TheSoulWalker TheSoulWalker
Ex Internet Cafe Manager
Ex Internet Cafe Manager
RGT Supporter
Level 2
- Joined
- Mar 17, 2025
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So I know I'm gonna get a lot of flack I think because I do think a lot of people will flame me because I'm not treating Valve as Gospel but I really want to get all this out of my mind and written somewhere. I spent the day sifting through the Verge's Articles, The LTT video, Tested's Video, and surprisingly the IGN videos were actually good.
The Steam Controller and Steam Machine is exactly what I wanted, just full out there I have no complaints for either of those two hardware drops. If anything I think it proves Xbox's move into the PC Hybrid system being the right one.
The Frame however, I am completely torn on. I think personally it is the best thing to finally have an entry level VR Headset to rival the Quest, I've been complaining for ages that VR hasn't had a good competitor in the entry level and with people treating quest like a console and making exclusive titles for the system ultimately hurting the platform where it's treated as a niche product only and making it more niche... It's a mess.
I will say that if it is competitively priced to the Meta Quest 3, maybe priced between the 3s and 3 4k, the Frame will be a great competitor for new VR Users. I'm not however a fan that people keep thinking that inside out tracking is fully there. Unless you have a camera that tracks behind your back fully, it's not and I don't believe it will ever be until that happens.
I also don't think discontinuing the index outright is the right call back in September. The headset, maybe, but if that includes kicking the knuckles controllers to the curb, that is a major mistep for anyone looking at the high end headsets and setups. Also really not a fan that Valve produced base stations are being axed either, I'm lucky that I purchased 4 stations early on and all but things like the Bigscreen and Pimax require those things. If I'm spending $1000+ on a setup, I want that hardware to last.
My other major gripe would be the lack of full body support. Nothing is more satisfying than being able to see your character in a social app move the way you move, or to be in blade and sorcery and have the ability to kick an enemy off your blade they're stuck on. I had hoped that there would be the ability to potentially use the Vive Ultimate trackers but that seems to be not an option either. If I have a full body setup for VR, I can't look at the Frame and see it as a legitimate next step for my VR setup.
My last gripe and this is the biggest black mark is that the controllers are not compatible with base station tracking. If the knuckles are also being discontinued and my controllers naturally die out I would have to search for either knuckles controllers on ebay for god knows what price, or revert to the Vive Wands. Further than that if I want finger tracking I would then have to get something like the UDCAP Gloves which then needs more Full Body Trackers and would ultimately take up 4 USB slots and cost about $700.
The monkey paw has curled yet another finger.
The Steam Controller and Steam Machine is exactly what I wanted, just full out there I have no complaints for either of those two hardware drops. If anything I think it proves Xbox's move into the PC Hybrid system being the right one.
The Frame however, I am completely torn on. I think personally it is the best thing to finally have an entry level VR Headset to rival the Quest, I've been complaining for ages that VR hasn't had a good competitor in the entry level and with people treating quest like a console and making exclusive titles for the system ultimately hurting the platform where it's treated as a niche product only and making it more niche... It's a mess.
I will say that if it is competitively priced to the Meta Quest 3, maybe priced between the 3s and 3 4k, the Frame will be a great competitor for new VR Users. I'm not however a fan that people keep thinking that inside out tracking is fully there. Unless you have a camera that tracks behind your back fully, it's not and I don't believe it will ever be until that happens.
I also don't think discontinuing the index outright is the right call back in September. The headset, maybe, but if that includes kicking the knuckles controllers to the curb, that is a major mistep for anyone looking at the high end headsets and setups. Also really not a fan that Valve produced base stations are being axed either, I'm lucky that I purchased 4 stations early on and all but things like the Bigscreen and Pimax require those things. If I'm spending $1000+ on a setup, I want that hardware to last.
My other major gripe would be the lack of full body support. Nothing is more satisfying than being able to see your character in a social app move the way you move, or to be in blade and sorcery and have the ability to kick an enemy off your blade they're stuck on. I had hoped that there would be the ability to potentially use the Vive Ultimate trackers but that seems to be not an option either. If I have a full body setup for VR, I can't look at the Frame and see it as a legitimate next step for my VR setup.
My last gripe and this is the biggest black mark is that the controllers are not compatible with base station tracking. If the knuckles are also being discontinued and my controllers naturally die out I would have to search for either knuckles controllers on ebay for god knows what price, or revert to the Vive Wands. Further than that if I want finger tracking I would then have to get something like the UDCAP Gloves which then needs more Full Body Trackers and would ultimately take up 4 USB slots and cost about $700.
The monkey paw has curled yet another finger.