So I've been playing Street Fighter IV and V back to back the past week...

BrawlMan

Lover of Beat'em Ups
Writers Guild
Level 6
43%
Joined
Dec 30, 2025
Messages
3,579
Level up in
1421 posts
Reaction score
4,084
Points
6,077
Location
Detroit, Michigan
wp5478766.jpg
And it's amazing what SFV does better than IV. Don't get me wrong, IV is a better game from visuals and a gameplay standpoint, but all versions of after vanilla IV pretty much have no single player content. Aside from arcade mode, it expects you to be online constantly. The vanilla version actually has survival and time attack mode. Starting at Super and afterward, they got rid of them for no good reason. It does hurt replay value. V on the other hand kills pretty much IV in any single player content, since Arcade Edition and Chamption Edition.

SFV
was bad at launch 10 years ago (Christ this game is a decade old now!), and took 3-4 years to get good/great, but at least gave players a steady update of single player content. By the time of Arcade Edition, Capcom actually put different variations of arcade mode, where you could play SF1-SF5, and be rewarded different bonuses and art galleries by beating them on Normal or above and being able to 1CC them. You also had the personal stories per each character, but these varied in quality, but it was nice seeing certain characters have their character arcs close out, or finally finish up in some fashion. SFV does have a Survival Mode with harder variations and buffs/items you can get via sacrificing your score, and being randomized. Survival originally wasn't done well, but by Season 2 apparently, it was much better and fixed to be not tedious anymore. There is Extra Battle too. Where you get different online challenge matches where you fight suped CPU opponents and get various.

Another advantage I do love with V over IV, is Super moves are so much easier to do or combo into. IV could be fun, but it can be pain to combo into supers or do them on a consistent basis, unless you had an arcade stick, a fight pad, or playing the 3DS version with one button/one tap Super/Ultra moves. Granted, if you hot key certain button combinations in the non portable console versions, this is less of an issue, but I still have moments where Super/Ultra won't come out, and I am using the analog stick on my PS5 or PS4.

Also, I love the fact V has destructible scenes and environments. There are even stage enders acting as sorta stage fatalities, but are more so humiliations, though certain environments you can knock your opponent into at critical/low health at the edge of the screen look painful enough and funny at the same time. In certain places like the downtown Hong Kong area, you can knock an opponent into a restaurant on the left side edge of the screen. If you have more than two rounds turned on. You can knock them further into the kitchen and have a bowl fall on their head. That bowl will stay on until the opponent takes hit, or if you added more rounds before starting the match. It's something I wish Street Fighter VI brought back with it. We all know VI is the better version of V, but not bringing this back in any capacity seems like a lost opportunity, because most of V's stages had them, and only really stopped doing them after the AE update. Seriously, nothing is more satisfying than doing an EX attack or a Shinku/Denji Hadoken and knocking someone throw a wall, glass, or even knocking the final boss into a jet engine and getting fried by it. That is fucking awesome!
 
Last edited:
I'm not a fighting game guy but one thing I'll never forget about street fighter V is how weird ken looks in that game, his hair looks like a Plasticine banana cut in half, I don't know how they messed him up this bad, Lol. so yeah, you're totally right about SF4 having better visuals, at least they look more consistent to me.

1780278465130.png
 
I'm not a fighting game guy but one thing I'll never forget about street fighter V is how weird ken looks in that game, his hair looks like a Plasticine banana cut in half, I don't know how they messed him up this bad, Lol. so yeah, you're totally right about SF4 having better visuals, at least they look more consistent to me.

View attachment 192346
I don't have a powerful enough PC to play SFV, so I can't even bother with the face fix mod. I really don't play Ken much in this game, because of his look. I really don't know what Capcom was thinking.
 
I've played SFIV and the demo for SFVI, but I'd be open to try out SFV now that they fixed its issues.
 
