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- Oct 16, 2024
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About
This is a active project aiming to translate to english the main story of Super Robot Taisen Alpha for Dreamcast, because of my lack of knowledge, for now my only focus is the main story.
Screenshots
Progress
Strategy Style (Missions where you see your mechas): Completed up to Chapter 8, Super Robot Route.
VN Style (Visual novel type gameplay were you only see the character and texbox): Completed up to Chapter 8. Super Robot Route.
Dialogue lines inserted: 3731 in total for now.
AI Transparency
The dialogues are translated using Cloude, but checked manually.
Texture Replacement (Optional)
Because my lack of knowledge to point were the menus and interfaces of the game, I decided to try a workaround, its not ideal but its better than nothing.
Currently translation with textures.
Unit accion menu (Move, spirits, transform, etc)
Strategy style menu (Phase end, system, quick save)
Some images at the beginning of the game with lore.
The first wall of text.
Text in the map screen, see last screenshot.
I'm currently looking for more textures that can be used.
Patch
You can find here a bps patch created automatically by the tool and a Xdelta created by me.
Apply the one you like to the track03.bin of Super Robot Taisen Alpha for Dreamcast v1.016 (2001)(Banpresto)(JP)[!][1M1]
Credits
closedsockets: This project exist thanks to him, his Dreamcast Translation Tools are awesome:
github.com
Special Thanks
closedsockets: For his tools.
Retrogametalk users: Thanks for all the support, specially to Super2 who give me some good ideas on how to use an AI when I was lost to what to do with them.
Link
This is a active project aiming to translate to english the main story of Super Robot Taisen Alpha for Dreamcast, because of my lack of knowledge, for now my only focus is the main story.
Screenshots
Progress
Strategy Style (Missions where you see your mechas): Completed up to Chapter 8, Super Robot Route.
VN Style (Visual novel type gameplay were you only see the character and texbox): Completed up to Chapter 8. Super Robot Route.
Dialogue lines inserted: 3731 in total for now.
AI Transparency
The dialogues are translated using Cloude, but checked manually.
Texture Replacement (Optional)
Because my lack of knowledge to point were the menus and interfaces of the game, I decided to try a workaround, its not ideal but its better than nothing.
Currently translation with textures.
Unit accion menu (Move, spirits, transform, etc)
Strategy style menu (Phase end, system, quick save)
Some images at the beginning of the game with lore.
The first wall of text.
Text in the map screen, see last screenshot.
I'm currently looking for more textures that can be used.
Patch
You can find here a bps patch created automatically by the tool and a Xdelta created by me.
Apply the one you like to the track03.bin of Super Robot Taisen Alpha for Dreamcast v1.016 (2001)(Banpresto)(JP)[!][1M1]
Credits
closedsockets: This project exist thanks to him, his Dreamcast Translation Tools are awesome:
GitHub - closedsockets/dreamcast-translation-kit: A toolkit to help with preserving and translating Dreamcast GDI's
A toolkit to help with preserving and translating Dreamcast GDI's - closedsockets/dreamcast-translation-kit
Special Thanks
closedsockets: For his tools.
Retrogametalk users: Thanks for all the support, specially to Super2 who give me some good ideas on how to use an AI when I was lost to what to do with them.
Link
Last edited: