Genesis Sonic’s most unloved creator

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The Little Fella in your CD-ROM Drive
The Little Fella in your CD-ROM Drive
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So, the team behind Sonic 1 consisted of a variety of people, but there are three contributors who are the most generally important:
Yuji Naka, the controversial “creator of Sonic” who was behind the coding of the original game. He’s the reason Sonic can move and roll on screen.
Naoto Oshima, the character and world designer. He’s the reason Sonic looks like Sonic does.
And then there’s the one who sadly got away:
Hirokazu Yasuhara
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Credited in-game as “Carol Yas”, his contribution was the actual design of the game. He’s the reason Sonic plays like it does, and he was the one who actually designed the levels. Here you can see his sketch sheet, going over enemy designs for Sonic 2.
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If it wasn’t obvious, he’s the guy behind the “Sonic the Sketchhog” style. And here’s another contribution:
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You can see here that his stuff for Sonic 1 was a lot more basic. You can also see that Marble Zone was supposed to be Zone 3, with Labyrinth Zone being Zone 2 until LATE into development (like a month or less out from the release of the game).

Now, I don’t want this thread to devolve into arguments about Sonic design philosophy and gameplay style. No matter the gameplay style, the shuttle loop is an important part of Sonic’s world and level design, being a speed obstacle in the classic games and being a transitional piece between level chunks in later games. The creation of the loop is something often credited erroneously to Yuji Naka, but instead it was Yasuhara who came up with it, with Naka being the one to code it into the game.
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The point of this thread is to give props to a less discussed Sonic creator, as his work would define how Sonic worlds and levels would be made even to this day. But I don’t want to discredit the other people who helped make the game. The point is that anything great is a group effort and crediting one person as “the creator of ____” does a disservice to the larger crew. Without Naka’s programming, Sonic wouldn’t be an actual game. Without Oshima’s designs, the series wouldn’t appeal to people as immediately as it does. Without Yasuhara’s level designs, the game would play totally differently. And many other people contributed to the game too, like Masato Nakamura being behind the legendary music of the first two games, which would begin the tradition of Sonic’s soundtracks being amazing. AND THIS IS TO SAY NOTHING OF THE FOLKS OVER AT ANCIENT WHO DESIGNED THE 8-BIT GAMES, CREATING A TOTALLY UNIQUE EXPERIENCE THAT PEOPLE ALSO FELL IN LOVE WITH!
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It’s never a one-man show. There’s always numerous contributors whose visions all come together to make a game. So, give flowers to the folks who may not get the same love the directors get!
 
Notably he also did the map designs for Sonic R. While obviously that's a racing game so its track design is fundamentally different to platformer level design it's still the only time we ever got the classic Sonic level designer to try to make something for Sonic in 3D and you can really tell from all the winding and intersecting pathways.
 
And then there is the situation regarding Hideo Kojima. He literally takes American movies and tv series and turns them into Japanese games and people praise him lolol. And the BS of without Konami he was nothing and without tons of people these games wouldn't be the way we know they are yet he was like "A Hideo Kojima Game™©℗®" as if he is the sole developer of these games. The most rubbish cringe of video game industry SMH.
 

ADDENDUM (+cool stuff)
So, due to RGT image limits, I couldn’t post all the images I wanted to. Here’s some cool photos I had to cut from the initial post:
IMG_7032.jpeg

A Sonic 3 Ice Cap Zone concept! Yasuhara’s contributions to Sonic 3 are less documented in image form, but the surfboard from the scrapped intro was the image I used to close out the initial post.
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A Sky Chase concept art! I just think it looks cool, with the sun and clouds in the background.
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An initial level map of Sonic 2, from the time travel phase of development. Yes, the game initially had time travel, and different zones would be in different time periods. Many scrapped levels are shown here. Green Hill was in the game until late into development.

