Ten things Sega would like you to forget

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SEEEGAAAAAA!

Sega has been around for over half a century, starting with arcade games like Periscope in 1966, before hit arcades such as Hang-On and Out Run helped with their financial woes. But many would remember Sega for its well known console, the Sega Genesis, and the blue bomber himself Sonic, that would take Sega to the stratosphere of recognition. Through an aggressive marketing campaign, endorsements by popular celebrities, intense negotiation among peers, and the will to challenge against a gaming giant, Sega has proven that with determination and grit, anything is possible. Even after its downfall in consoles by the start of the new millennium, Sega is still around pumping out popular games such as Yakuza, Persona, and Super Monkey Ball, and of course Sonic himself. Still there are certain things that Sega may want you to forget along the way, some embarrassing moments to question how they are still around today. These are the top ten things Sega would like you to forget.

10.) The Dreamcast final years​

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I will admit this, I actually do love the Sega Dreamcast! A combination of what made PlayStation and the N64 great, it has a good collection of games, like Sonic Adventure 1 and 2, the 2K sport series, a couple of great 1st party games, and possibly the best line up of fighting games. However, what Sega possibly would like you to forget is how quickly faded away thanks to the impending arrival of the PlayStation 2. Despite how well the Sega Dreamcast perform with their graphics and gameplay, interactive Visual Memory Unit aka a Tamagotchi style memory card, ability to go online and their success with Phantasy Star Online, and unique use of hardware like the keyboard and fishing stick, Sega Dreamcast inability to compete with Sony’s PS2 hardware, backwards compatibility, and ability to play DVD films spell the doom for the Sega Dreamcast. Sega attempted to lower the pricing and offer up rebates for the Dreamcast but it caused more harm than good for the Sega company and after its discontinuation in 2001, Sega has not looked into doing any more gaming consoles since then, marking the Dreamcast as the final console Sega has ever created. Although the Dreamcast does still get content released for their console, it’s apparent that the PS2 became the Sega Killer once again.

9.) Allowing Tonka to market the Sega Master system.​

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Sega recently celebrated their 66th anniversary, something that is surprising to some since many would consider Sega’s popularity around the Sega Genesis era. Aside from creating arcade games in the past, Sega took a crack at home consoles beginning with the Master System, released both in Japan and the US, well before the release of the Sega Genesis. Although Nintendo had a stronghold in the gaming industry, Sega did their best to capitalize on Nintendo’s success by venturing to the west. But what Sega may want you to forget is that Sega once gave their distribution rights to Tonka.

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Sega wanted to follow the same business practice Nintendo had done with their NES by marketing the Sega Master System as a toy and not as an electronic device. Tonka, a toy manufacturer that is mostly known for Construction Trucks and Pick Up Trucks, had no clue how to market or advertise a gaming console and even blocked some popular titles from Japan to the western audiences. This, along with Nintendo having a strong hold of the gaming industry’s 3rd party company forced Sega to repurchase distribution rights from Tonka 2 years after selling it and the Master System would slowly fade away to make way with the Sega Genesis.

8.) The Sega Nomad performance​

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During the early 90’s, we had an interesting competition with not only the consoles but handheld systems as well, between Nintendo’s Gameboy and Sega’s Game Gear. While Nintendo opted to focus more on handheld games, Sega boldly decided to bring in a portable device that would play Sega Genesis games, and thus the Sega Nomad is created, giving those who owned Sega Genesis games a chance to take it with them wherever they go. While it was a great way to allow those with Sega Genesis to keep their games and purchase other Sega products, the device itself had several issues. For starters, the price was at a whopping $179, nearly the same pricing as home consoles and double the price of the Gameboy at that time. It could only play games for just 4 hours on 6 AA Batteries compared to the Gameboy's 4 AA for nearly 30 hours. And the screen was small enough to cause trouble with motion blur and making some games difficult to play. I also forgot to mention that it can only play most of Sega Genesis games, as it was not compatible with other add-on devices, so no Sega-CD, 32X, or Master System. Most consumers would avoid the Sega Nomad, opting for the Gameboy or Gameboy Pocket the following year, with the eventual release of the popular Pokémon Game. And with really no other game to support the Nomad instead of Sega Genesis games, The Sega Nomad would eventually fade away 4 years later, ironically enough the same year as Majesco’s Sega Genesis was discounted.

