SVC CHAOS Thread

I guess I never looked at Bison too closely, but Genjuro feels really weird across the board, I guess it's the hitstop on h8s attacks, it feels too different from Samsho's.
Genjuro SHOULD be a strong character, but his buttons are all over the place, not to mention them being slow as heck. It works for a game like Samsho, but not here. Having only one super doesn't help matters, either. And as previously mentioned, the worst exceed in the game, LMAO. It barely buffs him, the opponent can just run away and wait for it to run out, and the Issen does the complete opposite of what it should do.
 
Genjuro SHOULD be a strong character, but his buttons are all over the place, not to mention them being slow as heck. It works for a game like Samsho, but not here. Having only one super doesn't help matters, either. And as previously mentioned, the worst exceed in the game, LMAO. It barely buffs him, the opponent can just run away and wait for it to run out, and the Issen does the complete opposite of what it should do.
Yep, you're spot on. Have you ever considered writing a FAQ for the game?
 
Yep, you're spot on. Have you ever considered writing a FAQ for the game?
I'd love to, but I don't believe myself to be on FAQ level for this game YET. I'm still learning this game, and this game has SO MANY things to search for. SuperCombo Wiki has a lot of good information about the game, characters, versions, who's banned and who's not, it's worth a look.
 
It's SNK vs Capcom in this case. The order matters because it's SNK's take on the mashup, not the opposite, so it's a very different beast.
I’m surprised I’ve never heard of this, though I suppose it makes sense given that they at least planned on doing that with Street Fighter x Tekken and Tekken x Street Fighter. I’ll definitely have to check SvC out!
 
As MVC3 showed us, that's more than likely what would happen, lol.
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Didn't really care for Zero at the time but hey, an appearance is an appearance.
The WARNING screen before bosses is a nice touch, too.
Also is it just me or is he top tier in every game he's in?
He totally is. I’m not sure why but I don’t think he’s ever been lower than like A tier in a game. He’s just got it like that I suppose
 
sadly this was the only game I went to the arcade to play. and til this day one of my all time favorite VS titles.
probably trolling with genjuro and watching my uncle clap cheeks with Hugo at the arcade still have a strong grasp of my memory.
Neo Geo was some years old at the time and more of a collectors item. Because I was playing Halo 2 nonstop, I had to buy the Xbox port and took it to friends houses to have tournaments and fun nights.
 
sadly this was the only game I went to the arcade to play. and til this day one of my all time favorite VS titles.
probably trolling with genjuro and watching my uncle clap cheeks with Hugo at the arcade still have a strong grasp of my memory.
Neo Geo was some years old at the time and more of a collectors item. Because I was playing Halo 2 nonstop, I had to buy the Xbox port and took it to friends houses to have tournaments and fun nights.
Oh I had so much fun memories playing this game with friends. Though there was a friend of mine who got mad salty if I played Guile against him, LMAO.
 
Is Guile good there? he's a character that never "clicked" for me.
 
Is Guile good there? he's a character that never "clicked" for me.
He's pretty good in SVC, actually. The best charge character in the game, even if it is somewhat of a low bar. The charge bug doesn't hinder him as much as the other characters. Plus the charge time in general is faster overall, just 30 frames. So that means he gets to his moves and supers faster. Oh yeah, and good buttons all around. His Total Wipeout super has invincibility and starts up fast, not to mention being safe, and his Exceed has a good horizontal hitbox. Guile is eating pretty good in this game, I'd say. xD
 
He's pretty good in SVC, actually. The best charge character in the game, even if it is somewhat of a low bar. The charge bug doesn't hinder him as much as the other characters. Plus the charge time in general is faster overall, just 30 frames. So that means he gets to his moves and supers faster. His Total Wipeout super has invincibility and starts up fast, not to mention being safe, and his Exceed has a good horizontal hitbox. Guile is eating pretty good in this game, I'd say. xD
I don't follow the tiers or anything but, it's a rare thing, isn't it, for Guile?
 
I don't follow the tiers or anything but, it's a rare thing, isn't it, for Guile?
I don't recall a game where Guile is truly a BAD character, maybe Alpha 3 where he's a bit forgettable? Either that or MVC2.
 
I don't recall a game where Guile is truly a BAD character, maybe Alpha 3 where he's a bit forgettable? Either that or MVC2.
I love Alpha 3 but it's true they didn't do enough to differentiate him from Charlie (awesome sprite, though).
 
I love Alpha 3 but it's true they didn't do enough to differentiate him from Charlie (awesome sprite, though).
Yeah he was a bit too basic in Alpha 3. Projectiles being overall weak in Alpha 3 doesn't help his case either, and Sonic Hurricane is terrible. xD
He gets a lot better in CVS, though.
 
Yeah he was a bit too basic in Alpha 3. Projectiles being overall weak in Alpha 3 doesn't help his case either, and Sonic Hurricane is terrible. xD
He gets a lot better in CVS, though.
They left all the cool draw in and spin action for the super tatsumaki.
 
The only way I see it working is hit confirming a crouching MK and immediately triggering it.
As for Guile, and I apologize in advance for the mild rant, the archetype seems to be geared at playing mind games and forcing mistakes, but his kit is too lean for that, the way I see it.
 
The only way I see it working is hit confirming a crouching MK and immediately triggering it.
As for Guile, and I apologize in advance for the mild rant, the archetype seems to be geared at playing mind games and forcing mistakes, but his kit is too lean for that, the way I see it.
It doesn't work in all games, sadly. I remember the EX series version of it not being as bad, since you can cancel it off so many things.