PLUS! Some cool stuff! This stuff is from Oshima, who I think is just the coolest!
IMG_7035.jpeg

A concept Sonic plushie! Used to pitch the game to SEGA. He has three back spikes, which isn’t shown in this image. He’s wearing a Tiger branded Sonic watch, which was added to the plush in the many years since he was used to pitch the game. Considered by many to be the earliest Sonic plushie ever made.
IMG_7036.jpeg

Blinx concept art! As a massive Blinx fan, you know I was happy to find this! Seems like Oshima learned a thing or two about sketching mechanics from Yasuhara (or this style of sketch drawing is just common industry practice).
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And then there is the situation regarding Hideo Kojima. He literally takes American movies and tv series and turns them into Japanese games and people praise him lolol. And the BS of without Konami he was nothing and without tons of people these games wouldn't be the way we know they are yet he was like "A Hideo Kojima Game™©℗®" as if he is the sole developer of these games. The most rubbish cringe of video game industry SMH.
This is a big thing to note. People prop him up, but he clearly likes it and plays into that despite knowing he’s not the only person behind his games. This was the big issue with Yuji Naka: he’s a douche who got credit for making Sonic and played into that hardcore because he liked the spotlight. I don’t want to diminish what he DID for the game, but it’s him taking credit for what he DIDN’T do that rubs me the wrong way.


And then you have cases like Miyamoto, whom people way overplay his role in the games he’s made, but he usually is very open about what he does and doesn’t do. People just like to credit him for everything for some reason. I remember him talking about his involvement in Super Mario Kart: “I don’t know if I can really say I participated in this development. It’s more like I observed it!” Lmao
 
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I was actually reading about this guy recently when I posted my thread on favorite developers, creators, companies, etc. I was gonna mention Yuji Naka in my opening post before realizing that multiple people are responsible for Sonic's success. So instead I just mentioned Sega, who have a ton of great games to the company's credit.
 
Notably he also did the map designs for Sonic R. While obviously that's a racing game so its track design is fundamentally different to platformer level design it's still the only time we ever got the classic Sonic level designer to try to make something for Sonic in 3D and you can really tell from all the winding and intersecting pathways.
I don’t want to overplay him in the main classic games, but I will here. His level designs are the reason many of us go back to and love Sonic R. Objectively, it’s short and easy, with unrefined controls and a roster of mostly so-so feeling playable characters. But, we love the levels, and the exhilarating experience of trying to get every item and still get first place. It’s thanks to his work on map design, Jon Burton’s beautiful work when programming the levels, Yuji Uekawa’s character designs, and the music composed by Richard Jacques (who’s not the best person, but he made great music) that are the reason I love the game so much.

I’ve 100%’d Sonic R so many times. And I don’t want to stop. It’s fun to me.
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I was actually reading about this guy recently when I posted my thread on favorite developers, creators, companies, etc. I was gonna mention Yuji Naka in my opening post before realizing that multiple people are responsible for Sonic's success. So instead I just mentioned Sega, who have a ton of great games to the company's credit.
I will ALWAYS say this: SEGA’s upper management is, was, and has always been a piece of work. But the people they’ve employed across their history have made some fantastic, unique, well rounded, and very interesting games. I love SEGA games, and I doubt that will change.
 
He directed Sonic 3 (and Sonic & Knuckles) and was also responsible for the core philosophy behind the level design of the Classic Sonic games. In my opinion, he is woefully underrated.
 
It does suck he doesn't get his recognition like he deserves. When I was growing up; I remember it was only Naka who was referred to as the creator of Sonic. Wasn't until the last 5 years or so I started seeing Oshima's name in that conversation, but Yasuhara seems to never get mentioned. I get Sonic is kind of like a Spider-Man situation where there's still a debate over who actually created the character. Stan Lee (Naka in this analogy) had the idea and came up with the concept but it was Steve Ditko (Oshima in this analogy) who put that to paper and actually created the look and style of the character (Yasuhara fits into this somewhere lol)

Icl, I just love his little drawings as well
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It does suck he doesn't get his recognition like he deserves. When I was growing up; I remember it was only Naka who was referred to as the creator of Sonic. Wasn't until the last 5 years or so I started seeing Oshima's name in that conversation, but Yasuhara seems to never get mentioned. I get Sonic is kind of like a Spider-Man situation where there's still a debate over who actually created the character. Stan Lee (Naka in this analogy) had the idea and came up with the concept but it was Steve Ditko (Oshima in this analogy) who put that to paper and actually created the look and style of the character (Yasuhara fits into this somewhere lol)

