Ten things Nintendo would like you to forget

Nintendo was founded in 1889, producing and selling Hanafuda cards to the masses as an alternative to American playing cards which was banned in Japan. After over 135 years of business nearly destroyed by wars, collaboration with Disney, ventures with toys and arcade cabinets, and one after major victory in a court case, Nintendo would make their mark in the video game industry with the release of the Nintendo Entertainment System here in America and help bring back the love a gaming after a year of economic depression and stigma due to the Video Game Crash of 1983. Since then Nintendo is easily noticeable and seen as one of the best gaming industries with little to no faults at all, which is why they would like you to forget some of the issues they have had along the way to get here. These are the Top 10 Things Nintendo would like you to forget.

10. Nintendo Wii U Performance

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With the latest release of the Switch 2, Nintendo has offered up a lot of promises that surely will be kept to their audiences. That is after all their motif, as with every newer generation console release, Nintendo usually knocks it out of the park, selling at least 20 million to keep up with rival companies like Sony and Microsoft. That is until the Nintendo Wii U, which not only fell short of expectations, both in the eyes of fans and critics, but in terms of sales as well, selling about 13.5 million, one of the worst consoles Nintendo has ever put out. Despite the fact that Nintendo did have such great games like Smash Bros Ultimate, Mario Kart, the debut of Splatoon, and Bayonetta 2, the latter of which is a Wii U exclusive title, it didn’t help that very few 3rd party games were compatible for the Wii U and that some games, you use the screen on the controller to navigate which irritates some players. It was taken off the shelves 5 years after its debut but it felt very unnoticeable, given how PS4 and Xbox X series dominated the console marketing and the rise of mobile app games.

9. Once ran a love hotel business

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Nintendo, by many, have been viewed as a gaming company, and Nintendo has rolled with the figment for over 40 years, even showing a history to how they first started with a card game called Hanafuda. How one business decision helped change the trajectory of Nintendo and the gambling risk of creating a hardware console and gaming products as well as a well known lawsuit against Universal Studios would bloom into becoming one of the most well known gaming companies in the world. But what they would like to omit at times was the other business adventures that Nintendo took aside from being known for a video game company. Among those adventures was having a Taxi Service in Japan, an instant rice company, but chief among those business practices was actually owning a love hotel business aka a place where you can have intercourse with your partner. It’s heavily odd that Nintendo would go as far as being a part of the adult entertainment business given the family friendly notion Nintendo has today. All were failures, all were swept under the rug, so really, Nintendo would like you to take some time to wipe your memories away and remember the good times with Mario, Link, and Pikachu, but seriously, after mentioning this, you wouldn’t now would you?

8. Having a stranglehold of the market in the 80’s - 90’s

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Today we live in a free society, for the most part, in terms of gaming. Sure there are tales of stress and unfair policies on certain markets in gaming, but in today's generation, almost anybody can make a game and even make for profit so long they follow the proper procedures in developing a game and marketing it. That’s why we have sites such as Itch_io, Steam, and Kickstarter to help showcase indie game developers today in hopes of being a part of a larger scale of gaming or showcase their talent to be a part of a company today. That wasn’t the case in the late 80’s and the early 90’s, as Nintendo seemingly had a strangle hold of the gaming market following the success of the Nintendo Entertainment System. Nintendo strict guidelines for third party companies to follow, which includes but not limited to buying cartridges and chips through Nintendo’s factory, only releasing a limited amount of games per publisher, and must pass a rigorous checklist for approval in order to be released on the NES. As you might have guessed it, developers and publishers call BS on Nintendo antics, but Nintendo state it was a way to avoid another video game crash and to ensure that the quality is under control over the quantity, despite Nintendo having full fledged on what is and what isn’t allowed. It wasn’t until the release of the Sega Genesis that Nintendo would ease up on their policies but had the Sega not been as aggressive as it was in the early 90’s, Nintendo would supposedly continue with their policies.

7. E3 Performance

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What is it about E3 that can cause such memorable moments in such a negative way? Sony has done it with their PS3 presentation. Microsoft would do the same years later with the Xbox One. Yet Nintendo has mostly stayed consistent, especially with Reggie on their side, except for these two terrible moments. In 2010, Nintendo presented motion controls for the latest Legend of Zelda game, Skyward Sword, which was good on paper and executed terribly in practice, especially during the E3 presentation when Shigeru Miyamoto couldn’t even salvage the game’s demo while playing it. Buggy controls and poor responses pretty much opted fans to return to original controlling, but hey, at least it’s a minor misstep towards a game development, not this one. In 2008, they presented Wii Music! A game that allows players to play instruments with their Wii Motes and boy was it very very cringe. Seeing it live on stay was horrendous, but watching a live performance of developers botching their way through the Super Mario Bros. theme was painful to watch. Surprisingly it received mixed reviews so there was something in it, but not this I assume.

