"That Part" That Stops You Replaying a Game

Vardalis

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What's "that part" of a particular game that makes you absolutely not want to replay it?

For me? One is Taris in Star Wars: Knights of the Old Republic. I really want to play through the game again someday but the prospect of Taris stops me. It's so linear and I've done it several times already on abandoned playthroughs.
 
Boring or frustrating stealth sections in certain games (like those Mary Jane sections in Insomniac's Spider-Man game).

Turbo tunnels in any Battletoads game

Forced tutorials can be annoying in a game that you're already played before. Unskippable cut scenes are irritating as well

The Batmobile/tank stealth boss fight in Arkham Knight...and pretty much everything else in the game that involved the Batmobile.
 
Not a particular section, but the battle system in Shadows of Darkness. As a point-and-click, it's nearly perfect... the combat, though, doesn't feel good or necessary.
 
- Usually in RPGs the necessity to level up again and unlock skills prevents me from replaying them.

- Metal Gear Solid 2 is filled with tons of boring levels.

- TBH entire Resident Evil 1. It was good once I played it but I wouldn't play it again lol.

- Devil May Cry 2's first few levels.

- Chrono Trigger's early parts.

- Bioshock Infinite had a bad start and bad ending. Damn Elizabeth and then damn killing simulator ending. I was like "ugh" and deleted the game and watched the ending on Youtube back then lol.

- L.A. Noire's first few cases are damn too boring, buster!! lol

- Alpha Protocol because it doesn't have a decent save system.

- Fahrenheit's initial levels and the infamous "whole furnitures attack" quick time event lol.

- Half-Life 1's initial walking simulator start.

- Borderlands and Claptrap's annoying existence lol.

- Far Cry 4 and 5 because how boring their starts are.

- Vampire Masquerade Bloodlines' infamous spooky hotel mission would be in the list if it didn't have console commands to skip the entire level.

Dude the list got too old so I'll drop it now lol.
 
Chapter 6 on the original Paper Mario, is basically a Mascot Horror in terms of Fetch questing, not only that, if you are the slightliest underleveled of got a slightly wrong Badge set, the enemies will either kill you or be drags, the pillar puzzle is annoying to figure, Lakilester is easly the WORST partner on the game and that fucking "music" can go to Hell, sandwiched between Chapter 5, a great Indiana Jones-esque level and Chapter 7, one of the best dungeons in the Mario RPg subgenre, Flower Field is deceptively LAME
 
There was a mini game in Dead Space that I hated. I don't remember if it was mandatory to play or just something I was doing to get an achievement
 
Zone of the Enders 2, that one time when Viola ai takes over Ardjet and you have to suddenly elevate your parying skills to the level of the greastest eastern parry masters just to progress through the game.

- Usually in RPGs the necessity to level up again and unlock skills prevents me from replaying them.
Yeah, and grinding in general.
 
Sudden strike forever in its entirety

The game campaigns are so annoying the American campaign open up with a brutal kingtiger attack on the player position combined with bombers raining hell from the sky.


The British campaign is very well designed so i will give it a pass

The German campaign is absurd you get so many units it feels overwhelming yet losing them feels so easy they feel worthless the soviets respawn indefinitely in mission 1 and you have to fight through soviet tanks with hardly any anti tank capabilities not any tank IS2 tanks one of the strongest tanks in the game , mission 2 have you put up with literally battleship guns placed on land having range that covers the entire map simply wherever you are they will hit you i didnt put up with it if you gonna give the enemy such a cheat then I'm cheating too i proceeded to mod German howtizers to eliminate these OP guns just to say fuck you fireglow for this shit.

Mission 3 have you cut off like HOW? YOU LITERALLY CLEAN UP FLANKING SOVIETS IN THE PAST MISSION WHY THE MIGHTY WHERMACHT CAN'T GETS ITS SHIT TOGTHER? seriously they keep going behind your lines what the hell dude? Mission 3 is at least bearable.