As for Guile, you're not entirely wrong. He's what people refer to as a turtle character, putting a strong defense, capitalizing on the opponent's mistakes, wearing them down. His kit in SVC allows him to do it pretty well, seeing as he's the most well adjusted charge character in the game.
 
It doesn't work in all games, sadly. I remember the EX series version of it not being as bad, since you can cancel it off so many things.

As for Guile, you're not entirely wrong. He's what people refer to as a turtle character, putting a strong defense, capitalizing on the opponent's mistakes, wearing them down. His kit in SVC allows him to do it pretty well, seeing as he's the most well adjusted charge character in the game.
So what's the gameplan generally? pressure and chip with the old boom and look for openings? I ask because I never played Guile seriously (I'm a stale bread Ken main most of the time), but I like the character.
 
So what's the gameplan generally? pressure and chip with the old boom and look for openings? I ask because I never played Guile seriously (I'm a stale bread Ken main most of the time), but I like the character.
Pretty much. You can poke around with his command normals (even though this isn't the biggest footsie heavy game out there), the faster charge time allows his to almost always have a Sonic Boom ready to go, same goes for the Flash Kick, which is a great anti air. He's also one of the few characters with an air throw, good anti-airs, air-to-airs, he's pretty self explanatory.

Keep in mind that the top tier characters in this game are literal gods, so he'll have a hard time if HE needs to be the one on the offensive. But even considering bosses, he's A tier at worst.
 
Pretty much. You can poke around with his command normals (even though this isn't the biggest footsie heavy game out there), the faster charge time allows his to almost always have a Sonic Boom ready to go, same goes for the Flash Kick, which is a great anti air. He's also one of the few characters with an air throw, good anti-airs, air-to-airs, he's pretty self explanatory.
I see, thank you. Ironically, I always felt that chargers tended to be on the back foot just due to the fact of being chargers by design. (my fault, I forget to hold/buffer charges LOL), but maybe the charge timer is too long in most games.
 
I see, thank you. Ironically, I always felt that chargers tended to be on the back foot just due to the fact of being chargers by design. (my fault, I forget to hold/buffer charges LOL), but maybe the charge timer is too long in most games.
Don't let Guile fool you, 2 out of 5 of the worst characters in the game are charge characters, (Dictator and Claw) Boxer is okay on the ground and has okay buttons but he's bad everywhere else, sadly.

Charge characters might not be so bad in other games (hell, Claw was a GOD in Super Turbo) and the faster charge time SHOULD make them better, but the input bug, along with their own issues, makes it otherwise. But that's only when it comes to SVC.

The average charge time is 60 frames, in SVC they reduced it to 30.
 
I'm a fan of this game, despite it not being my favorite Capcom/Snk crossover title. I particularly love the visual aesthetics of this game, the more grounded and realistic color palette and character proportions. Superficial point, I realize, but art direction is a big component for me.
 
I'm a fan of this game, despite it not being my favorite Capcom/Snk crossover title. I particularly love the visual aesthetics of this game, the more grounded and realistic color palette and character proportions. Superficial point, I realize, but art direction is a big component for me.
I used to think the artworks were a bit weird at first, but I've grown to appreciate them over time, especially nowadays when SNK's artworks for the newer games look so same-y and uninteresting. It's been like this since KOF XIV, honestly.
 
I used to think the artworks were a bit weird at first, but I've grown to appreciate them over time, especially nowadays when SNK's artworks for the newer games look so same-y and uninteresting. It's been like this since KOF XIV, honestly.
Nona's art in general seemed to take some getting used to - It's a very distinct artstyle that I like quite a bit, as well. I'd like to see some new takes from modern SNK's artwork, too.

1745108179475.jpeg

SVC always interested me for its roster. Red Arremer, Goenitz, Violent Ken, and Mars People all in the same game? Alongside Princess Athena and MMZ's version of Zero? Lots of variety here. Finally seeing a true SNK interpretation of the crossover was a treat to see, as well.

It was unfortunate that the game was an Xbox original exclusive in North America for a long time, only becoming more readily available with the latest re-release. Emulation once again proved itself to be essential before that re-release was announced.
 
Nona's art in general seemed to take some getting used to - It's a very distinct artstyle that I like quite a bit, as well. I'd like to see some new takes from modern SNK's artwork, too.

View attachment 59923
SVC always interested me for its roster. Red Arremer, Goenitz, Violent Ken, and Mars People all in the same game? Alongside Princess Athena and MMZ's version of Zero? Lots of variety here. Finally seeing a true SNK interpretation of the crossover was a treat to see, as well.

It was unfortunate that the game was an Xbox original exclusive in North America for a long time, only becoming more readily available with the latest re-release. Emulation once again proved itself to be essential before that re-release was announced.

I always enjoyed some of the choices in SVC's roster. Genjuro, Kasumi, Earthquake, Demitri, Mr. Karate (both versions), granted, I would have liked to see a couple more characters here and there but what's here is good enough.

I began to appreciate the more gritty(?) artworks from Nona over the years, ESPECIALLY considering how KOF 14 and 15 look, especially 14 which even nowadays looks kinda bad.

The console versions removed the "slowdowns" in the arcade version, which sounds good until you realize they removed it even in the moves that purposefully have it for extra effect, meaning the timing for things is different. Like SMK's dragon punch loop, Akuma's Messatsu Gou Shoryu, etc. Thankfully the Steam version keeps it faithful to the arcade release.
 

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