7.) EA reverse engineer the Sega Genesis​

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Looks like the E in EA stands for Easy, as EA managed to do something that made Sega look like fools. During the late 80’s and early 90’s, companies were at their best to trademark their games and have contracts set to ensure no one would manage to utilize or or hack their devices for their own use and no gaming company does this better than with Nintendo and their lucrative contact. So when the opportunity came, EA went on behind Sega’s back and managed to reverse engineer the Sega Genesis to create their own cartridges, boxes, and manuals in order to sell to the public. When Sega caught wind of what was going on, their hands were pretty much tied. Although Sega did manage to strike a deal with EA to create exclusive games on the Sega Genesis, such as the Joe Montana and the Madden Series, Road Rash, and Jungle Strike, had this gone unchecked and other companies catching on it would have spelled disastrous for Sega, especially on the SOA side as other companies would make an effort to try and reverse engineer the Sega Genesis much like EA had done and sell off games on the Genesis which may cause lost revenue for Sega itself. It may also spark a legal battle with Nintendo in terms of unfair practices among the two major companies and those who hacked the Genesis.

6.) The Sega Channel​

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The Sega Channel was not a bad idea at all. The idea of downloading games onto your console from the internet and playing them was pretty revolutionary, and something no one has thought of unless you own a PC of course. Unfortunately it was ahead of its time. Too ahead. The Sega Channel was released in 1994 for the Sega Genesis. At that time, Sega was falling traction, thanks to the introduction of the ESRB rating system, Nintendo picking up steam with Super Metroid, the Super Gameboy and Donkey Kong Country, and the inevitable arrival of the Sony PlayStation, as well as the internal struggle of power between SOA and SOJ. It was a major fumble on Sega’s part since the Sega Saturn didn’t really have anything sparking major interest in their lineup other than a possibility of a Sonic game, and that the Genesis was about 6 years old at that time, well past its shelf lifespan.
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Sega could have the opportunity to give audience an option to play classical Sega Genesis games on the Saturn, especially after the huge mic drop Sony gave at the first E3, but instead choose to have the Sega Channel be accessible through the Sega Genesis up until 1998, in the middle of next generation of consoles between Sony and Nintendo.

5.) Hatsune Miku was considered replacing Sonic as Sega’s mascot​

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Now this is embarrassing for Sega. It’s as if Nintendo had Ronald McDonald’s as the mascot or Sony going with former President Barack Obama instead of Kevin Butler to promote their games and hardware. Sega at one point really, really missed the mark about caring for their own company. So much so that, at one point, Hatsune Miku was considered as the mascot for Sega! If you don’t know, Hatsune Miku is a vocaloid, a fictional animated character mostly known for performing songs and owned by Crypton Future Media. She has been popular especially in the mid 2000’s and has been seen on several commercials and concerts all over the world.
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Hatsune Miku did have several games released on Sega which isn’t bad, however, consider at that time Sega did have one of their most iconic characters mistreated, and we will get to that, younger audiences and, even at some point, older generations have felt that Sega has gone off to a new direction and have abandoned Sonic in favor for someone they didn’t create. But now that Sonic’s popularity has risen back thanks to some good games and films, Sega would like you to forget the idea of changing of the face of the company from a popular hero to a pop star idol.

4.) Sega CD and Sega 32X​

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Sega attempted to prolong the life of the Sega Genesis by introducing two new add-ons in an effort to enhance the gaming experience with the Sega CD. Now putting in an add-on isn’t bad at all, just look at Nintendo with the power pad and zapper gun or PlayStation and the Multi-tap. However, there were two major flaws when it came to this business practice. One was that these were expensive add-ons, ranging around 170 dollars each to connect to the Sega Genesis. The second was that they provided little to nothing in terms of gameplay experience and performance. Let’s start off with the Sega CD, which is mostly known for bringing us the controversial game, Night Trap, a game that centers around cheesy 80’s horror style games where players would decide the fate of young female adults being attacked by alien creatures. Now there are some good uses of the Sega CD, allowing for FMV cutscenes, especially anime games, but doesn’t really offer much in terms of gameplay experience, especially with the likes of Power Rangers, Slam City, or Prize Fighter. Then there is the 32X that is just an add-on on top of the Sega Genesis, and boy did some games have some poor limitations, either by sound, gameplay, graphics, levels, or all of the above. And there are some games that require both devices which made the Sega Genesis, a once proud console in its own rights, a deprived Digimon Evolution. What made things worse was that Sega had announced a new console on the horizon, dubbed Project Neptune which would later become the Sega Saturn, so all these add-ons were for nothing in the grand scheme of things, being around for as long as 2 years.

