That's why speedruns usually have various categories.
I find it both strange and fascinating how Mario 64 is one of the most speedran video game of all time (aside from Classic Doom and Super Metroid among) to the point where people are breaking the game in several ways, finding out that there are "parallel universes" within the game (which is impressive for an archaic 3D game from the 90's) as well as people having a borderline uncanny/creepypasta feel from the game (which gave birth to the whole "liminal space" and "backroom" trends) even if it was mostly from the fact it was a game with few NPCs because of technical limitations.
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PS: this picture is not from the actual game either.