6. The Micro Game Boy Commercial

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Nintendo prides itself on being family first. Although they cater their games to everyone, especially when the ESRB rating system helps Nintendo bring in more Mature games, most of their games focus on family entertainment no matter which console it is. Even their commercials do show that…for the most part. Aside from the Pokémon Commercial and Yoshi’s Island commercial, their commercial of the Micro Game Boy which depicted a mouse going through a maze to get the Micro Game Boy, only the hump it loads over the Game Boy Micro. This displays how bad their motto is of family friendly entertainment. There are plenty of bad Nintendo ads but this made it to our screens and internet folks. And it’s a mouse doing love making...with a handheld console. A handheld console you once held in your hands. Disgusting.

5. Their other terrible ads!

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So the mouse commercial was a misstep, describing that Nintendo's newest handheld console can be so addictive that you want to whip it out and stick it up the handheld device till you are satisfied! But lo and behold, there is more terrible advertising that Nintendo has done. Including the terrible “You can’t beat us” commercial of terrifying 3D model characters in distorted voices. But it goes far and beyond bizarre and bad when Nintendo try to advertise on gaming magazines such as the colored tones sticking out of someone’s skin, calling Earthbound the most stinkiest game in their advertisement, and telling gamers to “Be One” with a large photo of a Hot Dog while displaying game images under it. “Be One?” Be a…Hot Dog? And the Mental Health Institute with Wario Ware asking “Who are you?” But hey, Nintendo do like to get raunchy with their advertisement of the Game Boy Pocket of someone gaming while ignoring a woman tied to the bed in lingerie, or having a ferret going for someone's dick. Nintendo, why do you have to be so weird?

4. Letting go some of the biggest third party characters and companies

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It has happened to anyone, as many third party publishers and developers would have iconic characters in their companies, with the likes of Ryu in Street Fighter, Lara Croft in Core Dynamics now Square Enix, or a Moogle in Final Fantasy. However, this is a major consistency with Nintendo as they are not only able to have licensing rights to publish some third party games, but would easily lose them to competitors over the years. Games like Final Fantasy and Metal Gear were Nintendo exclusive until Sony picked them up due to the limitation the N64 had compared to the PS1 and didn’t have a major fighting game in their arsenal aside from Mortal Kombat so they had to create Smash Bros instead. Banjo Kazooie, Conker, and Perfect Dark were among the top best games Nintendo had at that time but would eventually be bought out by Microsoft when they acquired Rare. Although Nintendo still had their iconic characters, like Mario, Link, and Pikachu, it feels very troubling that at one point Nintendo was the must have console to play some of the best series any companies have and suddenly wipe away in an instant.

3. The Nintendo Switch underperformance on certain games

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The Nintendo Switch was not a bad console at all. The idea of taking a video game console with you wherever you go was their goal, and you could argue Nintendo was trying to do that with the Nintendo Wii U. Being able to enjoy gaming on a portable device and even having extra controllers was a great choice and we the fans bought in on what Nintendo had to offer. However, there were some missteps that sadly hurt the Switch’s reputation. Reports of Joy-con’s performance really caused tension as controllers would automatically move without player’s participation and prices for replacing new joy-cons is absurd. Even better quality joy-cons would get struck by Nintendo’s lawsuit department because Nintendo felt it’s capitalizing on their product rather than allowing others to provide something that can help the experience. The biggest coupe de gras was the Switch console itself as a lack of outlet means that you need the charging port with you at all times if you need to recharge the Switch and poor graphics and memory makes various third party games feel like they belong in the Fifth or Sixth Generation of Consoles rather than modern. Nintendo has promised a lot with their latest Switch 2 console but only time would tell if it can keep up with the demands today.

