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So, after making a huge folder of around 200 gigabytes and copying smaller slices of it on many of my devices, I began to think how efficiently old ROM files deliver fun, full, and sometimes even long games comparing to "current" standard.
Game file sizes have ballooned in more and more silly ways, giving me a thought of "what could you do with a modern COD installation?" that last I checked, is 150GiB, or more.
Into this, you can store fifteen or more OK PS3 games: average is around 10GiB and few specific examples are Resident Evil 5 on PS3 needing 8GiB. Yakuza 5 is 22GiB, Uncharted 3 was quite huge at ~40-50GiB. PSN downloadable games range on other hand from few hundred MiB to 1-2 GiB.
You can fit likely two or three dozen OK PS2 games into that 150GiB of a CoD installation. Given the average size of PS2 titles being around 3GiB. Again, some smaller, some many larger, some are on a Dual Layer DVD9 like Yakuza 2, or on two discs.
As for PS1, it goes from one to other side of the room, percentage wise thinking, the most. Many PS1 games take only ~50MiB of space, and others take four CD's, more or less 4x600MiB. PS1 could be likely first real data explosion for gaming kinda like game sizes exploding more than increasing linearly from end of PS3 days to today. If discounting possibility for CHD compression, you could have 100 PS1 games including few multi-disc ones take up around 60~80GiB in my quick and rough estimation.
N64 games of course are limited by the upper limits of ROM chips to use in 90's but this to me just makes games like Ocarina of Time and Majora's Mask, not to talk about the RE2 port, more amazing. If taking my personal collection as example, you can fit 50 notorious N64 games in single CD-R, cheating with ZIP/7z packaging a little.
SNES and Mega Drive can have fantastic complex beautiful games that take 512-6144KiB of space.
And NES, you can have the whole library even without cheating with ZIP or 7z compression many many times over stored withing the 150GiB. Almost thousand games that take less than 1GiB of space.
So, retro gaming, which is why I am not making this strictly an emulation thread, even if it is easily more emulation adjacent, but retro gaming especially through lens of today is wild for how little space a games like Chrono Trigger or Ocarina of Time take. This also made me realize how small Nintendo games historically have been, even during GameCube, Wii and Wii U era.
And of course, the thread title; you can talk about your favorite "Bang per kilobyte" games like Super Mario Bros that is everyone's obvious observation.
If you have a 150GiB allocation of space for games you take to a deserted island with electricity, what would you take with you and how much space would even be left over?
What modern game sizes seem absolutely ridiculous when using older games as comparison?
Just in general favorite games with tiny footprints?
Game file sizes have ballooned in more and more silly ways, giving me a thought of "what could you do with a modern COD installation?" that last I checked, is 150GiB, or more.
Into this, you can store fifteen or more OK PS3 games: average is around 10GiB and few specific examples are Resident Evil 5 on PS3 needing 8GiB. Yakuza 5 is 22GiB, Uncharted 3 was quite huge at ~40-50GiB. PSN downloadable games range on other hand from few hundred MiB to 1-2 GiB.
You can fit likely two or three dozen OK PS2 games into that 150GiB of a CoD installation. Given the average size of PS2 titles being around 3GiB. Again, some smaller, some many larger, some are on a Dual Layer DVD9 like Yakuza 2, or on two discs.
As for PS1, it goes from one to other side of the room, percentage wise thinking, the most. Many PS1 games take only ~50MiB of space, and others take four CD's, more or less 4x600MiB. PS1 could be likely first real data explosion for gaming kinda like game sizes exploding more than increasing linearly from end of PS3 days to today. If discounting possibility for CHD compression, you could have 100 PS1 games including few multi-disc ones take up around 60~80GiB in my quick and rough estimation.
N64 games of course are limited by the upper limits of ROM chips to use in 90's but this to me just makes games like Ocarina of Time and Majora's Mask, not to talk about the RE2 port, more amazing. If taking my personal collection as example, you can fit 50 notorious N64 games in single CD-R, cheating with ZIP/7z packaging a little.
SNES and Mega Drive can have fantastic complex beautiful games that take 512-6144KiB of space.
And NES, you can have the whole library even without cheating with ZIP or 7z compression many many times over stored withing the 150GiB. Almost thousand games that take less than 1GiB of space.
So, retro gaming, which is why I am not making this strictly an emulation thread, even if it is easily more emulation adjacent, but retro gaming especially through lens of today is wild for how little space a games like Chrono Trigger or Ocarina of Time take. This also made me realize how small Nintendo games historically have been, even during GameCube, Wii and Wii U era.
And of course, the thread title; you can talk about your favorite "Bang per kilobyte" games like Super Mario Bros that is everyone's obvious observation.
If you have a 150GiB allocation of space for games you take to a deserted island with electricity, what would you take with you and how much space would even be left over?
What modern game sizes seem absolutely ridiculous when using older games as comparison?
Just in general favorite games with tiny footprints?
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