I've played SFIV and the demo for SFVI, but I'd be open to try out SFV now that they fixed its issues.
The majority of its issues were fixed by 2020 with Champion Edition. There's still some DLC that is not fully available even with that edition, but none of it is required thankfully.
 
you know, I used to play 4 pretty competitively, joined my local fgc, traveled to tournaments, etc. Then somehow we all just kinda completely skipped 5, I think because one of the boys got it and said it wasn't very good, and now I'm all old and stuff so I've barely even touched 6.
 
Then somehow we all just kinda completely skipped 5, I think because one of the boys got it and said it wasn't very good, and now I'm all old and stuff so I've barely even touched 6.
That was true at the time. It took basically 4 years for SFV to be actually great. Capcom did not have a choice, but to release in the state it was at the start, or die/go out of business. Sony funded the money for exclusivity. Hence why it is a PS4 exclusive.

 
Sony funded the money for exclusivity. Hence why it is a PS4 exclusive.

That totally played a big part in it too, at that time we were all playing on xbox, so to play V you'd have to buy whole new machine, the game, build a pad hack for your controller, it was a very big ask.
 
That totally played a big part in it too, at that time we were all playing on xbox, so to play V you'd have to buy whole new machine, the game, build a pad hack for your controller, it was a very big ask.
Or get on PC. If you have or had a PC to run it.
 
Or get on PC. If you have or had a PC to run it.
I'm not even sure it was on PC at the start, but also only one guy in our fgc played on PC. Also the console was easier to stick in a bag and bring with you when you were setting up for local tournaments.
 
Single-Player content is so important to these games, but I feel like a lot of the time games having a competitive scene means people just overlook the value of it entirely.

I've been enjoying Under Night In-Birth II recently, but not by picking my one main character and just labbing over and over - it's been neat to actually try the characters both old and new, and see a little story unfold with the main story mode. And that's a very simple bit of solo content compared to something like the unique enemy set and environments of Brawl's Subspace Emissary, or Mortal Kombat's cinematic spectacles.

These things don't make or unmake a game - as an MvC fan I can attest to that better than anybody. But they are nice and undervalued.
 
Single-Player content is so important to these games, but I feel like a lot of the time games having a competitive scene means people just overlook the value of it entirely.
That's so true. Like some of the fighting games out there, the stories for them are just amazing. Like Guilty Gear makes me wish there was a book I could read to get even deeper into the story. It's almost a shame that they are in fighting games, since a lot of people get turned off by the genre, and will never really get to know them.
 
Single-Player content is so important to these games, but I feel like a lot of the time games having a competitive scene means people just overlook the value of it entirely.
A year or so ago I decided to go on a huge fighting game binge and play or at least try as many of them as I could. I played them all single player so I ended up mostly judging the games by their single player content and I'd say probably the early mid-late 2000's was probably the peak for single player stuff in fighting games. Full on story modes, tons of different creative game modes all kinds of unlockables and just tons of incentive to play the games single player. A lot of those games had a ton of stuff to do in them and they also still managed to have hefty vs. mode features. Games as a service really seems to have hit fighting games harder than a lot of other genres and essentially gutted games into being frameworks they can sell characters for.
 
Single-Player content is so important to these games, but I feel like a lot of the time games having a competitive scene means people just overlook the value of it entirely.
I liked the Dungeon from Tobal despite the jank.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

Goblins

Twice is a coincidence, three's a pattern, and I've noticed an uptick in goblin employment over...
Read more

The "Death & Lead" Game Dev Situation is Crazy

Screenshot 2026-06-04 000832.png

Not news but an interesting watch about this "Kai Magazine" dev.

Read more

Has anyone read the Metroid manga?

Hey everyone,

I just started reading the Metroid manga from 2002 (published in Magazine-Z), and...
Read more

Online statistics

Members online
171
Guests online
1,824
Total visitors
1,995

Forum statistics

Threads
19,770
Messages
500,867
Members
926,735
Latest member
GamesFor3DS

Today's birthdays

Advertisers

Back
Top