2. Lawsuit on Content Creators

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Why can’t Nintendo allow fans to create videos of their games or content? It’s somewhat free, you don’t necessarily need them to be under contract, and in a way could make those want to buy the game as well with just a few minutes of gameplay content. Well Nintendo has a habit of going against those who they deemed a hinder to their products, with their lawsuit against Blockbuster for renting out games instead of selling them, third party companies for creating functional controls that’s not under their brand, and in this case Content Creators for creating videos using the likeness of Nintendo games or characters without their consent. The reason for said lawsuits center around the fear that if people would watch platforms like YouTube or Twitch that people would not be buying games at all and instead can watch it for free instead which is mind bobbling given how ridiculous it is that content creators were supposed to encourage gamers to go out and play the game instead.

1. Inadvertently created the Sony PlayStation

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In the 80’s, Nintendo slowly became a prominent name in the electronic business thanks to the success of the Nintendo Entertainment System. They have been placed on a high pedestal like Sony. So when reports came in that Nintendo is looking to collaborate with Sony in creating a new gaming console, one that would hold the quality, entertainment, and strength that both Nintendo and Sony possess, the hype was on an all time high. The thought of Nintendo producing games with Sony’s technology was massive, especially when considering that discs were slowly becoming a big deal into the mid 90’s. Well unfortunately Nintendo has gotten cold feet and backed out of the deal. Reports suggest that Nintendo didn’t want to negotiate with Sony in terms of management and quality assurance, as well as financial issues, and instead decided to go with Samsung instead during a Consumer's Electronic Show event, which shocked the world and Sony in a wrong way. Sega made an effort to swoop in for the deal but nothing came of it between Sega and Sony, and it seemed that the mega console that many were anticipating would no longer exist. Instead of backing out of the gaming industry, Ken Kutaragi pushed forward with his project and managed to convince the executives at Sony to help create their own video game console with no restrictions from other companies and thus the Sony PlayStation was born. It took over as the best gaming console in the world over Nintendo and Sega, and sold 100,000 units on launch. If only Nintendo didn’t back out of the deal, we wouldn’t have Sony as the third major gaming company today. If only…
 
Man sometimes if I read article and post like this, I feel bad about Nintendo. Unlike their rivals Sony and Microsoft, which are already big company even without involved in video game industries, Nintendo is just simply a company who taking profits creating and selling solely on video game industries. To think like that, to me their "greediness" may seems fair as they try to take profit literally from everything they own since they don't have anything else.

And back on that failed WiiU era I thought they were totally done since everybody shifted to ps4, xbox or simply pc, and also I remember the rise of early mobile gaming who replacing handheld game like 3DS or Vita with smartphone. Back to an era when everyone playing skyrim and get exicted about new upcoming GTA V (at least around me), and nobody seems to care about them, and I thought WiiU of Nintendo becoming like Dreamcast of Sega (as a Genesis fans this still makes me sad that they no longer involved in console war).

But glad they fought well, I'm not even nintendo fans but i'm truly happy to see them still around and survive to this very day. I don't even have regular switch, but I'm grateful to have a switch lite and still could play their new zelda and pokemon game on the go.
Thanks. I will say this, Nintendo is actually pretty vital in the gaming industry. So it's great that Nintendo is still around and didn't faulter. Microsoft didn't wanted to make a gaming console at first and it took a deep persuasion by Ken for Sony to be involve in video games with their own consoles. You can argue Sega was there, but due to the civil war, BTW more of these top tens are coming along the way folks [quick self promotion], that it would eventually lead to Sega falling apart.

I maintain this opinion that if Nintendo shuts down, gaming may never be the same and in some strange cases may never continue, or so in the west probably. Because of the video game crash of 1983, video games was more of a taboo rather than a source of business and entertainment. I could be wrong indeed because the landscape has changed over 50+ years and how easily accessible gaming can be. But I would say to think about the major companies and how it would be or feel if they shut down. Pretty sucky wouldn't it?
 
Thanks. I will say this, Nintendo is actually pretty vital in the gaming industry. So it's great that Nintendo is still around and didn't faulter. Microsoft didn't wanted to make a gaming console at first and it took a deep persuasion by Ken for Sony to be involve in video games with their own consoles. You can argue Sega was there, but due to the civil war, BTW more of these top tens are coming along the way folks [quick self promotion], that it would eventually lead to Sega falling apart.

I maintain this opinion that if Nintendo shuts down, gaming may never be the same and in some strange cases may never continue, or so in the west probably. Because of the video game crash of 1983, video games was more of a taboo rather than a source of business and entertainment. I could be wrong indeed because the landscape has changed over 50+ years and how easily accessible gaming can be. But I would say to think about the major companies and how it would be or feel if they shut down. Pretty sucky wouldn't it?

