Sonic Team boss wants to offer a new gaming experience with the next Sonic game

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Sonic Team leader Takashi Iizuka discussed the future of the series in an interview with the BBC. The question is also arose as to whether SEGA is considering a remake of the popular Sonic Adventure games. Iizuka made it clear that his team wants to focus on new content rather than remaking older titles.

Focus on new worlds instead of remakes​

Instead of putting all that time and energy into developing a remake that players have already experienced we could make a brand new game, said Iizuka. Thanks to modern technologies it is possible to create richer, more complex and more interesting worlds.

Goal: A completely new gaming experience​

Iizuka said: I think the team is genuinely interested in putting the same amount of time, energy and effort into providing players with a completely new experience.


The next big Sonic the Hedgehog project should not be a remake but something new that exploits the capabilities of current hardware.
 
I imagine for a Sonic game that Sonic runs so fast time slows down fo Sonic which it has a visual representation for it due to how the environment is. Seeing birds fly slower as you speed and then they seem "frozen in air", waterfall falls slower, IDK even leaves falling slower and all can contributes to this feeling.

And then Sonic may actually "curve reality" as in he runs so fast buildings being bended so thus he can run on their surface without jumping or any interruption, even whole city can be curved like the movie Inception so you go fast around fucked up state of time-space bended city. However it calls for a way to adjust Sonic's speed to intentionally curve the world in the way you want so the curve will depend on how fast you are so you can keep running without slowing down so it can make a sense of "envoirement puzzle" Sonic games tend to use but they mostly use it via dead ends and platforming which is a drag.

Also Sonic can even run so fast he goes back in time so running around the city you see how the city was going backwards in time, so buildings eventually get into their "during construction state" and then no buildings around, just villages and shit. It can be part of a puzzle to running in a particular speed and duration to go back to particular time frame to do some stuff IDK. Also it can be a way to open yourself a way to progress to your destination. And then just for "video game logic", the time will eventually get back to the current time if Sonic doesn't run that fast so Sonic can have 3 speed states. In 1st state he just runs, in the 2nd state he bends the environment, in the 3rd state he bends space-time so thus he goes back in time.

The potential of Sonic IMO was ruined in new games with slower gameplay and more platforming. Sonic can be so fast he shouldn't be limited with running on the ground. There can be more running on the ocean and even "flying in air by running" stuff. It was always cool when he could run on ceiling to emphasize his rebel personality by even defying laws of physics so we can even go deep into quantum yo lol. Despite they wanna do something "different" the difference they can still be limited to ancient video game design and a difference that make the game away from being a Sonic game without any sense of improvement whatsoever.

In the end these ideas are fundamentally used in Sonic games, yet what I mean is improving these ideas for the non-scripted but dynamic aspect of the gameplay. But my idea heavily focuses on visual representations of it for visual masturbation and these ideas IMO enables a fun Sonic gameplay in the context of how Sonic was. IMO Sonic doesn't have to be too different, it can do what it did before better.
 
I hope they make it FUN again.
Frontier's controls were absolute top-notch, but the game containing them, the awful world/mission design and the insanely embarrassing "serious" or melodramatic storyline just felt out of place and dragged down the otherwise addictive controls.
 
I hope they make it FUN again.
Frontier's controls were absolute top-notch, but the game containing them, the awful world/mission design and the insanely embarrassing "serious" or melodramatic storyline just felt out of place and dragged down the otherwise addictive controls.
#MakeSonicGreatAgain!!!! lol
 
If they really wanted to be brave they'd drop boost for a game and see what happens. I love the boost era for what it is, but man it feels like they squeezed everything they could out of it over a decade ago and it just hasn't really felt fresh or exciting in a long time. I replayed the Adventure games and am going thru with 100%ing them for the first time and I really am constantly amazed at how fun and fluid these games feel. There is so much more you can do with the Adventure formula of gameplay and its a shame we'll likely never see that type of game again in favor of the same boost style we've had for far too long. At least when a new 3D Mario comes out there is some new core gimmick so each game ends up feeling super unique with tons of depth and expression within the movement. Boost Sonic allows for very little of that comparatively.

The open world formula with Frontiers is alright conceptually but the structure and content of the world was just barren and deeply uninteresting. If they do stick with the open areas, I really hope their top priority is just making exploration and puzzle solving more enjoyable somehow.

Writing wise Frontiers was really nice but it suffered from a Halo Infinite type of situation where it was largely a non-story that tries to just reset the status quo by fixing characterization that has been messed up for some 10-15+ years. The good news is that like Infinite it does indeed reset a lot of things and re-establishes the tone and characters as they were in what fans perceive as the narrative golden era, but it sucks that we have to wait for the sequel to see what they actually do with that going forward. Sonic as a franchise is just this endless barrage of "Wow this is cool but also underdeveloped, I sure hope they actually build upon it and go somewhere with this in the sequels," only for them to drop the story or gameplay style they were building. Seriously just need Sonic Team to buckle down and actually iterate on something. Even the thing that has been an almost constant factor in the series - boost gameplay - has barely evolved meaningfully in the past 17-18 or so years it has been in the series.

insanely embarrassing "serious" or melodramatic storyline just felt out of place
This kind of story and writing is what fans want to be honest. In fact the last 15ish years of deeply unserious and low stakes stories with regressive character arcs and a lack of Sonic's friends is the primary thing that fans have complained about almost universally. Non-Sonic/casual fans and more hardcore fans have generally had very opposite views on the what the franchise should be. Non/casual fans tend to hate more playable characters or more serious/melodramatic stories. Hardcore fans typically view the more melodramatic games as the best ones and long for more characters to be in the stories playable or otherwise.
 
I just want a another 2D Sonic platformer again and probably a new Mario and Sonic crossover that doesn't involve with sports, racing, or party games.
 
All I ask is this...
Bring back the Chao Garden.
GOD THIS!!! I finally let the chao garden bug bite me this year and I am amazed at just how attached I've gotten to these little dudes. Sega is sitting on a bonafide gold mine if they get their shit together!!!
 

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Sonic Team boss wants to offer a new gaming experience with the next Sonic game

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Sonic Team leader Takashi Iizuka discussed the future of the series in an...
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