SNES Super Mario All-Stars - SMB/Lost Levels Brick Fix (Hack) SNES

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This is a very basic Hack of Super Mario All-Stars that fixes a glitch in SMB1 (and SMB2J) of which when Mario breaks bricks he doesn't bounce back like in the original, everything else is unchanged. Included are two Roms, one is for SMAS the other is for SMAS+W. Hack Credits: Released By:BMF54123 Patch: Version 1.1 Hack Release Date: 05 December 2015 Source and details: https://www.romhacking.net/hacks/167/

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I noticed it right away. I was excited to play the upgraded version and immediately was disappointed and found the game unplayable. You used to be a able to run and jump hitting a block and you could keep on running but in this version it stops your momentum as you keep going up into the next block. This slows the game down tons.
was this back then Allstars first came out? i play it as kid and was young so it didn't get notice. i do think this fix was a earlier attempted by Nintendo to stall Speed Running .
 
as a kid would never notice such small change as a kid. that was part of mechanics. this lileky done on purpose or feel that was not necessary for fuction use not used in the remake.
I noticed it right away. I was excited to play the upgraded version and immediately was disappointed and found the game unplayable. You used to be a able to run and jump hitting a block and you could keep on running but in this version it stops your momentum as you keep going up into the next block. This slows the game down tons.
 
do you know maybe know of a fast-rom apllied over this hack and available?
According to what I was able to research on Romhacking and Romhack Plaza is that there is no FastROM patch for the Original Super Mario All-Stars and the one that comes included with Super Mario World.
 
Although it's a simple but efficient correction to the physics of the blocks when you hit the block ✊🏻🧱 (No Powerup) and hit a block hard ✊🏻🧱 (With Powerup 🍄🌻) mostly in the animations that now look quite similar to the original versions of FC/NES and what could have been at least but good small changes make the difference.
do you know maybe know of a fast-rom apllied over this hack and available?
 
Although it's a simple but efficient correction to the physics of the blocks when you hit the block ✊🏻🧱 (No Powerup) and hit a block hard ✊🏻🧱 (With Powerup 🍄🌻) mostly in the animations that now look quite similar to the original versions of FC/NES and what could have been at least but good small changes make the difference.
 
another possibly minor (unless you're a speedrunner then it changed EVERYTHING)
in NES SMB as long as you're "falling" you can hit an enemy from any spot
like if you're falling when a bullet bill runs into you, you jump off it instead. this also applies to koopa troopas, goombas and such, i think spinies don't hurt you till you land like this either.
View attachment 97287
on SNES none of the above applies at all.
The SNES version made multiple changes that wither intentional or not made it a more difficult game, the piranha plants have a bigger hit box on the SNES version, bloopers can harm you when in the ground in the SNES, and you can't do the wrong pipe glitches on SNES.
 
I only ever played SMB in its Allstars iteration. Just assumed it was a straight port. Never knew this was a thing. Sheesh.
 
another possibly minor (unless you're a speedrunner then it changed EVERYTHING)
in NES SMB as long as you're "falling" you can hit an enemy from any spot
like if you're falling when a bullet bill runs into you, you jump off it instead. this also applies to koopa troopas, goombas and such, i think spinies don't hurt you till you land like this either.
smb_hatstomp2.gif

on SNES none of the above applies at all.
 
Last edited:
as a kid would never notice such small change as a kid. that was part of mechanics. this lileky done on purpose or feel that was not necessary for fuction use not used in the remake.
 
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