Hmmm, yeah if Nintendo stopped existing all of a sudden it would mean that kids stopped buying games. Which would mean that video games and consoles stopped being cool and would become a smaller more PC oriented market. Not necessarily a bad thing from my perspective, but kids would lose out on growing up with gaming experiences.
 
Hmmm, yeah if Nintendo stopped existing all of a sudden it would mean that kids stopped buying games. Which would mean that video games and consoles stopped being cool and would become a smaller more PC oriented market. Not necessarily a bad thing from my perspective, but kids would lose out on growing up with gaming experiences.
Well, it wouldn't be just kids who are interested in games but consumers in general. The trick was back then is that it isn't a game it was a toy to parents. However, the idea of a console-less oriented world could be impactful. If anything there are plenty of what-if's to go through that could offer up theories or suggestions as to what might happen if a company failed or suddenly shut down and there's really motivation to thrive in the gaming industry.
 
I still sort-of-kind-of (just a little bit) like the Wii U. Call me crazy
Realy love your profile picture. Love Plus is a great game


3. The Nintendo Switch underperformance on certain games

Personally, I agree with this one wholeheartedly. People will say "but its on the go" and yet pay full price for these awful ports. I just can't believe they would develop a port on the Switch and sell it at the same price as other versions with worst graphic fidelity/
 
Realy love your profile picture. Love Plus is a great game



Personally, I agree with this one wholeheartedly. People will say "but its on the go" and yet pay full price for these awful ports. I just can't believe they would develop a port on the Switch and sell it at the same price as other versions with worst graphic fidelity/
So I will say this. I don't think it's just a switch problem, but rather a gaming issue indeed. Back in the 90's, we wanted an arcade port to consoles of our favorite games but the flaw is that home consoles cannot always support what arcades offer, in terms of programming, graphics, audio, etc. So they compromise the best they can. Take the first Mortal Kombat on SNES. It's not the blood that's the issue but rather the gameplay itself. It's slow, sluggish, and certain moves gets canceled if the opponent lands their move first.

Another example is the Marvel fighting games on PS1, which I'll use Marvel vs Capcom as an example. PS1 cannot do a 2 v 2 in the main gameplay so instead they do 1 v 1 with your partner as a secondary assist and have a crossover mode where you and your opponent select a character and would receive the character the opposing side selected.

Why I would put the Switch as number 3 had to deal with the thought that we finally had a Nintendo console, one that would offer up third party games that we've been craving for. Games like Street Fighter, Red Dead Redemption, Elder Scrolls, etc. However, because of the advancements in terms of technology and parts for graphics and visual effects, the Switch sadly underperform and pretty much focus mostly on first party rather than compromising for third party. If the Switch 2 done a great job that, please let me know. Because while many would state that graphics don't make the game, there is something to counter that argument which I do have to do a deep dive at some point about the importance of visual effects and graphics.
 
So I will say this. I don't think it's just a switch problem, but rather a gaming issue indeed. Back in the 90's, we wanted an arcade port to consoles of our favorite games but the flaw is that home consoles cannot always support what arcades offer, in terms of programming, graphics, audio, etc. So they compromise the best they can. Take the first Mortal Kombat on SNES. It's not the blood that's the issue but rather the gameplay itself. It's slow, sluggish, and certain moves gets canceled if the opponent lands their move first.

Another example is the Marvel fighting games on PS1, which I'll use Marvel vs Capcom as an example. PS1 cannot do a 2 v 2 in the main gameplay so instead they do 1 v 1 with your partner as a secondary assist and have a crossover mode where you and your opponent select a character and would receive the character the opposing side selected.

Why I would put the Switch as number 3 had to deal with the thought that we finally had a Nintendo console, one that would offer up third party games that we've been craving for. Games like Street Fighter, Red Dead Redemption, Elder Scrolls, etc. However, because of the advancements in terms of technology and parts for graphics and visual effects, the Switch sadly underperform and pretty much focus mostly on first party rather than compromising for third party. If the Switch 2 done a great job that, please let me know. Because while many would state that graphics don't make the game, there is something to counter that argument which I do have to do a deep dive at some point about the importance of visual effects and graphics.
This is the only thing that I totally disaggree, and I had a point. I usually not bat an eye if somebody came up with this topics compared to other issues that Switch have (like joycon drift, yeah it sucks). But for performance issues I mean come on, how could people just expect that "little tablet with controller attached" could deliver triple A games flawlessy as the regular big console like ps4 or xbox did.