3.) Sega Saturn in the US​

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Sega Saturn was a console that could have kept Sega going in a newly evolved console war that included Sony PlayStation and an impending new Nintendo Console. It managed to port some of Sega’s best arcade games and was considered the better console for fighting games and other multiple port games for how powerful the console is. However, things took a dire turn just right off the gate with the Sega Saturn. For starters, there were no Sonic games on the initial release of the Sega Saturn making fans wait a full year for a Sonic game to be released. Instead, games such as Panzer Dragoon, Virtua Fighters, and arcade games were released on the initial start but none that really caught audiences attention. Sega would release Nights a year later as their next major title for the Sega Saturn, and although Nights was a good game, it wasn’t a Sonic game that fans have been anticipating for. Also, SOJ (Sega of Japan) didn’t give SOA (Sega of America) enough resources to help promote Nights, stating that it was up to SOA to promote the games that were brought to them while SOJ created them. Speaking of SOJ, their involvement on deciding the pricing and when the console is release prominently hurt the console performance more and handed Sony the keys to decimating Sega in its debut at the first E3 convention. Sega Saturn’s initial price tag at $399 and released one month early in May with little to no promotion at all spelt doom before the race could even begin, prompting confusion over Sega’s decision to release one of their most anticipated consoles without knowledge to the public. Their reason was to get a head start of Sony’s upcoming console, the PlayStation, in hopes of having some revenue. Sony immediately obliterated the Saturn during Sony’s E3 presentation, promising to have high quality performance, better graphics, and top of the line 1st and 3rd party games, and above all else a lower price tag of $299. The Saturn could not recover from this, and although the Saturn did have a surge thanks to a new mascot for Japan, it wasn’t the same for the US and plans were soon scrapped for the impending release of the Sega Dreamcast. The Saturn wasn’t really a bad console at all and did have interesting games, but because of how poorly managed Sega did with the Saturn in other parts of the country not named Japan, it’s easy to see how many would have forgotten the Saturn around the time of its lifespan when you had Sony PlayStation and the Nintendo 64 around popping out more fun, entertaining, and dare I say better promoted games than what Sega did.

2.) The Mistreatment of Sonic​

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In 1991, Sega had their golden goose, their biggest character that would become the face of the company, the one that would rival Nintendo’s Mario and challenge the mega uber company for supremacy in the gaming industry, Sonic The Hedgehog. Sonic immediately took the world by storm, easily becoming an instant icon, and highly recognizable by anyone who even didn’t know about video games. There were toys made of him, apparel and footwear, and three different cartoon series. Sega could do no wrong with the blue bomber. For over 10 years, Sonic was the center of the attention of the Sega Universe, releasing about 4 games on the Sega Genesis, a couple of interesting gems on the Sega Saturn days, and its triumphant entrance into the 3D realm during the Sega Dreamcast era. Even if you take into account the Sonic games in other consoles during the 7th generation (PS2, GameCube, Xbox) and handhelds, Sonic was properly taken care of until the release of Sonic ‘06 that has led to some cracks with the Sonic franchise’s reputation. The team struggled to recapture the glory Sonic once had in the 90’s with mediocre games such as Sonic Unleashed and Sonic and the Black Knight.

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Although Sonic was still popular with nostalgic fans, it wasn’t until the Sonic Boom series that led to Sonic’s disastrous downfall, where Sega took liberty to reimagine Sonic and the cast to offer up stereotypical personality and design. Now I’m not saying that the series was that bad, but rather one game has helped shatter the respect from Sonic fans and gamers everywhere and that is Sonic Boom: Rise of the Lyric. A bugging, technically difficult, uninspiring game that has been universally trashed by nearly all reviewers and fans of the series. It became so bad, many have forgotten that Sonic was the mascot of the company and has seen Hatsune Miku as the mascot instead. It took the team nearly 10 years to finally have a strong release of games such as Team Sonic Racing, Sonic Origins, and their latest release Sonic Frontiers that helped revitalize their trust in the Sonic franchise, as well as a trio of big feature films of the same name to keep the spirit of Sonic alive. Yet it is a sad run that over a decade, a company would treat their best character, the one that helps build the company, into a cash cow rather than keeping the love of the series just like they did in the past.

1.) US vs Japan​

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It baffles me that two different regions would create an unnecessary Civil War, when the whole premise of a gaming company should be simple: collaborate with one another, make outstanding games, market outstanding games, turn it to profit. Rinse and Repeat. Yet here we are about 25 years later of what could have been. Sega of America was prominently created to help push games made from Sega of Japan to the American audience with little to no success given the time and era they were in. It wasn’t until a shift in management with Sega of America that things started to change. SOA made efforts to help change Sega and push them to the top of gaming companies in the world while SOJ put their efforts to take full control of the decisions and game making and ignored SOA ideas and plans. The influx of ego between both companies caused a needless civil war among the company themselves, and despite Sega’s success in the 90’s, would ultimately spell its doom by the time the fifth generation of gaming consoles would be released. SOA change in hierarchy, understanding of the American audience, and ambitious drive to prove to be better than Nintendo helped elevated Sega as a recognizable gaming industry we know today, while SOJ innovation of creating games, such as Sonic series, Virtual Fighters, Phantasy Star Series, and few others created nostalgic moments were the high points of Sega being seen as equal to Nintendo or even better. However, the lack of SOA looking into the future a relying more on the Genesis and SOJ forcing a change in management of SOA and giving little resources to help with future consoles became the nail in the coffin of the Console Wars between Sega and Nintendo which, oddly enough, have Sony putting Sega out of business of making consoles and relegating to porting games on different consoles as well.
 
Sega of Japan and America was allways at odds not due to just different cultures but xenophobia. Insane amounts of xenophobia to the point it isnt even funny that it harmed them in the long run.
Well Xenophobia isn't new during that time. If I recall, people were upset that Nintendo purchase stock in a baseball team, the Seattle Mariners, as there is the assumption that the Japanese are now attempting to take over America. In Nintendo's case, it was to keep the team from moving and basically made them highly popular with the players they gotten, venue, and other amenities. I feel the major clause was not just due to Xenophobia but rather the power struggle between the two. If I recall Michael Katz did ask Tom Kalinske if the higher ups of Sega wouldn't replace him just like what they are doing to him.
 
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I had no idea about the Tonka thing until now. Interesting.
Yes. So when Nintendo introduce the Nintendo Entertain System, there were a couple of strategies they have taken. First off, marketing off as a new video game console was too risky because of the video game crash of 1982-83, and retailers would not want another gaming console sitting on their shelves much like the Atari's and the Commadore's. So instead of providing a new video game console, they instead sold the NES as a "toy" to fool everyone in the US. Second, and one that could be corrected btw plus it was the 80's and 90's, it solely focus on the boy/male demographic although there could be reports that girls/female has played these games as well. Gonna need to look into this one carefully. But lastly, Nintendo had help with Worlds of Wonder, a toy company. With Worlds of Wonders assistant, Nintendo manage to become the number one "toy" gaming console the US wanted.

So to match the success, Sega partnered up with Tonka which is like Monkey See, Monkey Do, except it doesn't necessarily produce the financial goal similar to Nintendo. It was a disaster and hopefully a lesson learn. This was by the way before a shift in management and before the Sega Genesis, cause Sega figured if they can't beat Nintendo by sales, they would beat them by graphics and bits.
 
The Sega Channel I feel like was one of those too early to market ideas-ish, but stuff like that has to happen. I learned there was an Atari download system that's insane. Halt and Catch Fire mentioned ideas about that for PCs. So I feel like haha I knew of the Sega Channel then in my current life, I just knew better to ask or look for it or cared as a teen in the 90s. There was a lot of things to do not in front of a screen, The X-band was also such a wild mind trip for the console audience then too.

Otherwise. Eh as a honestly non partisan person as part of the war (I knew a friend who got all the Nintendo good stuff we'd trade consoles and thoughts). Also I didn't know what increasing rent meant back then etc. Sega really did screw up because while in NA it was killin' it so to speak when the 32X and just the Saturn didn't hit right. Then the Playstation came out. Well.......it was over.
 
