The Ancient Art Of Gathering Points

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My Tony Hawk thread made me think about the mere act of racking up points in games and how much of a "lost art" it has become.

Now, granted, I haven't really played many modern games, but for all the feedback they give you when you do something, anything (XP, damage-per-shot, etc), it feels like points should still be there in some capacity, but even point stores and leaderboards seem to have disappeared almost entirely and I wonder if there's a reason for it?

It's nothing new, though — even going from gathering treasure on Wolfenstein 3D/Spear Of Destiny for a better ranking to literally nothing of the sort of Doom felt weird to me, but no-one seemed to bat an eye about it.

Anyway! Points! Is there any (non-remake, non-arcade) that still uses them? And what about the modern Tony Hawk games? Have they stuck to that formula?
 
Anyway! Points! Is there any (non-remake, non-arcade) that still uses them?
You're more or less shooting yourself in a foot because a lot of games that use scoring points are going for the arcade style in some capacity. I'm making my list either way. Plenty of indie games still use points that are about the action or arcade like experience.

The most recent example being Rushing Beat X. Though other than for ragging rights, scoring there is most pointless. You don't get extra lives in the game. Seemingly has unlimited continues. It's still fun to get a high score, but that's assuming you know how to do the combo system and get high combos and do a complete run through. I already have several times. The highest I got is Kahlua on Hard mode.
 
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Thanks for the list, dude!

... And I just forgot about Burnout like a dumbass XD
 

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