sonic games tier list

I came here to see literally everyone underrate the only perfect videogame ever made, Sonic the Hedgehog (1) for Megadrive, and nobody's let me down. Okay, you may continue. ;)
 
amusingly, shadow is my favourite sonic character
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I came here to see literally everyone underrate the only perfect videogame ever made, Sonic the Hedgehog (1) for Megadrive, and nobody's let me down. Okay, you may continue. ;)
I have newfound appreciation for that game and what it was trying to do after playing it five times in a row a while back
 
SRB2 is also quite top tier but should fangames and mods/romhack count in the list?

I mean P-06, 3D Blast DX fixed many issues and Sonic 3 Complete basically enhanced Sonic 3&K (which was already great) into an even higher plane.

I could even put Sonic Classic Heroes, Sonic 1 Forever, Sonic CD Miracle Edition, Sonic 2 Absolute and Sonic 3 Angel Island Revisited in the S tier above their original counterparts.
Fanmade stuff technically wouldn't count, but it's better like this, it means more Sonic games to enjoy overall :]
 
Sonic Riders and Sonic Rush Adventure BAD?! What???

Everything else is pretty agreeable (disagree on 3D Blast and Spinball though) it’s just those two that flabbergast me. Now I’m curious
sonic riders just has bad controls and rush adventure has so much grinding for materials
plus the little boat sections are annoying
 
sonic riders just has bad controls
in what way? i feel the original sonic riders has an excellent control scheme and very neat mechanics. it is one of the best mascot racing games that existed to me
the game does have a high learning curve, but that is part of the appeal to me when racing other players online
 
in what way? i feel the original sonic riders has an excellent control scheme and very neat mechanics. it is one of the best mascot racing games that existed to me
the game does have a high learning curve, but that is part of the appeal to me when racing other players online
My biggest complaint about Riders is how it's sold as a Mario Kart esque party racing game with items when it's more like an arcade racer a la F-zero.

And because the tutorial is entirely optional most would jump without even be aware of the intricacies of the gameplay...
 
on thinking about it, the original sonic riders is probably a top five racing game for me, in general
up there with the likes of god on high and ridge racer type 4
 
I liked Zero Gravity but since it was made with Wii controls in mind it may feel too easy with a pad (GC, classic or the PS2 version).

Welp, Riders already had motion control since the second game.
 
While I love Freedom Planet, I will forever be bewildered at the popularity of Spark the Electric Jester. I've only played the first two, which are very impressive as a solo dev project, but I didn't find either to be particularly wonderful. The main impression they left on me was how I don't think I've understood the plot of a game less than the second one. It felt like it was made by someone from the moon.
 
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Order only matters for S tier, the others are just generally correct. Everything C and above is something I feel overall positive about, D is for games I'm meh or overall dislike and E is for the games I actively hate. If it isn't here, I haven't played it. Ignored adding collections or multiple versions of the same game.
 
While I love Freedom Planet, I will forever be bewildered at the popularity of Spark the Electric Jester. I've only played the first two, which are very impressive as a solo dev project, but I didn't find either to be particularly wonderful. The main impression they left on me was how I don't think I've understood the plot of a game less than the second one. It felt like it was made by someone from the moon.
Honestly I didn't care that much about the plot.

On the other hand Spark 3 really shines to the point that 2 felt more like a beta build for it.
 
is shadow generations really so good? shadow is my favourite sonic character so i am happy to hear it seems so well received
 
I'm still dumbfounded to see Sonic Colours in lower tiers.

I mean people have different tastes yet I feel that the game that was praised as being the Sonic game that "broke the infamous Sonic Cycle" is now considered to no longer be good...
 
I'm still dumbfounded to see Sonic Colours in lower tiers.

I mean people have different tastes yet I feel that the game that was praised as being the Sonic game that "broke the infamous Sonic Cycle" is now considered to no longer be good...
it is a pretty plain game, all things considered (i think)
unleashed did the great mickey, so in response to fan criticisms, sega functionally made a sonic unleashed game without the werehog stages
unfortunately, at least to me, the levels in sonic colours were just less interesting versions of the daytime levels in unleashed (the wisp powers did not do much for me either)
this is just my opinion but it may give you an idea why some find colours forgettable
 
I made a Sonic marathon not long ago, I got burned after Frontiers and dropped the iniciative.
F- = So bad that i don't even bother to finish.
Some notes too:
Unleashed is the only game I would play again.
Fighters is gold with friends, alone is kind of meh.
Black Knight is good, you need to undertand how the Wiimote works.
Shadow the hedgehog is bad, but playable with co-op.

