sega vs nintendo shouldn't even have been a debate

tunezlovfull

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i know the snes vs mega drive is still a fun debate to get into nowadays, but in terms of each company's influence on the gaming industry as a whole, why does it feel like people keep disregarding just how groundbreaking sega's technology was? yu suzuki straight up invented texture mapping a good two years before doom did with quake, and they made the first game ever to use 3d models just in 1992. even disregarding that, with machines like the r360, sega basically brought amusement park rides to the arcade. so why is it that when big names such as avgn discuss sega, they can only seem to bring up its consoles in the conversation?
 
I stand by my belief that the SNES was the better consoles with the better exclusives. But I also stand by my belief that the Genesis/Mega Drive versions of games that were released on both, were usually the superior versions.

I'm fairly sure Sega didn't make the first game to use 3D models though.
As a matter of fact... I thought that was Atari with one of their now obscure arcade releases sometime in the late 80s. Although I doubt even that now. The "first" of anything is usually very sketchy and debatable, and I don't care enough to look it up.

Still, you're right. Sega vs Nintendo should never have been a debate to begin with. Everyone knows it was actually NEC vs Nintendo.
...
Oh wait, that was only in Japan. ::eggmanlaugh

In all seriousness though, I get what you mean. They both did a lot, and they both had their pros and cons. To say one is better than the other, is just wrong.
 
I stand by my belief that the SNES was the better consoles with the better exclusives. But I also stand by my belief that the Genesis/Mega Drive versions of games that were released on both, were usually the superior versions.

I'm fairly sure Sega didn't make the first game to use 3D models though.
As a matter of fact... I thought that was Atari with one of their now obscure arcade releases sometime in the late 80s. Although I doubt even that now. The "first" of anything is usually very sketchy and debatable, and I don't care enough to look it up.

Still, you're right. Sega vs Nintendo should never have been a debate to begin with. Everyone knows it was actually NEC vs Nintendo.
...
Oh wait, that was only in Japan. ::eggmanlaugh

In all seriousness though, I get what you mean. They both did a lot, and they both had their pros and cons. To say one is better than the other, is just wrong.

You're talking about I, Robot. I heard it's actually pretty good.
 
i know the snes vs mega drive is still a fun debate to get into nowadays, but in terms of each company's influence on the gaming industry as a whole, why does it feel like people keep disregarding just how groundbreaking sega's technology was? yu suzuki straight up invented texture mapping a good two years before doom did with quake, and they made the first game ever to use 3d models just in 1992. even disregarding that, with machines like the r360, sega basically brought amusement park rides to the arcade. so why is it that when big names such as avgn discuss sega, they can only seem to bring up its consoles in the conversation?
Because Sega themselves marketed the shit out of the Genesis and not a lot else. As a kid in the 90's I didn't even know Sega made anything else other than consoles and console games. We didn't even call it the Genesis we just called it the Sega. It was basically Sega==Sonic and Nintendo==Mario and that was all anyone really gave a shit about.
 
i know the snes vs mega drive is still a fun debate to get into nowadays, but in terms of each company's influence on the gaming industry as a whole, why does it feel like people keep disregarding just how groundbreaking sega's technology was? yu suzuki straight up invented texture mapping a good two years before doom did with quake, and they made the first game ever to use 3d models just in 1992. even disregarding that, with machines like the r360, sega basically brought amusement park rides to the arcade. so why is it that when big names such as avgn discuss sega, they can only seem to bring up its consoles in the conversation?
Nintendo and sega aren't pro consumer anymore, gaben is pro consumer
 
Namco is Sega's real rival 🗣️
Ridge Racer vs Daytona, the REAL rivalry
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I stand by my belief that the SNES was the better consoles with the better exclusives. But I also stand by my belief that the Genesis/Mega Drive versions of games that were released on both, were usually the superior versions.
Well except Acro
Acro on Genesis was wow
Also Action 52, but when you replace that iconic Cheetahmen music with the music equivalent of slipping on a banana peel, you never had a chance
Post automatically merged:

i know the snes vs mega drive is still a fun debate to get into nowadays, but in terms of each company's influence on the gaming industry as a whole, why does it feel like people keep disregarding just how groundbreaking sega's technology was? yu suzuki straight up invented texture mapping a good two years before doom did with quake, and they made the first game ever to use 3d models just in 1992. even disregarding that, with machines like the r360, sega basically brought amusement park rides to the arcade. so why is it that when big names such as avgn discuss sega, they can only seem to bring up its consoles in the conversation?
Because AVGN's whole schtick is about video games, no real reason for him to talk about anything else, he isn't documenting a company's whole history like say Matt McMuscles.
 
