Silent Hill 2 (2024): In my restless dreams, I see that town...Silent Hill

Don't worry, I'm not crazy... at least, I don't think so​


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"They actually did it!", I exclaimed. As soon as I saw the opening scene and played the first 20 minutes of the game, my jaw dropped. I don't know what happened, but Bloober Team, against all odds, managed to make one of the greatest remakes of all time and put Silent Hill back on the road to recovery. Following the disappointing releases of Downpour and Book of Memories, along with the subpar HD ports of Silent Hill 2 and 3, many people dismissed the series. The previews for Silent Hill 2 were quite unimpressive, giving the impression that Bloober was concealing a potentially terrible game. However, it's also possible that they were concealing the game's true quality to surprise everyone. It's hard to say, but the game is far from lazy.

If you played the original game on either PC, Xbox, or PS2, then you are in for a treat. For those who haven't: Welcome to Silent Hill. This is undoubtedly one of the most terrifying games I've played in recent years, and the utilization of Unreal Engine 5 brought me immense relief. The effects that Bloober used here would not have been possible with UE4. The ray-tracing, lighting effects, fog, and insanely detailed texture work are gorgeous, and I drank in every second of this game. Thank goodness this didn't come to previous-generation consoles, which would have required UE4. This is truly a next-gen title. A couple of months ago, I had the opportunity to play the fan-made Enhanced Edition for PC, and I can confidently say that Bloober did not opt for a copycat remake. Instead, they infused the game with their unique style, incorporating new areas to enhance gameplay without causing it to feel bloated and monotonous. Bloober has extended some dialogue and cut scenes, resulting in a more organized game overall. I had a blast finding memos, photos, and the new Glimpses to unlock trophies. There is also a New Game+ feature, which is awesome. Although your items don't carry over, you receive a new chainsaw as a melee weapon and can unlock more endings, including two new ones specifically designed for this game that don't have trophies attached to them.

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The combat and camera are the two biggest deals of the remake. Taking a cue from Resident Evil, they positioned the camera behind James, adding a more cinematic flair that was both much-needed and welcomed. Melee and shooting combat is brand new here, with fantastic enemy designs to kill and squash. The melee combat is punchy, and James delivers his grunts and shouts with a tremendous deal of passion and fervor, resulting in a satisfying experience. The camera will sway and bounce slightly with each swing, and James will hesitate for a split second on the third hit of the combo, committing his entire body to the final swing, creating an impactful crunchy effect. The DualSense controller is essential for this, as it enhances the entire experience, not just during combat. When your radio goes off and an enemy approaches, you can hear it through the controller speaker, and the DualSense vibrates with every crunch, shout, and scream.

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The ranged combat is satisfying as well. This game features the same three weapons, and you must use ammo sparingly and wisely. Use melee whenever you can to conserve ammo. You can deal with one or two enemies, but some rooms will throw three or four at you, necessitating shooting. The revolver, rifle, and shotgun all return; ammo for the shotgun and rifle is very rare. Only save them for bosses. You also receive a 2x4 equipped with nails and a lead pipe, which is the only melee weapon available aside from the chainsaw in NG+. My only complaint about the game is that Bloober didn't incorporate enough weapons in more areas. I would have preferred to see a few more guns, or at the very least, more melee weapons. There's no upgrade system, but that's fine, as it's not needed. Some people may question this. Thankfully, the game provides great feedback when you shoot enemies. For example, hitting a limb will cause them to fall to the ground, and shooting them in the head will cause them to stop in mid-walk. It's very satisfying, and I have no complaints about the combat system at all.

The game could have potentially deteriorated during the exploration phase. Bloober needed to update how to navigate the game for a modern audience. Silent Hill is known for being cryptic, especially in the puzzle department. There are numerous granular options available for customization. You can customize the combat and puzzle difficulty as well as adjust the HUD as much as you want. The game's main areas feature a larger central puzzle that players uncover, necessitating the discovery of specific items within that level. Bloober does a competent job guiding the player with lights, blood trails, debris, etc. Additionally, it's essential to explore each door, as it bears markings identical to the original. This map system has always garnered high esteem and performs exceptionally well here. You won't get lost easily, and Bloober did a commendable job making every hallway and room stand out. One of the biggest issues with the original game was the abundance of bland-looking rooms and hallways that seemed to always look the same. Bloober added a lot of detail and made every location feel dreadful and haunting. The atmosphere is stunning and truly frightening. I didn't care for the newly added pushable carts. These never solved any puzzles and felt like pointless filler. When the carts are pushed 6 feet away and into place the handles drop down and lock the cart telling you it's in the right spot. Climbable areas are marked with white cloth which is a nice touch.

I cannot emphasize enough how significantly Bloober enhanced the atmosphere and feeling of Silent Hill 2. The game features a remastered soundtrack and eerie ambient effects. Upon entering the town for the first time, the majority of players will find it unforgettable. The fog, which is choking and claustrophobic, is accompanied by strange alien sounds that play when enemies are near, random rusty bangs, the scraping of Pyramid Head's sword on the ground, and fantastic animations of monsters that seem almost human. The distant, dark hallway barely illuminates the contorted bubblehead nurse, who twitches in response to your approach. The flashlight serves as your sole source of hope and comfort. After so long, just stepping back into the foggy town is a sweet reprieve from the cramped and delirious buildings. The Otherworld areas are equally as nightmarish and fear-inducing. You will be on edge during the entire game.

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The new voice acting is also phenomenal. While the original voice acting was inconsistent, I was astonished by the exceptional quality of the new rendition. The actors effectively convey every emotion, demonstrating genuine care and commitment to their roles. James sounds sad, lost, and human. Eddie's actor masterfully portrays his psychosis on the verge of madness. The characters in Silent Hill 2 were few, and their appearances were brief. Some may find this distasteful, as it appears to be a departure from the current practice of creating games with numerous hours of voice acting. The game heavily relies on the players' interpretation and reading of the memos. The game does not explicitly reveal what is happening to James, what these monsters are, or why Silent Hill is set up the way it is. The town is a character in the game. Silent Hill is known for dabbling in the human psyche and mental psychosis of people.

Silent Hill 2 is a surprising love letter to the series, and I fully endorse Bloober doing more remakes and even a new Silent Hill game. They haven't had the greatest track record in terms of gameplay. Despite the unfavorable reception of Layers of Fear and Blair Witch, they successfully created a captivating experience here. The new camera and combat are punchy and responsive, the visuals are stunning, the added areas are fun, and I honestly didn't want the game to end. At the end of the game, I felt empty and immediately started a New Game+, something I never do. As a longtime fan of Silent Hill from my childhood, that first game scared me so much that my mom had to return it to the rental store. I greatly appreciate it and can't wait to see what the future holds.
 
Pros
  • + Fantastic next-gen visuals with stunning effects
  • + Well animated enemies
  • + Crunchy combat
  • + New camera is a welcome improvement
  • + New areas feel organic
  • + New Game+
  • + A lot of fun trophies to unlock
Cons
  • - More weapons would have been welcomed
  • - A few more enemy types wouldn't have hurt
  • - It ends
9
out of 10
Overall
Silent Hill (2024) is one of the scariest games released in recent years. Bloober Team has done a commendable job in creating a fan-loved game that somehow surpasses the original. From the frightening enemy designs to the claustrophobic fog-soaked streets of South Vale, Bloober has cemented themselves as outstanding game developers who show love and passion rather than greed and spite.
I haven't played it yet, going to wait for a sale. Game looks beautiful, but what did they do to Angela's face? I think I like how she looks in the original more.
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It's out already? Well, I woulda played it in the far far future when the price goes down, but don't have the hardware for it anyways.
 

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Game Info

  • Game: Silent HIll 2 (2024)
  • Publisher: Konami
  • Developer: Bloober Team
  • Genres: Survival Horror
  • Release: 2024

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