from fallout as an adult, lol.

i'm particularly fond of the character creator. in most games post-2000, it's very difficult to make someone who kinda sucks at the whole hero thing. every skyrim character, given time, will become an amazing stealthy mage-archer who uses their dragon heritage to summon tornadoes by yelling. your new vegas character will always fill the shoes of the (in)famous Courier Six, bending all local politics to your will, 1 INT 1 CHR be damned. daggerfall, meanwhile, lets you be a clumsy dork with too many allergies who barely scrapes by with oddjob money. even the "optimal characters" have flaws. it's a platform for actual role-playing, as in inhabiting the shoes of another person with all their quirks and flaws, finding narratives about their life hidden in the dice rolls, not a multiple choice quiz for what kind of superhero you'd be. 2e, not 5e, you know?

all things considered, this "generative storytelling" angle is weirdly rare in computer games. i understand this is a niche interest (even d&d has moved on from this mode, and it's much more popular for it), but seriously! i think the only other options for this sort of play are kenshi, the sims (it IS an rpg i WILL fight you), dwarf fortress, and absurdly modded STALKER - all of which i enjoy. but I like fantasy! i want another fantasy game that isn't about how cool and powerful my character is! aaagh.

anyways, here are some DFU mods i like, that help me get into this "I Am Just Some Bitch" mode:
Climates and Calories. makes climates, weather, and food matter. you have to protect yourself from the elements, eat & drink regularly, keep warm in dungeons, and carry the bits necessary for all of this. makes the place you're in actually matter mechanically. should be paired with Weather Items.
Travel Options, with the "tedious" preset & Basic Roads. disables fast travel outside port cities. when you "travel" between places, you will instead walk, preferably following roads. integrates with c&c so you'll have to stop to rest and eat, regardless of whether you're in a good spot to do that.
Random Start Dungeon. does what it says. now you will start living Somewhere in the bay, rather than always setting up shop in Daggerfall at the beginning.
Ironman Options. technically a permadeath mod, but has some extra options. I have it configured to limit me to one save slot per character & only let me save at campfires.

obviously I have more mods installed than this, but these are the big gameplay affecting things.

you should also just get everything Cliffworms has made. it's all great, though you'll want this version of Arena-Style Flavor Text.
and maybe keep a notebook handy. obviously taking notes is a good idea in RPGs of this vintage, but you might also want to try journalling in-character. it's fun! i'm serious! try it!!



man. video games are cool huh
 
oh, yay! i was just wondering if there'd be a daggerfall thread on here.

daggerfall might be my favorite game!? rough as it may be, it's everything kid me wanted from minecraft, and now everything i want from fallout as an adult, lol.

i'm particularly fond of the character creator. in most games post-2000, it's very difficult to make someone who kinda sucks at the whole hero thing. every skyrim character, given time, will become an amazing stealthy mage-archer who uses their dragon heritage to summon tornadoes by yelling. your new vegas character will always fill the shoes of the (in)famous Courier Six, bending all local politics to your will, 1 INT 1 CHR be damned. daggerfall, meanwhile, lets you be a clumsy dork with too many allergies who barely scrapes by with oddjob money. even the "optimal characters" have flaws. it's a platform for actual role-playing, as in inhabiting the shoes of another person with all their quirks and flaws, finding narratives about their life hidden in the dice rolls, not a multiple choice quiz for what kind of superhero you'd be. 2e, not 5e, you know?

all things considered, this "generative storytelling" angle is weirdly rare in computer games. i understand this is a niche interest (even d&d has moved on from this mode, and it's much more popular for it), but seriously! i think the only other options for this sort of play are kenshi, the sims (it IS an rpg i WILL fight you), dwarf fortress, and absurdly modded STALKER - all of which i enjoy. but I like fantasy! i want another fantasy game that isn't about how cool and powerful my character is! aaagh.

anyways, here are some DFU mods i like, that help me get into this "I Am Just Some Bitch" mode:
Climates and Calories. makes climates, weather, and food matter. you have to protect yourself from the elements, eat & drink regularly, keep warm in dungeons, and carry the bits necessary for all of this. makes the place you're in actually matter mechanically. should be paired with Weather Items.
Travel Options, with the "tedious" preset & Basic Roads. disables fast travel outside port cities. when you "travel" between places, you will instead walk, preferably following roads. integrates with c&c so you'll have to stop to rest and eat, regardless of whether you're in a good spot to do that.
Random Start Dungeon. does what it says. now you will start living Somewhere in the bay, rather than always setting up shop in Daggerfall at the beginning.
Ironman Options. technically a permadeath mod, but has some extra options. I have it configured to limit me to one save slot per character & only let me save at campfires.

obviously I have more mods installed than this, but these are the big gameplay affecting things.

you should also just get everything Cliffworms has made. it's all great, though you'll want this version of Arena-Style Flavor Text.
and maybe keep a notebook handy. obviously taking notes is a good idea in RPGs of this vintage, but you might also want to try journalling in-character. it's fun! i'm serious! try it!!



man. video games are cool huh
I definitely feel like Daggerfall was the peak of Elder Scroll's focus on immersion and roleplaying aspects before they started to dumb it down a bit. Later TES games (besides Oblivion) would also make you some sort of "chosen one" destined to save the world. Meanwhile in Daggerfall you're just a normal person and the emperor is like, "the ghost of the late king of Daggerfall is up to no good so, uh, go see what that's about, and find out what happened to that love letter I sent to the queen while you're at it." And I love that, because it's nice not being the chosen one all the time.

Nice modlist, I'm all about ***immersion*** so I'll definitely be downloading some of them!
 
I got daggerfall in the big foil box when it was released. i didnt know that you were supposed to install update patches, and i didnt know you were supposed to make multiple save files. (used to playing console rpgs)

after months of just randomly exploring the world and killing rats for people i finally decided to complete the main story (still on the same save file)

i got to the last dungeon and the game crashed hard, corrupting my single, months old save file.

i was very sad
 
I got about 2017 into the Game.
Getting out of the starting Dungeon felt like beating a Game itself.
I immersed myself a bit too much into that Game :D
I had Cloths for meeting Royality, for cold Weather et cetera.

Getting through Dungeons is so damn thrilling, the Atmosphere is incredible and the Pressure that comes with some of the Time Limits to solve a Quest.
Death waits behind every Corner.

I am glad my Character has become so mighty.

After Gog released a Build of the Unity Port i found out that you can import your Character, just without the solved Quests.
So i did that.

Meanwhile i jumped to the newest Version and there are some damn good Mods.

One of the bests is a Mod that "just" sets a Feature free that was more or less already in the Game.
You can come to a City and a Plague is going on, Piles of dead People and Rats running around.
I another City a Religion has become heretic by Law and another has an Siege ongoing.

The Travel Mod that lets you Travel a Path automatically instead of having a "teleporting" fast Travel ist also great.

A great Mod would be one that lets you build your own City/Castle.

Netherless, Daggerfall is a Game you can really live in

Edit: It is nearly playable via Controller, i managed to do that on my Living Room PC.
There is also a Android Port and it works very well (use Keyboard and Mouse or as said a Controller).
 
One of the bests is a Mod that "just" sets a Feature free that was more or less already in the Game.
You can come to a City and a Plague is going on, Piles of dead People and Rats running around.
I another City a Religion has become heretic by Law and another has an Siege ongoing.
Hey, what mod is this? Sounds interesting.
 

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