If you're going to cram day 1 DLC and microtransactions into your game then it better be free. The reason those practices were accepted in MMOs and mobile games was because, at least in part, people understood that labor and server costs won't cover themselves. There's no place for that crap in full price titles. You don't get to eat your cake and fuck it too.
understandably, if nintendo makes it completely impossible for me to even *play* one of their games, i.e. there's no affordable analog copy of it, and there's not any online store in their consoles to purchase/play it, then ***OF COURSE I'M GOING TO PIRATE IT, BECAUSE YOU'RE MAKING IT LITERALLY IMPOSSIBLE FOR ME TO PLAY IT THROUGH NORMAL MEANS.***
I ascribe to the *Try before you buy* methodology. Not merely because I'm a broke-ass mf (bills and a mortgage are fuckin expensive), but also because you as a company are just leaving money on the table which is antithetical to what would be conceived as a proper business model.
I've rarely even see anything in the past decade that makes me go "OOH!" - so I take steps to make sure I'm not wasting my very limited spending money on utter shit/disappointment.
Example: I pirated Disco Elysium because it seemed interesting enough to warrant trying out.
I thoroughly enjoyed it and have done multiple playthroughs.
However, do I think my hard earned money should be going to filthy commies? No.
But I still bought the game because I enjoyed it that much.
Personal principles are just one of many factors, involved in consumer purchasing decisions (See retards who buy things that have the pink breast cancer awareness ribbon on them, but don't realize that most the money donated to said charities goes absolutely nowhere near a tiddy at all, and that most of it goes towards more advertising, etc.)
Could I go on, and on, and on? Sure. But you're out of touch, and I'm out of time.
On the subject of free games, some of the most fun I've had with gaming came from free fan games and mods. The fans who make stuff like that purely out of love for the game are the real MVPs of gaming, in my opinion.
Developers need to eat somehow, if all games are free, then there would be no games, since there's no point in making them. Or they would be like most F2P games and filled with ads, MTX and pay 2 win.
Not all DLCs are created equally, i.e -
Day 1 DLC which is just a shameless money grab a vast majority of the time? Fuck that shit, it's insulting.
Unless it's actually legitimate, quality content.
My go-to for this kind of thing is Asura's Wrath. I looooove the story, but locking the TRUE ENDING behind a DLC paywall is fucking scumbag behavior.
And on the opposing side -
DLC that comes out quite awhile after the game's initial release, but is legit and of good quality (both being objective and subjective, relatively and respectively), while also being properly priced in relation to the cost of the base game?
Well, that's just good business fundamentals 101.
Treat your customer with respect and provide a solid product? Then you will have a lifetime consumer of your products (assuming they're of equal or greater quality, etc)
if the game:
-is less than 25 years old
-has been legally available for purchase it's entire lifetime
-is not a port of something you already own
-is a single purchase, lifetime user license for the game that is legally able to be resold
then no, you should pay a reasonable price for the game.
Depends heavily, cause on one hand we'd have no problems
But on the other, if no one makes money, no one makes the games
That said I wouldn't buy the shit they're throwing out nowadays even if the price was in the negatives
Now old games, 100% should be no question if they've been abandoned. Should've re-released Pokemon Platinum if you didn't want me to pirate
I bought Nioh 1 & 2 so I could have Nioh 3
I bought The Evil Within 1 & 2 so I could have The Evil Within 3
I bought the Valkyrie Profiles so I could have Valkyrie Profile 3
Katamari HD 1 & 2 blahblah proper 3rd entry
I'm holding my end of the bargain, but still feel disrespected at times.
Quick reminder to all:
If you didn't read a 200 page EULA/ToS agreement and hit "Proceed"
Your rights as a consumer are not cast off like a fart into the wind.
This whole "you're only paying for the license to play/download the game, and we can choose to remove your access to it at any given time of our choosing" crap? It's contemptable and any company that practices these unethical business methods, and those responsible should be flung out of a trebuchet into a brick wall with a target painted on it, and streamed live on TV for free.
I'm glad that someone took a stand against this shit, and GoG curried favor with the consumers for saying "That shit is wrong. You should own your games when you buy them, so when you buy yours from us? You will ALWAYS have the ability to access it, whether through an online medium or through an .exe (paraphrased.)"
As the saying goes:
If buying a game isn't owning it, then pirating a game isn't stealing it.
Get fucked, thieves. Also fuck Ricatello. "we could make microtransactions for ammo mid-deathmatch" ass piece-a-shit.
I bought Nioh 1 & 2 so I could have Nioh 3
I bought The Evil Within 1 & 2 so I could have The Evil Within 3
I bought the Valkyrie Profiles so I could have Valkyrie Profile 3
Katamari HD 1 & 2 blahblah proper 3rd entry
I'm holding my end of the bargain, but still feel disrespected at times.
tfw no Titanfall 3
Am sad now...
But a fair argument to make as to "y no sequel game?" could be the concept of "diminishing returns"
I.e. Ghostbusters 1 & 2.
it's hard to gauge whether or not a sequel to a game is going to sell well enough or not to justify making the sequel in the first place.
Examples:
Good = DMC 3, 4 and 5
Bad = DMC 2
Thing here, is that the devs learned their lesson after the failure of DMC2.
edit - I HAVE NO FINANCIAL OR STATISTICAL INFORMATION TO BACK THESE EXAMPLES, I AM MERELY GOING OFF OF WHAT SOUNDS CORRECT IN MY HEAD.
Main thought regarding this is God Hand. Great game, lots of fun, sold like shit.
If they ever make a sequel to God Hand, they should take my idea and call it GOD HANDS.
Reminder also, DMC:DMC had to crawl so DMC5 could stand.
No, but i feel like platforms should require every game to have a free demo of at least an hour or two so people know whether or not its a game they want to spend their money on
No, but i feel like platforms should require every game to have a free demo of at least an hour or two so people know whether or not its a game they want to spend their money on
I agree heavily with this. You used to be able to rent a game to try it out before committing to a purchase, we need something to replace that convenience honestly.
I bought Nioh 1 & 2 so I could have Nioh 3
I bought The Evil Within 1 & 2 so I could have The Evil Within 3
I bought the Valkyrie Profiles so I could have Valkyrie Profile 3
Katamari HD 1 & 2 blahblah proper 3rd entry
I'm holding my end of the bargain, but still feel disrespected at times.
As someone who bought Mega Man 11 to potentially have a Mega Man 12, X9, or ZX3, I feel your pain. We currently don’t even have a Starforce Legacy Collection
I'm fine paying for modern releases. I rarely ever purchase new games, and if I do, they are heavily discounted, with the exception of Capcom's fighting games.
The libraries of retro systems have been abandoned. If these titles are not readily available for sale by the publishers for the consumer to purchase, then the games should be free elsewhere to download and play.
As much as i hate the new gaming prices that would be a awful idea, Budgets won't recover themselves and videogame makers are still humans that eat and sleep, that said, maybe AAA companies need to learn one or two things from Indies that with the in-comparison pocket change they work bring AAA tier experiences with small teams and limited resources
Also: LISTEN TO QA ¿IF NOT WHY YOU HAVE A DEPARTMENT OF THEM?
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