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Having played both on release I'm partial to Super Mario World. It's still my go to this day when I want to play a Mario game.
I'd argue that quantity doesn't equal quality. I'm fine with a few powerups that can be used all the time than situational ones. Even NSMB dropping the shell one was not a bad idea seeing how the penguin suit worked better while retaining the ice flower properties.Yea Super Mario World is easy to get into but its lacking in power ups.
I mean Mario 64 was also meant to sell the N64, they're system sellers.but it feels more like it was made purely as a reason to get people to buy a new console.
...Sometimes I just don't get people, how is this even an issue?Big questions apart, I hate Mario's desing from SMW when the cap turns up when jumping, almost falling from his head (exactly the same with Super Mario Wonder). Please Nintendo, fix Mario's cap for the sake of god...![]()
In fact I see it more as a good thing animation wise even if it physically makes no sense but then again you're not asking for realism in a game about a plumber jumping three times his height....Sometimes I just don't get people, how is this even an issue?
Yea but they didn't just remove a powerup, they just replaced it.I'd argue that quantity doesn't equal quality. I'm fine with a few powerups that can be used all the time than situational ones. Even NSMB dropping the shell one was not a bad idea seeing how the penguin suit worked better while retaining the ice flower properties.
Which is, you know, fair. I'm not denouncing it's quality, moreso the lack of advancement creatively speaking. Yes, it does look much better than 3, there's no denying and I'd be a fool if I didn't mention how much I adore Yoshi, but it feels a bit more hollow and cookie cutter I guess is what I'm trying to say?I mean Mario 64 was also meant to sell the N64, they're system sellers.
The cape had at least the ability to have a form of flying up and down. I think that the hammer bro suit is too rare and not as convenient as the fire flower.Yea but they didn't just remove a powerup, they just replaced it.
2D platformers can quickly get limited I would say.Which is, you know, fair. I'm not denouncing it's quality, moreso the lack of advancement creatively speaking. Yes, it does look much better than 3, there's no denying and I'd be a fool if I didn't mention how much I adore Yoshi, but it feels a bit more hollow and cookie cutter I guess is what I'm trying to say?
I don't consider it as an issue, but I find it ugly....Sometimes I just don't get people, how is this even an issue?
I think it depends on your childhood and the environment, never had a NESView attachment 86031
Vs.
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Both of these games are widely considered not only the best 2d Mario games ever made but are also considered among the best games released on their respective consoles. I've been playing a lot of both of them lately. Both the og games and romhacks of both and I really can't decide which I like better.
I grew up with both games. I had the nes and the all stars version of Mario 3 as a kid and me and my cousins both had a copy of super Mario world. Both Mario games are some of the few games my mom actually enjoyed playing and super Mario world is the only video game my aunt actually ever played to completion(with help from me and my cousins.)
I think I slightly prefer the physics in Mario 3. It feels faster and more frantic. I don't know why but having to slow down after landing a jump just makes it feel more fun. It makes every jump feel riskier and it feels easier to maintain p-speed than it does maintaining top speed in SMW. I do prefer the grabbing and shell mechanics of Mario World though and I'm playing the SMB3 definitive edition hack right now which adds in those mechanics and it makes SMB3 feel a lot better.
I do prefer the longer levels in SMW but I find a lot of the SMB3 levels to be more fun than SMW's. I also sort of prefer how SMB3 doesn't make you replay the same levels over and over but I do kind of miss the secret exits and hidden levels when I play SMB3. The levels in SMB3 also feel a lot more varied than the ones in SMW.
The SMW world romhacking scene is a lot better though. A large chunk of the SMB3 hacks seem to be kaizo hacks and the ones that aren't are still kind of lackluster compared to the SMW ones. It does look like SMB3 has a relatively new, fairly fully featured level editor out for it now so maybe better hacks will start popping up. But right now, SMW has so many more high quality hacks it's not even really comparable.
Whichever one you think is the best you're really not wrong. They're both great games that hold up well and are just as great to play today as they were when they came out.
And if you're reading this and you haven't played one or both of these games, go play them now.
So which of these two is your favourite?