Recent example I remember was when MK1 launched on switch couple years ago, and people compared that the graphics is not good as the other console. Well yeah no sh-t, the ports of the switch sure would be less in quality due it limitation. And like it was mentioned here, this kind of thing been happening for over years that the ports to lower spec console or handheld will be watered down in some way or another. Some of the ports are decent , but most of them are awful. When I was stupid kid (sadly now still is, but not a kid anymore), I bought NFS Underground for GBA and expecting it to be as amazing as I played on my PS2, only to have dissapointment later. I learned my lesson hard on that day.

"But the game is the same price as the regular console, how come I could get less", and my suggestion to that is just don't buy it, totally skip it or buy on other console version instead if you really wanna play it to get better experience (just like the way i did). We are in the era that could easily look for the video or reviews online, and could determine which one is good or not. Why waste $50+ on a games that you know would be bad. Back in the day if I could lookup information as easily as today, I wouldn't waste my $40 saving for that copy of NFSU on GBA.
 
This is the only thing that I totally disaggree, and I had a point. I usually not bat an eye if somebody came up with this topics compared to other issues that Switch have (like joycon drift, yeah it sucks). But for performance issues I mean come on, how could people just expect that "little tablet with controller attached" could deliver triple A games flawlessy as the regular big console like ps4 or xbox did.

Recent example I remember was when MK1 launched on switch couple years ago, and people compared that the graphics is not good as the other console. Well yeah no sh-t, the ports of the switch sure would be less in quality due it limitation. And like it was mentioned here, this kind of thing been happening for over years that the ports to lower spec console or handheld will be watered down in some way or another. Some of the ports are decent , but most of them are awful. When I was stupid kid (sadly now still is, but not a kid anymore), I bought NFS Underground for GBA and expecting it to be as amazing as I played on my PS2, only to have dissapointment later. I learned my lesson hard on that day.

"But the game is the same price as the regular console, how come I could get less", and my suggestion to that is just don't buy it, totally skip it or buy on other console version instead if you really wanna play it to get better experience (just like the way i did). We are in the era that could easily look for the video or reviews online, and could determine which one is good or not. Why waste $50+ on a games that you know would be bad. Back in the day if I could lookup information as easily as today, I wouldn't waste my $40 saving for that copy of NFSU on GBA.
So let's break this down into two factors. The first is that again it's due to the advancements we have with our modern technology that Nintendo has yet to catch up with(again if you have a Switch 2, feel free to express your experience and if Nintendo kept their promise). You stated limitations which is true, but Nintendo do have the possibility to match up with other consoles and units. However, when you have a company like Nintendo, the first major priority is of course your first party games. Super Mario, Legend of Zelda, Pokémon, etc. You'll want to make sure that your console can handle the games that made a big game for your company over third party games.

But much as I have stated before, that Nintendo isn't really the only one at fault here as there have been evidence of our console games having poor ports that does not offer gamers the full fledge experience, either via graphics or gameplay experience. I have listed this as number three because graphics and visual effects do matter because they are offer us a feedback of what we are experiencing. My experiences with AEW Fight Forever and Monster Jam Showdown do make me wish that the Switch would have done better. Although I did have fun with these two selected games and they can be on the go, it didn't visually feel like the games I would enjoy if I were to pop it on a PC or other consoles. It would give me the feeling that the game is blocky, stiff, and at times missing pieces and body parts that would make me burst out in laughter. Nintendo is doing their oath to keep up with modern technology with heavy hitting names such as Final Fantasy 7 Remake and Street Fighter 6.

The second I like to bring up is the comparison between home console and handheld consoles. I did have a comparison between arcade and home consoles earlier, thou the one thing I should point out is this, "How can you fit something that has so much data, graphics, sound, and gameplay into a smaller device?" Home consoles could play arcade games but have to make certain changes in order to compensate the limitations the console has compare to the arcade port. Still, you can count on a number of games that was ported from the arcades that done enough to give a great experience without having to spend quarters. Now from Home Consoles to Handheld Consoles are entirely different. You know have to compress home console games from the fifth generation and so on into handheld devices and still deliver a fun experience.

