Tell me you're creative Game ideas

Jackoragen

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Ny idea You're a which a young which with a spell wich u can use as moving Bullets sometimes you need to shot it to the botton Sometimes a guard is in He will spot it You need a Dark spell for in night a Quite soell for a blind guard that's ny idea
 
A lot of ways to smooth Retro RPG's, some of them are pipedreams but a few has been used

  1. Automatically beat weak enemies
  2. Overworld enemies (With a overworld attack to stun or defeat them)
  3. Shops gives you the choice of automatically sell your equipment if you buy a better armor or weapon
  4. Warning that your next attack will be critical (Allowing to planify its use)
  5. Paper Mario-esque commands to improve defense or reduce damage
  6. A second party mechaninc where if you have more party members than slots in the active battle you can swap them freely similar to Dragon Quest IV
  7. A Demand and Suplly mechanic where some items can sell for more or less depending on the town
 
i have a sonic fangame idea where its the past levels but in genesis style and every 10 or 50 rings its a speed increase.
 
animal crossing but in the star wars universe. you can use a stormtrooper as a scarecrow! not because they look scary but because they'll shoot (and miss) the crows away
force stormtrooper GIF
 
have the maps and quest tracker be tied to an item like PDA or smartphone you can choose to just do the whole game without it meaning you'll just have no quest tracker and no map but doing this would actually make the game easier because the enemies are using your PDA to track you down
 
Ny idea You're a which a young which with a spell wich u can use as moving Bullets sometimes you need to shot it to the botton Sometimes a guard is in He will spot it You need a Dark spell for in night a Quite soell for a blind guard that's ny idea

just about had a seizure trying to read this
t4t ><
 
demon summoning game like SMT but instead of saving the world from demon invasion you are just trying to take it over secretly machinating progressively more evil things to get money and power and dealing with politics, cults and other rival summoners
 
Idea for an Alex Kidd game, made to use a 6-button gamepad:

Buttons A, B and C would be the usual jump button. X is for Rock, Y is for Paper and Z is for Scissors. Regular levels would contain enemies, objects and puzzles that need different Janken-based attacks to overcome. Boss battles would not use random Janken matches but instead would be action-based and have hidden weak points that would randomly need either Rock, Paper or Scissors attacks.

Maybe could have been a Mega Drive game in 1994...
Post automatically merged:

A lot of ways to smooth Retro RPG's, some of them are pipedreams but a few has been used

  1. Automatically beat weak enemies
  2. Overworld enemies (With a overworld attack to stun or defeat them)
  3. Shops gives you the choice of automatically sell your equipment if you buy a better armor or weapon
  4. Warning that your next attack will be critical (Allowing to planify its use)
  5. Paper Mario-esque commands to improve defense or reduce damage
  6. A second party mechaninc where if you have more party members than slots in the active battle you can swap them freely similar to Dragon Quest IV
  7. A Demand and Suplly mechanic where some items can sell for more or less depending on the town
Most of those already exist in EarthBound for SNES...
 
A sequel to Castlevania 64, where you can play with Carrie, Cornell (wolf's form) and Alucard, with each one having a different castle (past, present and future).
 
Phone station:
You are a random person try using a old phone in middle of nowhere. As you try to pick up the phone the phone start ringing. You have choice to pick up,wait or leave. If you choice to pick up the phone you enter a talking game.

The man behind the phone asking diffrent question or trying play with you. Watch out you answers becuase you get diffrent endings.
 

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