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Welp, time to take the bait and see how many folks I could end up getting upset with mine... I didn't include any titles that I have not played nor any of the compilation titles. I think I included the Origins packages because the games from the Genesis titles felt different enough to be separate from the compilations. I would think.
I remember playing Sonic Jump Fever on the android before it stopped functioning social wise. I loved that game because it might of been the first mind numbing game that made me felt so happy. Played a bit of Sega Heroes and never got enough playtime in before its untimely demise. Felt a little unnerved about Flicky being included here but since it was part of almost every compilation. Sonic 2 was my first title but I liked both 1 and 3 above it... Maybe because one felt shorter and easier to beat in a single sitting while the other was where I could fly with Tails.
Couldn't enjoy Superstars after getting closer to the end... Between the final boss and being a bit sour about the one clip I saved where I get crushed by air, couldn't really push it higher up. Sonic Shuffle - I think I have either Stockholm syndrome for it or just feel really sorry for the missed potential for it. Part of it is due to the OST having some really nice tracks. Some kind of felt out of place in a party game and felt like they're from an RPG.
Really want to play Sonic Heroes because of the cheesy storyline from what I've seen from others playing the game. From what I heard, the Gamecube version is more stable in frames compared to the Xbox or PS2 versions. I only want the GC since that's the console I have access to. Or my luck could mess with me and not let me play on my system like with SA2B...

As far as other Sonic-inspired games, I only played Freedom Planet. Not finished it yet and haven't been interested enough to get the sequel on the Switch.
 
You guys are going to hate for this, but I did not enjoy "Sonic Adventure 2." The ONLY fun levels in that whole game are the Sonic/Shadow stages. They did a great job bringing the fast-paced action of the Genesis games into a 3D world and almost every stage introduced a new concept; like the Lightspeed Dash returning from "SA1" or grinding on rails.

The mech shooting and emerald hunting levels, which WERE fun in the first game, have been significantly butchered in "SA2". Tails/Eggman aren't nearly as fast as Gamma, the high pitched "BEEEEEEEEEEEP" sound when locking onto enemies is annoying, precision platforming (even with the hover powerup) can be irritating at times, and mowing down enemies isn't nearly as satisfying as it was in "SA1". It was fun to zoom through a level as Gamma, shoot like 7 enemies and get a 30 second time bonus. I don't feel ANYTHING when playing "SA2's" mech stages other a desire to shut the game off and play something else.

As for the emerald hunting stages, my grievanes with these in "SA2" are broken down into 3 categories: unnecessary spacious level designs that don't seem to be built around Knuckles/Rouge's abilities, gimped radar and hint systems. The ONLY stage I liked was "Pumpkin Hill" (No, not the music. Not a huge fan of rap music.) because it's built around Knuckles' ability to glide as well as digging; kinda like Red Mountain in "SA1". But every level after that is just a disjointed mess that makes me question if the designers even played "SA1" before designing these. Plus, I think Knuckles moves a bit TOO fast for my liking and it doesn't feel conducive to his level design. The hint system in "SA2" is WAY more cryptic (especially in "Mad Space" where they REVERSE THE HINT MESSAGES!! Like... Do they just WANT me to hate this game?). In the first game, they were much easier to figure out and sometimes Tikal would literally point you in the direction at which an emerald shard was located. Because of this, the "SA1" stages never really took an absurdly long time to beat. But in the 2nd game, be prepared to spend a good twenty minutes looking for a shard because the hint system is fucking terrible now. To make matters worse, instead of the radar detecting all 3 shards like in the first game, it only detects ONE shard at a time. And the game wants you to find them in a specific order (for some ungodly reason). Because of this, there WILL be times where you find a shard but it's not the one game wants you to grab just yet (Brilliant design, Sonic Team!🙃).

The boss fights are a mixed bag. Some of them are fun to fight—like the pyramid golem and the final Sonic/Shadow boss on Space Colony ARK. But everything else ranges from tedious to just plain aggravating (looking at YOU, Tails/Eggman!).
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I think your analysis of SA2 is spot on. I enjoyed it; the overall gameplay was fine aside from the issues you mentioned.

The most grating things for me were the extra characters and the story; at least in SA1, the narrative was fairly simple—get all the Chaos Emeralds before Eggman or else the ancient goo monster destroys the city—but in SA2, the writers are trying to get me to care about characters I just don't give a damn about.

Maria is an important part of Shadow's story but she only shows up in cutscenes and then dies, they introduced a discount Catwoman in the form of Rouge because Knuckles apparently needed a romance (bleh ::sickening), Shadow and the Bio-Lizard are somehow different results from the same experiment, and Amy is still useless and annoying despite her character arc in the previous game developing her to the point where she's somewhat self-sufficient and willing to pull her own weight.
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Sonic Spinball?! We got a man of culture over here ::handshake
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amusingly, shadow is my favourite sonic character
Shadow has the best drip. That's all the credit I'm willing to give.
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Sonic Shuffle - I think I have either Stockholm syndrome for it or just feel really sorry for the missed potential for it.
Sonic Shuffle is one of those games where it's decent with friends but absolutely miserable to play against the computer. They cheat. So. Much.

I really liked the fairy characters, too. Wished they showed up in other Sonic media.
 
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