Handheld devices are not the same as Home Consoles, they have different parts than home consoles, so of course the majority are not going to look similar to the home console. So comparing a game like Need For Speed Underground or others like Mortal Kombat Deadly Alliance, Serious Sam, or Max Payne to name a few could be unfair because they are a major difference between a game on a home console and a game that you can take with you on a pocket device. However, can the game offer up the same experience or is there something they can improve on? Could they be close to their console counterpart with their visual effects and graphics? I say some of these games actually done a great job despite their limitations. They can still be fun and developers have done certain changes to stay as close as their home console counterpart.

The Switch however isn't a handheld console. It was sold as a home console on the go, something different to the PS4 and Xbox One (whoever told me about my typo earlier, thanks. Had to remind myself at the time of this response). So playing the games we always wanted on the go was and is still today very exciting. But because of how poor the quality can be with these games, certain third party games are not going to perform well with the Switch which can be noticeable, either due to how far behind Nintendo is with their consoles or the limitations developers have when creating these games and how much changes or sacrifice they have to make in order to reach the release deadline.
 
So let's break this down into two factors. The first is that again it's due to the advancements we have with our modern technology that Nintendo has yet to catch up with(again if you have a Switch 2, feel free to express your experience and if Nintendo kept their promise). You stated limitations which is true, but Nintendo do have the possibility to match up with other consoles and units. However, when you have a company like Nintendo, the first major priority is of course your first party games. Super Mario, Legend of Zelda, Pokémon, etc. You'll want to make sure that your console can handle the games that made a big game for your company over third party games.

But much as I have stated before, that Nintendo isn't really the only one at fault here as there have been evidence of our console games having poor ports that does not offer gamers the full fledge experience, either via graphics or gameplay experience. I have listed this as number three because graphics and visual effects do matter because they are offer us a feedback of what we are experiencing. My experiences with AEW Fight Forever and Monster Jam Showdown do make me wish that the Switch would have done better. Although I did have fun with these two selected games and they can be on the go, it didn't visually feel like the games I would enjoy if I were to pop it on a PC or other consoles. It would give me the feeling that the game is blocky, stiff, and at times missing pieces and body parts that would make me burst out in laughter. Nintendo is doing their oath to keep up with modern technology with heavy hitting names such as Final Fantasy 7 Remake and Street Fighter 6.

The second I like to bring up is the comparison between home console and handheld consoles. I did have a comparison between arcade and home consoles earlier, thou the one thing I should point out is this, "How can you fit something that has so much data, graphics, sound, and gameplay into a smaller device?" Home consoles could play arcade games but have to make certain changes in order to compensate the limitations the console has compare to the arcade port. Still, you can count on a number of games that was ported from the arcades that done enough to give a great experience without having to spend quarters. Now from Home Consoles to Handheld Consoles are entirely different. You know have to compress home console games from the fifth generation and so on into handheld devices and still deliver a fun experience.

Handheld devices are not the same as Home Consoles, they have different parts than home consoles, so of course the majority are not going to look similar to the home console. So comparing a game like Need For Speed Underground or others like Mortal Kombat Deadly Alliance, Serious Sam, or Max Payne to name a few could be unfair because they are a major difference between a game on a home console and a game that you can take with you on a pocket device. However, can the game offer up the same experience or is there something they can improve on? Could they be close to their console counterpart with their visual effects and graphics? I say some of these games actually done a great job despite their limitations. They can still be fun and developers have done certain changes to stay as close as their home console counterpart.

The Switch however isn't a handheld console. It was sold as a home console on the go, something different to the PS4 and Xbox One (whoever told me about my typo earlier, thanks. Had to remind myself at the time of this response). So playing the games we always wanted on the go was and is still today very exciting. But because of how poor the quality can be with these games, certain third party games are not going to perform well with the Switch which can be noticeable, either due to how far behind Nintendo is with their consoles or the limitations developers have when creating these games and how much changes or sacrifice they have to make in order to reach the release deadline.
I actually agree on your opinion before of that comparison of home console and arcade. The point I disagreed earlier was the people complains about the switch underpowered compared to regular home console, even if switch was marketed as home console, people need to realize that it was meant as hybrid portable console as well that's why it will underpowered in some way. It feels I'm trying to defend nintendo but actually not, and as I stated earlier I don't even have regular switch but just switch lite and may will never buy switch 2 (unless if they came up with switch 2 lite, haha).

My views on third party game being lowered down on quality, is actually makes sense because I think the game was never meant to develop on that switch limitation at the first place, unlike their first party game or their other exclusive (if there's any). Compared back in the day devs making games knowing with the limitation of the portable console that they dealing with, and make the best of it. That's why sometimes even if the same game title came out with totally different versions for each system. These day I think the devs just try to crammed what they already made on console to fit the limit that switch have, and marketed as it is the same game with regular console counterparts.

For me personally they are just "nice to have" option, but not as primarily to play to get full experience. My experience on this was on MK11, which I truly enjoyed it on PS4 and never in my mind to buy the switch version until I saw the game discounted for just $10 on eShop. I bought it and yeah it was way worse compared to the way I played it on my PS4. But for $10 bucks that's okay, but if I paid the full price I would be go apesh-t as well. The other game ports that I enjoyed was Remastered Dark Souls, beat it multiple time on my switch lite and it was fun during pandemic era. The Immortal Fenyx Rising is great and fun as well.

And yeah the NFSU port on GBA was my bad comparing console to handheld (that's why i felt stupid back then), but the point that I tried to make was people should know to limit and lower their expectation based on current circumstances of limitation that switch have (or any "portable" console). Glad they came out with switch lite, otherwise I may skipped the switch entirely. This is becoming a nice discussion btw.
 
When was Lara Croft Nintendo exclusive? "Core Dynamics"? Was this written by an AI ?
 
The story of the love hotel is NOT in the Nintendo museum, wasted money
 
When was Lara Croft Nintendo exclusive? "Core Dynamics"? Was this written by an AI ?
that's not what was said at all, they used Lara an example for a playstation exclusive character.
the point was they had FF and Metal gear (in development it was supposed to be on N64) and then lost them to Playstation.
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I remember the advertising for DS being "touching is good" and it was just so bad out of game context.
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insert Dr manhattan meme:
December 4, 2015, I am playing Xenoblade X on the WiiU...
March 20, 2025, I am playing xenoblade X on Switch...
February 19, 2026 I am playing xenoblade X on Switch 2...
 
that's not what was said at all, they used Lara an example for a playstation exclusive character.
the point was they had FF and Metal gear (in development it was supposed to be on N64) and then lost them to Playstation.
Post automatically merged:

I remember the advertising for DS being "touching is good" and it was just so bad out of game context.
Post automatically merged:

insert Dr manhattan meme:
December 4, 2015, I am playing Xenoblade X on the WiiU...
March 20, 2025, I am playing xenoblade X on Switch...
February 19, 2026 I am playing xenoblade X on Switch 2...
While I cannot clarify that FF and Metal Gear was developed for the N64, Final Fantasy was on the NES and the SNES while Metal Gear was for the NES. If the N64 had the same memory and storage capacity as the PS1 or to some extent the Sega Saturn, we could see both series on the N64. Now eventually both series did get a release on the GameCube, a rerelease of Metal Gear and a Final Fantasy spin off game (Not main series title) for the GameCube. Which I think is controversial in it's own rights, sticking with cartridges instead of disc which did hurt the N64.

But the point I do like to make is that when you have a series like these on your previous consoles, it sucks when said series go to rival companies as an exclusive and not continue on with your own brand. I don't think Nintendo has ever had a main series of Metal Gear or Final Fantasy after the fifth gen consoles until the Switch 2 brought in Final Fantasy VII Remake.
 
you forgot their weird patents like them having one on the god damn d-pad for sometime but thankfully it wasnt enforced,yes i am serious.
 
Tbh I would not buy Nintendo console if it's not because Super smash bros, Mario kart, animal crossing and every Zelda series. Dunno why I prefer Sony PlayStation or Microsoft Xbox controller.
 
Originally I had this one my list. However, Nintendo released Virtual Boy on the Nintendo Switch with the Add-on.

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Had Nintendo not release the Virtual Boy on the Nintendo Switch, I would have easily put this around 8th, 7th, or 6th on the list. But because of the release, I guess they don't want us to forget they released this console at all. I would consider it an honorable mention thou because it was one of Gunpei Yokoi's final creation before his passing and that there were health hazards when playing this game. There's a lot to go deep into this and maybe someday they'll be a review about the Virtual Boy or a discussion about Gunpei Yokoi
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Tbh I would not buy Nintendo console if it's not because Super smash bros, Mario kart, animal crossing and every Zelda series. Dunno why I prefer Sony PlayStation or Microsoft Xbox controller.
Nintendo did went weird with their controllers during the fifth generation and beyond. When I held the N64 controller for the first time, it did feel awkward compare to the PlayStation. The same goes for GameCube and, to some extent, the Wii. PlayStation and Xbox have kept their control scheme simple for the most part. Thou certain games do feel okay with the GameCube Controller and Nintendo do offer up a controller similar to the Xbox for comfort needs. Question is what kind of gimmick controller would they go next after the Joy-Cons?
 
