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This is my personal opinion, not perfect and certainly not absolute.
I would be happy to know yours in the comments.
I would be happy to know yours in the comments.
After the last edition of the GOTY Awards, I wrote on the forum that it was impossible to see Astro Bot awarded and not games like Mario Galaxy or Crash Bandicoot 4 that were clearly superior and fun.
The problem is that I said it having ONLY watched gameplay of Crash Bandicoot 4, having only played the first 2 levels and then seeing my PS Plus expired immediately after. A mistake that I don't usually make, but we're talking about Crash Bandicoot, a game that when treated as a PLATFORM is a great game that hardly makes mistakes - the Titans and the Mutants are games that don't exist.
I thought that game would have meant the rebirth of the franchise and... instead, it seems to have only complicated things.
Now, Activision and Toys for Bob (which I honestly only knew for the Madagascar tie-in for PS2 that I loved so much as a child and that I completed several times in my life), had a great opportunity, to make the myth known to a new generation of gamers, re-proposing those colors and that style and that gameplay that made us fall in love with the orange bandicoot. An opportunity that they wasted, however, not only by releasing a team-based 4v4 game like Crash Team Rumble after this title, but also by canceling Crash Bandicoot 5 which basically had an interesting plot idea and which above all included the entry of Spyro the Dragon after their first meeting on the GBA in 2004...
There are a lot of things to say about this game, and I could dwell on many things.
Not only can I not understand how they came up with the idea of unlocking 6 gems per level - destroy all the boxes, die less than 3 times, find the secret gem - and how they came up with the N.Sane relics - unlock all the gems in one game WITHOUT DYING... Not only do I not understand why they added the VHS tapes, which are also cute and interesting levels... Not only do I not understand why they added the different timelines to figure out how Crash and Coco end up in certain situations...
As for how I can't understand why they made it so uselessly and annoyingly difficult.
If a child heard us "old" 20-30 year olds talking about Crash Bandicoot, and decided to play the most modern one, after the third level they would throw the joypad away and call us "masochistic assholes", because they would think that all the previous games were like that. And it's a shame, because in the end over time this saga has been compared IN A SENSELESS WAY to Dark Souls. Never a big mistake was made, because between the two games there is not a river but an ocean.
Yes, the games were always challenging, but precisely, CHALLENGING. They didn't tell you "go, take this road, take the star, oops, you win, bye" like in the Mario games (which I love anyway). They treated you like a gamer and gave you a fair challenge, and with less than 5 deaths you could finish the level if you wanted to. It was perfect for all categories of gamers.
CB4 instead was designed based on these damn Dark Souls rumors, making it difficult because "hey, the Internet said so :D", developing it precisely to please long-time players and hardcore gamers. And so here are the masks, the 6 gems per level, the N.Sane relics, the video cassettes, and... as if that wasn't enough... THE most absurd PLATINUM TROPHY in history, unlockable (among other things) only if you manage to get not 1, not 2, not 3, but
32 PLATINUM RELICS!!!
In the original trilogy, I managed to get more or less 15-20 platinum relics IN 3 GAMES.
Now, okay, I'm not a pro player and so it sounds like I'm complaining, but doesn't it still seem strange to you that the original trilogy didn't require you to unlock the platinum relics in order to platinum the game, while the fourth one does?
There may be a different gameplay choice perhaps to rejuvenate the game, they tried to do it at the time with Crash Twinsanity making it """open world""" and not tied to the Warp Rooms, but the huge difference between the first 3 games and the 4th you can easily notice by playing them with a joypad in hand.
And it's not a question about the platinum trophy, not everyone may be interested in unlocking it because maybe they don't care to do it or because they are not historical players and therefore want something to pass the time... too bad that even here there are problems with some levels, especially introducing the quantum masks that make objects disappear or make you spin until you blow up etc.
In conclusion, it's a shame that the hype that Crash had regained after years of darkness (and Skylanders... brrr...) with the remake of the trilogy and CTR has been dissolved because of this title. Which in the end is not even a bad game, because the design in general is beautiful and cartoonish as it should be, and the levels can still be completed relatively quickly if you don't focus on deaths and boxes...
But Crash Bandicoot, for me, has never been this. And it should never be.