Icl, I just love his little drawings as well
View attachment 109025
As somebody who loves Oshima’s work, I think it’s tragically only because Yuji Naka is in prison that people credit him so much. And, again, as somebody who loves Oshima’s work, people are overplaying him. MOST of Oshima’s original ideas for Sonic’s world were thrown out (Madonna, most of the weird old enemies, strange entities in level art, etc.), and it’s actually Yasuhara who made much of the rest of Sonic’s aesthetic, which Oshima was totally down for and then went on to mix with his dream-like style for games like Sonic CD. And that style would go on to influence the Saturn era of games.

It’s different people making cool things, liking what each other make, and then mixing and matching ideas together to make even cooler things. That’s how art gets made a lot of the time.
 
As somebody who loves Oshima’s work, I think it’s tragically only because Yuji Naka is in prison that people credit him so much. And, again, as somebody who loves Oshima’s work, people are overplaying him. MOST of Oshima’s original ideas for Sonic’s world were thrown out (Madonna, most of the weird old enemies, strange entities in level art, etc.), and it’s actually Yasuhara who made much of the rest of Sonic’s aesthetic, which Oshima was totally down for and then went on to mix with his dream-like style for games like Sonic CD. And that style would go on to influence the Saturn era of games.

It’s different people making cool things, liking what each other make, and then mixing and matching ideas together to make even cooler things. That’s how art gets made a lot of the time.
Yeah, that is a good point about why Oshima's name seems to be at the forefront now. It is quite funny as well that outside of Sonic being a blue hedgehog, one of the only original ideas of his that did end up getting picked up was Vector the Crocodile, although even then the Vector we know now is way different to Oshima's idea (Being the keyboard player in Sonic's band)
 
Yeah, that is a good point about why Oshima's name seems to be at the forefront now. It is quite funny as well that outside of Sonic being a blue hedgehog, one of the only original ideas of his that did end up getting picked up was Vector the Crocodile, although even then the Vector we know now is way different to Oshima's idea (Being the keyboard player in Sonic's band)
Charmy also came from him, I believe. It’s weird to look back at Knuckles’ Chaotix and realize that only Espio, Heavy, and Bomb were truly NEW characters. Vector and Charmy had both made it into manga for the Sonic 1 era and Mighty was designed for SegaSonic The Hedgehog.
 
Charmy also came from him, I believe. It’s weird to look back at Knuckles’ Chaotix and realize that only Espio, Heavy, and Bomb were truly NEW characters. Vector and Charmy had both made it into manga for the Sonic 1 era and Mighty was designed for SegaSonic The Hedgehog.
Everyone always used to ask when Mighty and Ray were coming back, but NO ONE was checking for Heavy and Bomb smh... When are they coming back, that's what I wanna know!
 
I’ll talk about the designer later, but I have to showcase this:
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This was discovered among documents from DIC, the animation company behind the 90’s Sonic shows. This early Tails Sprite explains SO MUCH about why Tails was brown in a lot of Sonic media of the time. This was discovered two years ago, but I have never seen it until now.
 
I’ll talk about the designer later, but I have to showcase this:View attachment 109046
This was discovered among documents from DIC, the animation company behind the 90’s Sonic shows. This early Tails Sprite explains SO MUCH about why Tails was brown in a lot of Sonic media of the time. This was discovered two years ago, but I have never seen it until now.
I'm not a fan of the brown fur colour in SatAM and AoStH. Orange will always be the best colour for Tails.
 
I'm not a fan of the brown fur colour in SatAM and AoStH. Orange will always be the best colour for Tails.
Agreed. But the brown coloring at least has an explanation now. I always did think, as a kid, that there was a lost brown Tails design for Sonic 2 that all these things were using as their character reference. Or, another theory I had as a kid, maybe they were faxed over a design in black and white and they had to figure out the color for themselves.
 

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