Soviets usually have best campaigns it's the case for Sudden strike 1 campaigns and sudden strike 2 but forever being a sudden strike 1 add-on decides to for some reason and this is the only time i ever see a game do this give the player very limited troops as the soviets where Germans who are better trained outnumber you , if i have to describe the soviet campagin it's fighting a professional army with 5 illiterate poorly trained conscripts and you are supposed to capture airfield after airfield hill after hill using these fellas......i played it once and will never do again.

Same story for sudden strike 2 add-on called resources war while forever campagins were difficult they were at least not having cheap scripts like enemies spawn infinitely every damn mission , resources war missions throw you in the midst of a chaotic battle giving you tons of units and you have to deal with constantly respawning enemies it's frustrating , germany 1941 is about Kiev being encircled it's 1941 and you have 1945 tanks! The first mission has Panthers on the German side the "encircled" soviets are for some reason actually an organized killing machine.....not so "encircled" especially in early days of the war where soviets were so poorly organized and such in mission 4 you have to defend against over 200 soviet tank attack!!! Where you are barely starting the mission ....actually Germany 1945 is about the ruhr pocket where you constantly fighting and running away at the same time for the first time i felt a little bit of disappointment constantly fighting a losing battle you may thwart this American attack but they will keep coming and unlike you they have enough material to sustain losses it's the only campaign where infinite enemy spawning is actually tolerated because it makes sense.

American campaign sadly is the best it's also about the ruhr pocket basically you see the events from the American side it's only problem is constant germans respawning like this is so inconsistent with Germany 45.

British campagin is about battle of caen and it's pretty horrible.

Soviet campagin is utter garbage especially mission 3 idk what's the deal with making good base game soviet campagin and piss poor expansion soviet campagin.
 
the drop in quality and memorability Streets of Rage 2 takes stages 5-7

Like you can REALLY tell thats where Ancient started to get burnt out especially with how stage 6 doesn't even have a proper boss fight, it's just two of the guys you already fought with slightly different color palettes lmao
 
Half-Life 1 final endboss after countless tries i gave up and uninstalled it to watch the ending in a lets-play. Tho i got myself the remake Black Mesa... i'm sure they made the final battle less of a PITA
 
NPC escort missions or the ones were you have to protect an sloppy AI.

Games with a long tutorial where you can't skip it.

Game where all the boss fights are the same but with more life.

Games with a random an annoying mechanic like most of the DS/3DS/Wii/360/switch, some game can be playable with this but I just can't replay it.

Grinding games, I love most of the 90s early 2000 rpg but I can't replay them to the end, I don't have the time nor the patience to lost five hours of my life to get the exp point to level up to fight a boss in mid game.
Post automatically merged:

- Borderlands and Claptrap's annoying existence lol.
Maybe is for the differences in the language and the dub but for me claptraps are funny and a good part of the games.
 
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the drop in quality and memorability Streets of Rage 2 takes stages 5-7

Like you can REALLY tell thats where Ancient started to get burnt out especially with how stage 6 doesn't even have a proper boss fight, it's just two of the guys you already fought with slightly different color palettes lmao
The Streets of Rage series is one where I often feel like I have to hold my tongue because people worship them, particularly Streets of Rage 2 and 4. I absolutely agree that Streets of Rage 2 takes a nosedive in quality after the floating ship level. The elevator section in stage 7 is a nightmare and it always pissed me off having to fight Shiva and Mr. X in stage 8 with no food item to get some health back.

I have issues with Streets of Rage 4 as well like that annoying combo meter that you constantly have to worry about dropping as well as the game's mediocre soundtrack (The TakeOver's music is so much better and has a track by Yuzo Koshiro on it). Not to mention that people forget that fans had a lot of complaints with its initial build. It took a lot of patches and updates for Streets of Rage 4 to get to where it is now, but I digress.

They are still high quality beat 'em ups, but not the perfect little masterpieces people make them out to be.
 

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