The Sega Channel I feel like was one of those too early to market ideas-ish, but stuff like that has to happen. I learned there was an Atari download system that's insane. Halt and Catch Fire mentioned ideas about that for PCs. So I feel like haha I knew of the Sega Channel then in my current life, I just knew better to ask or look for it or cared as a teen in the 90s. There was a lot of things to do not in front of a screen, The X-band was also such a wild mind trip for the console audience then too.

Otherwise. Eh as a honestly non partisan person as part of the war (I knew a friend who got all the Nintendo good stuff we'd trade consoles and thoughts). Also I didn't know what increasing rent meant back then etc. Sega really did screw up because while in NA it was killin' it so to speak when the 32X and just the Saturn didn't hit right. Then the Playstation came out. Well.......it was over.
Atari download system. Now that is interesting. Part of Sega's downfall was due to SOA, or actually Tom Kalinske in most manner, feeling that the Sega Genesis could still compete. The truth is, as time goes on, newer technology and devices arise, new limits are hit, and thus needing a new console or equipment is necessary. The Saturn was the right direction and I do need to look into this further cause most of the stuff I have learn from were from Console Wars and some YouTube videos. But nontheless, Saturn was the right console but at the wrong time. It didn't help that Sega handed Sony the advantage with mismanaging the launch date and titles, but there has been reports in the past about Sega mismanagement on Sonic The Hedgehog 2 despite the game being released to critical acclaim by fans, business, and critics.

Sony had
 
I like to also add that SOJ actually blundered on both the Master System (SG-1000) and Genesis (Mega Drive) in Japan. You see while the Master System was gaining some momentum in Europe and the US. Sega Japan released the Mega Drive just a mere two weeks after the Master System Ys I port was released. Afterwards, they stop supporting it cold turkey right when things would have look good and left Hudson and Nintendo to steal their lunch money.
 
considering rayearth was meant to be sega's pokemon, aka giant multi media franchise, you clearly don't know what you're talking about. sega fans have always been big anime fans. heck look at all the anime tie-in games that came out for sega consoles. all the visual novels and more risque anime games moved to sega consoles too after pc98 came to an end.
the fact that you consider hatsune miku, the second most beloved sega character, becoming the new mascot to be a far fetched and out of touch idea shows that you are a new sega fan.
but yes sega of america was always retarded for trying to not work with sega of japan, you got that right.
one thing you forgot to mention is that sega had a hostile take over by the gambling company sammy which resulted in the clear quality drop in their games immediately that was never recovered.
even games not made by sega's A-team and instead made by their tertiary teams were more fun than what came after. I can point to big photo adventure and total warrior, games just published by sega, as examples of games right before the merger that while small, were more fun than major sonic games after the merger.

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considering rayearth was meant to be sega's pokemon, aka giant multi media franchise, you clearly don't know what you're talking about. sega fans have always been big anime fans. heck look at all the anime tie-in games that came out for sega consoles. all the visual novels and more risque anime games moved to sega consoles too after pc98 came to an end.
the fact that you consider hatsune miku, the second most beloved sega character, becoming the new mascot to be a far fetched and out of touch idea shows that you are a new sega fan.
but yes sega of america was always retarded for trying to not work with sega of japan, you got that right.
one thing you forgot to mention is that sega had a hostile take over by the gambling company sammy which resulted in the clear quality drop in their games immediately that was never recovered.
even games not made by sega's A-team and instead made by their tertiary teams were more fun than what came after. I can point to big photo adventure and total warrior, games just published by sega, as examples of games right before the merger that while small, were more fun than major sonic games after the merger.

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Well for starters, the "anime games" I stated was for Sega CD and 32X. Rayearth was released during the dying days of the Sega Saturn in the US. Yes it was released in Japan by the end of 1995, but much like I said before, Sony PlayStation was already $100 cheaper than the Sega Saturn. Many people would much rather go with an affordable console rather than a high priced console, unless said console has something to offer to the audiences (i.e. SNES released Super Mario World despite the console being $50 more than the Sega Genesis.) Sega Saturn didn't really had that at the start, except for Panzer Dragoon and Virtua Fighter. Now I could have missed the mark about the connection between anime fans and Sega fans, the Sega CD did provided anime games, however, are the fans we talking about in the US, Japan, or both? Record of Lodoss War was a Sega CD game but only released in Japan, not the US. Ranma ½ was another popular anime that was Japanese only, not the US. I know anime was definitely popular during the 90's thanks to films like Ghost in the Shell and Akira as well as the localization of popular shows like Dragon Ball Z, Sailor Moon, Gundam, Pokémon, and Yu-Gi-oh, but unless someone is willing to spend extra bucks to get a Sega Saturn Japanese regional console or a device to read Japanese disc base, most would rather stick to what is affordable.