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Nintendo did went weird with their controllers during the fifth generation and beyond. When I held the N64 controller for the first time, it did feel awkward compare to the PlayStation. The same goes for GameCube and, to some extent, the Wii. PlayStation and Xbox have kept their control scheme simple for the most part. Thou certain games do feel okay with the GameCube Controller and Nintendo do offer up a controller similar to the Xbox for comfort needs. Question is what kind of gimmick controller would they go next after the Joy-Cons?
I hope it's not another n64 bat-like controller lol, they always do weird things with controller, making it uncomfortable.
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This is totally my nightmare HAHAHA
 
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1. Inadvertently created the Sony PlayStation

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In the 80’s, Nintendo slowly became a prominent name in the electronic business thanks to the success of the Nintendo Entertainment System. They have been placed on a high pedestal like Sony. So when reports came in that Nintendo is looking to collaborate with Sony in creating a new gaming console, one that would hold the quality, entertainment, and strength that both Nintendo and Sony possess, the hype was on an all time high. The thought of Nintendo producing games with Sony’s technology was massive, especially when considering that discs were slowly becoming a big deal into the mid 90’s. Well unfortunately Nintendo has gotten cold feet and backed out of the deal. Reports suggest that Nintendo didn’t want to negotiate with Sony in terms of management and quality assurance, as well as financial issues, and instead decided to go with Samsung instead during a Consumer's Electronic Show event, which shocked the world and Sony in a wrong way.
I might be wrong but I think it was Philips and not Samsung that Nintendo announced they would partner with for the SNES CD-ROM at Chicago CES 1991.
 
I might be wrong but I think it was Philips and not Samsung that Nintendo announced they would partner with for the SNES CD-ROM at Chicago CES 1991.
You are right. It was Philips. Pretty much a botch on my end. Top 10 Mistakes of 2026 coming this year.
 
It's ok mistakes will happen, something I know all to well myself.
Especially with writing it always happens you type something you didn't intend, or in a way you didn't mean.
 
Overall. Yeah,

10. Wii U was a marketing disaster. Not Virtual Boy or the N64DD terrible, but...yeah. Nintendo should just call it Wii 2 or Super Wii with updated graphics, new games, same motion controls with balanced gameplay that would appeal to 3rd party developers, New games that require a new regular controller with backwards compatibility with Gamecube controller, and less gimmicky.

9. Nintendo's little secret.

8. Meanwhile in Japan, 3rd parties continue to publish lots of games that were not localized to the West.
.
7. Let's never talk about E3 2008.

6. Reggie once said that the GBA Micro was a pointless device. Why bother buying that when the DS just came out?

5. Mostly Europe and Australia would create the most bizarre and creepy ads. Japan can sometimes too, but they make sense on what the game is about for the most part.

4. Nice going, Nintendo for selling Rare to an evil greedy corp.

3. To PS5, Graphics don't make the freaking game!

2. Nintendo should stop pointing fingers at everyone for creators to make fan games based on their IPs. I mean, let's face it, some creators are upgrading Nintendo's classic games with new coated paint with quality of life, fixing bugs, downgrade difficulties to make the game fair, and adding new ideas that Nintendo thought couldn't fit in the game's file.

1. I really wish Sony never entered the Gaming industry. Because all they do now are Movie Cut-scenes: The "Game" Director's Cut/HD/DX/4K Edition.


Other honorary mentions I would add is when Nintendo asked Phillips to make a CD add-on, or just let them make games based on their IPs and failed. Or Nintendo had an okay licensing deal with less successful 3rd party companies like Software Toolworks to create edutainment Mario games.
I watch Scott The Woz rant about Wii-U, and one thing he pointed was how confusing Wii-U marketing was. The very forefront of the image was the controller, instead of the actual console (which sit in the background), made people question whether this is a home console or handheld. It didn't even make it better that this controller can't work on its own, and yet, once again, it was the very front of the marketing for Wii-U.
 

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