Indie SOMA (Spoilers)

redux007

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Was reminded of SOMA the other day and something that annoyed the hell out of me about it. I was thinking of doing a full blown review, but there's not actually much to say in that department. It's a slow paced adventure game with minor and I do mean minor escape elements/puzzle solving. No combat. No special abilities to move through the environment other than walking and walking slightly faster or activating a prompt/switch. No, this game exists entirely as a vehicle for its plot. Told well. It's a disturbing horror story filled with very nasty creatures and philosophically posits on what human existence is while setting up "guidelines" for how the game's technology (yet another vehicle that exists only to further the game's philosophical pondering) fits into the soft scifi scenario.

Now, as a self contained narrative the game is largely flawless. There is no problem with the writing or the in universe exposition and resolution of the issues pertaining to the game's plot. Where my personal annoyance comes in, is in the actual premise itself. The game's science is self contradictory narrative magic, poorly reproduced cliches about the human brain that are not accurate, and a final situation concerning the human condition that leaves virtually zero personal investment for the player to actually give a shit about what just happened.

The game's principal philosophical issue is what they the call the Coin Toss. An idea that when their technology reproduces a human brain in digital emulation, there's a chance that the new "brain" might in fact be the previous consciousnesses and the old mind somehow becomes a newly created cast off suitable for a grim but justifiable disposal out of respect for the sanctity of life and the identity of the original mind. When in fact this is a delusion, and only a copy of the original mind is produced meaning no furtherance of the original entities mind. Now, if that sounds goddamn confusing and contrived, that's because it is. You see, if you can emulate a human mind like a digital file (a physical impossibility, btw, the human brain isn't a computer). Then, there's no reason why you couldn't transfer that singular instance of the emulation over to new hardware and have the continuity (the original entity) stay intact. Why? Because it would need to be that way for the human brain's digital existence to maintain continuity in the first place. However, for some reason, you cannot do this despite the technology for it to even work in a singular body necessitating it being possible. Why? Because the game's plot would have no "bite" were this not the reality of the technology. Instead this super magical tech defaults to Windows 86 file architecture and HD based computer technology for the sake of cheap, soap opera level drama.

Now, that would be cool if the drama pertained to living humans, which it doesn't. Everybody is dead. And, most are copies of copies of dead people. Making them even further removed from a point of sympathy. Now, this issue during the telling of the game is cheaply dodged around by having the player (who is hopefully human) experience everything from the singular continuity of a god like mind jumping between no less than four versions of the Canadian main character. In essence the game through your eyes dodges its contrived narrative drama in order to fix it's own trash world building by violating the fourth wall. In the end it works, but if you scrutinize any of it isolated from its own presented reality. The game's plot makes no sense. And, Simon is no longer human but some mutant digital life form aping us. However, thanks to the narrative magic of having you be a guy strapped into a magic chair at the beginning of the game who is "teleported" to the future. You're always that guy in your head. No matter how many curve balls, unplugging yourself/not unplugging, or even the last minute death of Simon three (which you shouldn't be able to see if this is all coming from Simon 4's memory, but whatever). As a player you ARE the character. And, you ultimately only sympathize with the last happy "ending" you get for yourself. It's how SOMA succeeds as a narrative, but only as experienced from your godlike perspective. It leaves anyone who played it with lingering levels of fridge logic the size of an iceberg.
 
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Bought this game a while ago but haven't finished it yet, but I know the plot so it isn't much of an issue for me to read this.

I remember seeing a panel somewhere in Upsilon saying oxygen was depleted, and instantly realized what was going on (because my character was still "breathing" just fine). You can imagine the shock on my face when that happened.
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Found it
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Hm, maybe I should have put ending spoilers. I hope I didn't ruin the big reveal at the end. The game itself is entertaining as an experience, it's only in retrospect that it makes less and less sense the more you think about it.
 
I don't remember them being able to fully digitize human minds. They only can make copies, so you as a player have to wrap your brain around the fact that by swapping bodies you basically kill the previous character (who was also a copy but you played as him for a long time and have that emotional connection). I played this game pretty long time ago but I think the impossibility of continuity is the reason why it hits you hard. You realize that its not the same character anymore (and never was tbf). We as a player are allowed to continue our experience like nothing happened is just a "videogame moment", because you need to see the whole story somehow. I don't think there is another way you can tell this story without breaking the 4th wall.
 
SOMA comes to mind at least once every other month for some reason. I agree with most of your points, only those exact same points make me love the game even more. The delivery of the narrative sort of requires your (the players) particular point of view to make sense, this sort of omniscience experiencing Simon's consciousness tumbling through the end of everything.

It's only after you beat it that you sit and think about the fact that what happens to him at the end, was happening to versions of him throughout the game the whole time (transfer, die, repeat). I think that dissonance is exactly what makes the plot work so well, and sort of makes it stick in the back of my mind years after I've played it.

It's just so bleak man. Awesome game.
 
While the premise might with that whole "coin toss" thingy is confusing, the game still looks awesome in some moments. Also probably the fact that i have a thalassophobia, a fear of vast and deep bodies of water (or rather the fact of what might be hiding in deep and murky water) have made the outside sections for me a bit nerveracking, especially that when there is barely any light in deeper parts. Also probably the reason for me to have that fear is pretty hilarious and stupid i think, might mention it later tho.
 
SOMA might be the scariest game I've ever played. It made me realize that we, as humanity, are doomed and there's no escape from it. I'd recommend everyone to read GUNNM manga (aka Battle Angel Alita), just like SOMA it explores what makes one a human (I was surprised how far the author was willing to go to challenge the protagonist's humanity). The Talos Principle also features very similar plot and themes, but the tone is quite different.
 
I don't remember them being able to fully digitize human minds.
The origin of this technology is vaguely co-signed between the lead female character and the AI. And, general background technological development/science. And, many of the monsters you encounter are resurrected humans, "prime" personalities. Not duplicates. As that's what the AI is hinted at trying to do, resurrect mankind. The issue is that the primary drama of the game is that "YOU" and "HER" are not able to install yourselves into the Ark. Only duplicate your personalities onto it. The premise and drama originating from it doesn't actually make any sense. The closer you look at it the motivations for the principal characters start to break down.
It made me realize that we, as humanity, are doomed and there's no escape from it.
I'd suggest you not take it too seriously. It's great fiction, but I should stress that's all it is. The human brain doesn't work like a computer. Neurological science describes human consciousness as the most complex thing in the known universe, and it is. In fact, to say you're just "your brain," is yet another commonly misunderstood grasp of how "we" work. Our bodies are an entire system. The nerves associated with your heart, lungs, heart, spine, and colon make up just as much "you" as the higher orders of your brain. The duel hemispheres, the core of the brain, all of it is needed. Nothing can be omitted. Then, you have what "you" actually are in the design of the form of the brain. There is no software running, no hardware. You are a highly sophisticated chemical, physical, electrical, and quantum (theoretically) condensed piece of space time run through the needle that is your body upon the record, which is the universe. Religiously this is referred to as the soul. Scientifically you can consider the sum of all your parts. All quadrillions of moving, living, interconnected sub cellular sized elements. And, of course, the grand unknown motivating force for all of it. Basically, you are a creature of fundamental, universal force at your truest definition. An expression of permanency.
the game still looks awesome in some moments.
I think this is the game's greatest strength. That and
I think that dissonance is exactly what makes the plot work so well
The game achieves what it wanted to do, but it is 10/10 levels of bullshit.
 

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