About Hatsune Miku being considered as the new mascot is still baffling to me. It is as if Nintendo would much rather go with SpongeBob from Nickelodeon or Taylor Swift as their mascot rather than the one character that help them build their legacy, Mario. When the fans see the logo Sega, majority would think of one character, Sonic. Yes, Sega does have other characters as well, Kiryu from Yakuza, Beat from Jet Set Radio, Akira from Virtua Fighters, maybe a rotation of Persona characters even though it came from Atlas. You could use those characters as mascots cause these games came from a studios that started with Sega. While Hatsune Miku have games from Sega, there are couple things to recall. For starters she is from Crypton Future Media and the two collaborated to have games released, meaning she's really not developed by Sega at all. You can have two companies or projects collaborate with one another, heck have Miku wear a Sonic hat would be adorable, but you can't take a character from another studio and call it your mascot unless there's a major deal off of it. Second, Sonic is just too much of a well known character to replace. It doesn't matter how new or old fans are, you just can't replace mascots and expect everyone to be alright with it.

Sega of America was not retarded by the way by not working with Sega of Japan. In fact, there was a clash of ideals between the two. SOA did prove they can compete with Nintendo, while SOJ try to steer clear of competition despite trying to follow suit with the whole Tonka ordeal, and figure they were the creators of the gaming industry while SOA mission is to market the games instead. The major flaw between the two were that they clash one another on how things needed to be done. If there's one thing I will say is that both ends did have mistakes, SOA or, mostly Tom, felt the Genesis can carry on to compete against the PS1 while SOJ made the decision to release the Saturn before E3 which handed Sony the key to victory. Had things been different between the two, maybe we could be seeing a third or fourth console edition of the Dreamcast by Sega, but for all it's worth two sides continue to cause turmoil amongst each other.

Lastly, the Sega Sammy merger was something I definitely did not notice. I knew Sega did develop and publish games for other consoles after 2001 when they stopped making consoles. As far as quality would go, there is a mix opinion about it. Yakuza franchise began in 2005 and is still popular to this date. Valkyria Chronicles had games span for over 10 years. Bayonetta was an interesting game and brought in a popular character as well. I can understand that for the most part, Sonic games were dipping in quality, but for their other games they develop and published, they were keeping Sega a float until news broke out about Sega's financial woes.
 
really good read, Thanks! I never know that miku originally pointed as the mascot. SEGA had been accompanied me along with my very elementary scholl. with my friends, DBZ & yuyuhakusho after scholl he he ....
 
Bonus: The delistment of Sega IPs on steam like the Sega Mega Drive/Genesis Classics and Yakuza Kiwami.
Honourable on-going modern mention:
When fans and journalists asked specifically about Generative AI in the upcoming Crazy Taxi: World Tour, Sega hasn't completely been transparent on AI use.
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really good read, Thanks! I never know that miku originally pointed as the mascot. SEGA had been accompanied me along with my very elementary scholl. with my friends, DBZ & yuyuhakusho after scholl he he ....
I think miku being a main sega mascot is the least worst thing imo. I mean she is really friggin cute tho and I love the meme culture that surrounds her all across the internet. But yeah I was surprised too that they tried to turn her into an official main sega mascot
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(This is a romhack btw)
 
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if miku became the mascot i wonder if sega would have pushed for her in smash. steve would have had a worthy rival
 
Apparently there was plans for Sonic Adventure remakes in 2015 but that got canceled because of Sega's idiocy
 
Apparently there was plans for Sonic Adventure remakes in 2015 but that got canceled because of Sega's idiocy
Interesting. I believe that time I was embedded in pro wrestling training and my love of gaming dropped due to PS4 and XboxOne Flop
 
Speaking of Sega fuck ups, this one is more of an recent fuck up from current time that is the release of Sonic Colors Ultimate and Sonic Origins

There's an enitre compilation of glitches from Sonic Origins and the Nintendo Switch version of Sonic Colors Ultimate will just give you seizures
 

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