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Video game historians,
I have been wondering about the creation of Star Fox.
Was Star Fox appealing to Star Wars fans intentionally?
Was it a re-skin of the Star Wars dogfighting scene with the X Wings fighting the Tie Fighters?
How Star Fox Fits into Arcade Flight Combat History
The series draws inspiration from earlier arcade and console shooters, particularly:
1. Space Harrier (1985 – Sega)
A pioneering 3D rail shooter where players control a flying hero blasting enemies in a surreal, scrolling landscape.
Star Fox inherited its over-the-shoulder perspective and dodging mechanics.
2. After Burner (1987 – Sega)
A fast-paced jet combat game with scaling sprites to simulate 3D speed.
Star Fox’s barrel rolls and lock-on missiles feel similar.
3. Star Blade (1991 – Namco)
An early polygonal rail shooter in arcades, resembling Star Fox’s visual style.
Both games used tunnel-like levels and boss battles.
4. Wing Commander (1990 – Origin Systems)
While more complex, its space combat and story-driven missions influenced Star Fox 64.
And ultimately, could Nintendo create a new Star Fox game that borrows heavily from Rogue Squadron dogfight series?
Pilot Wings from Nintendo is not exactly Ace Combat.
Thoughts on the future of Arcade Flight Sim Shooter games?
I have been wondering about the creation of Star Fox.
Was Star Fox appealing to Star Wars fans intentionally?
Was it a re-skin of the Star Wars dogfighting scene with the X Wings fighting the Tie Fighters?
How Star Fox Fits into Arcade Flight Combat History
The series draws inspiration from earlier arcade and console shooters, particularly:
1. Space Harrier (1985 – Sega)
A pioneering 3D rail shooter where players control a flying hero blasting enemies in a surreal, scrolling landscape.
Star Fox inherited its over-the-shoulder perspective and dodging mechanics.
2. After Burner (1987 – Sega)
A fast-paced jet combat game with scaling sprites to simulate 3D speed.
Star Fox’s barrel rolls and lock-on missiles feel similar.
3. Star Blade (1991 – Namco)
An early polygonal rail shooter in arcades, resembling Star Fox’s visual style.
Both games used tunnel-like levels and boss battles.
4. Wing Commander (1990 – Origin Systems)
While more complex, its space combat and story-driven missions influenced Star Fox 64.
And ultimately, could Nintendo create a new Star Fox game that borrows heavily from Rogue Squadron dogfight series?
Pilot Wings from Nintendo is not exactly Ace Combat.
Thoughts on the future of Arcade Flight Sim Shooter games?