Should I move to Godot or construct or should I stick with gdevelop?

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I think gdevelop is the easiest to use but I heard Godot and Construct are easier to use, but idk if they are that better, if they run well or if they are even compatible with my OS (Windows 8.1)
Edit: so he OS isnt the issue anymore (atleast for now) and now it's the fact that I only have 4 GB ram
 
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Since Godot is free and lightweight there's no harm in trying.

In case of Construct 3 you don't even need to download it, although it's proprietary and the free version has limitations. Still valid for just trying it.

Don't shy away from experimenting with different engines, some will click with you more than others.
 
From several people I check out, Godot seems to be a more preferred choice...I haven't personally tried it, but the tutorials are very easy to understand.
 
In case of Construct 3 you don't even need to download it, although it's proprietary and the free version has limitations. Still valid for just trying it.
I was also using the web version of gdevelop AND without a subscription
 
Gdevlop is good but I think gdot is better for more advantage and more specific works.
 
There are things you may want to consider:
  • Programming language - Do you already know a language and does the new engine have the same language? Can the new language be used in other platforms too; and how worthy is the time investment learning it?
  • What is the goal - Is it a 2D game, or 3D game? Is it for fun, or is it a commercial game? Do you wish to have it running on Switch/PS5/PS4 or only Windows?
  • Price - some engines are completely free and others are not. Some are free on the development stage, but they can be expensive later...

 
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Programming language - Do you already know a language and does the new engine have the same language? Can the new language be used only in other platforms too; and how worthy is the time investment learning it?
I always forget how to code
What is the goal - Is it a 2D game, or 3D game? Is it for fun, or is it a commercial game? Do you wish to have it running on Switch/PS5/PS4 or only Windows?
2d top down RPG, Windows only
Price - some engines are completely free and others are not. Some are free on the development stage, but they can be expensive later...
For free
 
Both are trash.

Use Unity, its market tested, and its the least shit engine, done.

If you really really want to use something else, use Defold, Lua is easy to learn.

If you can't be arsed, then, RPG Maker it is.

- Someone who has made games.
 
I agree with what most have said. Making a game is really hard, if your RPG isn't going to be too complex, RPG Maker may be a good option. It gives you a good base so it doesn't require much programming, thus you can focus more on the creative part.

If that gets too limited I would recommend godot. It should work fine on your PC, its not bloated with gbs of trash nor does it includes stuff like forced telemetry, its farly intuitive and has a lot of focus on its 2D mode, plus its truly free.
 
I never cared much for Godot, but I did watch while they went completely nuclear with their political opinions and started locking down, and ban hammering everybody that rightfully criticized all the nonsense around their feud with right wing youtubers.

Personally, I would use a fork of it, if I would even use it at all. Unity is probably the least stressful way to go.
 
I never cared much for Godot, but I did watch while they went completely nuclear with their political opinions and started locking down, and ban hammering everybody that rightfully criticized all the nonsense around their feud with right wing youtubers.

Personally, I would use a fork of it, if I would even use it at all. Unity is probably the least stressful way to go.

Sounds like I should use Godot, then.
 
I never cared much for Godot, but I did watch while they went completely nuclear with their political opinions and started locking down, and ban hammering everybody that rightfully criticized all the nonsense around their feud with right wing youtubers.

Personally, I would use a fork of it, if I would even use it at all. Unity is probably the least stressful way to go.
while I don't think they are beyond criticism, its ironic you would not recommend godot over some twitter/youtube bickering yet unity that is neither free nor open source and is owned by a public company that is consistently associating with the worst people you can think of and trying to device new pricing politics is the "least stressful"
 
while I don't think they are beyond criticism, its ironic you would not recommend godot over some twitter/youtube bickering yet unity that is neither free nor open source and is owned by a public company that is consistently associating with the worst people you can think of and trying to device new pricing politics is the "least stressful"

Classic political brainrot. Many such cases.
 
while I don't think they are beyond criticism, its ironic you would not recommend godot over some twitter/youtube bickering yet unity that is neither free nor open source and is owned by a public company that is consistently associating with the worst people you can think of and trying to device new pricing politics is the "least stressful"

I would recommend Unity as the least stressful way to go because it has a huge community and support around it, despite all the changes they attempt.

I would personally not go with Godot to begin with because the software wasn't good enough the last time I looked at it, and I saw how they locked down, censored, and banned developers within their community over drama that a lot of them weren't even paying attention to.
 
Iv used both, Construct is ok if your not to technically skilled or have limited programing knowledge. But if you can code even just the basics then Godot is hands down the better option especially with the current builds.

Also there is some discussion about some things they Godot banning people, that was all from a unofficial community discord were a Godot contributor (since the project is open source) had some sort of disagreement with a bunch of dev's, don't know anything about it other than that.
 
based on ur replies tbh i'd try rpg maker (any version) if you haven't. the later releases give you more freedom with 3rd party plugins/scripts but you can do a lot of cool stuff even with rpgm 2000/2003 or XP. they go on sale at least once a year (usually for 80-90% off) or you can 🏴‍☠️🏴‍☠️🏴‍☠️ ya know
Sure its not coding the game from scratch, but if you really wanna make a 2d rpg for windows & dont have the means of learning to code its a good option id say

Like others have said godot is really lightweight & can do a lot, though if you're just starting out it would probably be better to focus on creating short demos while you get the hang of things.
I haven't used Gdevelop but after a quick google it looks like a 2d rpg is something it can do. found this tutorial that gives you an example game and breaks down which functions are used to make it. doesnt seem like a bad engine to use if youre already comfortable with it

other (free) engines like rpgmaker, off the top of my head:
- GBstudio: for making gameboy/color roms, but runs in windows & capable of making rpgs
- RPG paper maker: very similar to rpgmaker but with a hybrid 2d/3d (paper mario like) graphics
- WOLF RPG editor: self descibed free rpgmaker-like. Powerful eventing system & very capable editor, though there's little documentation in english

tldr: rpgmaker good, gdevelop good, godot good, gbstudio good
 
Unity,when after 3 month it come alive again:hello!
Me:okay die again traitor!
Unity is great choose because of UI and variety of languages, BUT never touch the a lot of settings,because they will finish you off!
Lately I learning c++ to use it on my old pentuim4 as a game engine! You don't know how does old DOS borland geaphic feels to me!
 
other (free) engines like rpgmaker, off the top of my head:
- GBstudio: for making gameboy/color roms, but runs in windows & capable of making rpgs
- RPG paper maker: very similar to rpgmaker but with a hybrid 2d/3d (paper mario like) graphics
- WOLF RPG editor: self descibed free rpgmaker-like. Powerful eventing system & very capable editor, though there's little documentation in english

tldr: rpgmaker good, gdevelop good, godot good, gbstudio good
Seconding GBstudio! I know it’s not what you made the thread for, but GBstudio has a graphical interface that allows you to make lightweight games with no coding knowledge.
 

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