cause obnoxious basement-dwelling manchildren online in the 2000's endlessly gassed up Nintendo and everything Nintendo without considering anything else and it unfortunately had a long lasting effect on gaming discussion

Not AVGN tho Nerd is one of the good ones
 
The AVGN was literally the Angry Nintendo Nerd when he started, that's what he knows. That guy above me is right too, back in the day retro gaming forums where all about the NES and SNES, very Nintendo-centric. My theory: Sega had a cooler brand image than Nintendo in the Genesis era, so more of the Sega kids grew up to be well-adjusted and didn't end up on Internet forums. Tragically that wasn't my case.

Don't know what that other guy is on about, if you went to the arcades in the '90s you saw Sega games. They led the 3D arcade market, with Namco as their rival in that area. It's not just Daytona USA vs Ridge Racer, it's also Virtua Fighter vs Tekken and Virtua Cop vs Time Crisis.
 
Don't know what that other guy is on about, if you went to the arcades in the '90s you saw Sega games. They led the 3D arcade market, with Namco as their rival in that area. It's not just Daytona USA vs Ridge Racer, it's also Virtua Fighter vs Tekken and Virtua Cop vs Time Crisis.
I was being sarcastic, I didn’t actually think Daytona vs Ridge Racer was the actual big rivalry. That said, I didn’t know about those other two funnily enough. I always thought Virtua Fighter and Tekken kinda just existed separately in different niches since the Saturn never really took off and Tekken rode the high of the PS1’s high sales and always thought both Virtua Cop and Time Crisis were niche franchises that didn’t take off.
 
I was being sarcastic, I didn’t actually think Daytona vs Ridge Racer was the actual big rivalry. That said, I didn’t know about those other two funnily enough. I always thought Virtua Fighter and Tekken kinda just existed separately in different niches since the Saturn never really took off and Tekken rode the high of the PS1’s high sales and always thought both Virtua Cop and Time Crisis were niche franchises that didn’t take off.
In the first line I was talking about the guy who implied nobody knew Sega made arcade games cause they only promoted the Genesis and Sonic. In the second I was addressing the Sega vs Namco rivalry thing instead, which was 100% a real thing. They are the two Japanese companies that went all in on 3D games in the arcades in the early '90s, something most other developers waited on due to the cost of doing it early on. Virtua Fighter was huge in Japan and is the reason Ken Kutaragi decided to bet on 3D primarily with the PS1, so it's essentially the main reason gaming went all in on 3D in that generation. Namco literally hired the number two guy in the VF team, Seiichi Ishii, to create Tekken to compete with VF. VF continued to dominate in Japanese arcades and VF2 was the highest-selling Saturn game in Japan, where the system was not a failure, while Tekken 1 & 2 were system sellers for the PS1 early on, along with Ridge Racers. Those arcade ports were the early killer apps and showcases for the console's power. Tekken 3 went on to be the 5th highest-selling PS1 game worldwide, a huge hit in its day.

Virtua Cop, Time Crisis, and other light gun series like House of the Dead, were all successful in the arcades. That kind of cabinet is expensive, you don't make multiple sequels if you're not sure a bunch of operators are ready to shell out thousands and thousands of dollars to buy them. The home ports had more limited appeal because those games are better enjoyed with a light gun peripheral and in small bursts.
 
In the first line I was talking about the guy who implied nobody knew Sega made arcade games cause they only promoted the Genesis and Sonic. In the second I was addressing the Sega vs Namco rivalry thing instead, which was 100% a real thing. They are the two Japanese companies that went all in on 3D games in the arcades in the early '90s, something most other developers waited on due to the cost of doing it early on. Virtua Fighter was huge in Japan and is the reason Ken Kutaragi decided to bet on 3D primarily with the PS1, so it's essentially the main reason gaming went all in on 3D in that generation. Namco literally hired the number two guy in the VF team, Seiichi Ishii, to create Tekken to compete with VF. VF continued to dominate in Japanese arcades and VF2 was the highest-selling Saturn game in Japan, where the system was not a failure, while Tekken 1 & 2 were system sellers for the PS1 early on, along with Ridge Racers. Those arcade ports were the early killer apps and showcases for the console's power. Tekken 3 went on to be the 5th highest-selling PS1 game worldwide, a huge hit in its day.

Virtua Cop, Time Crisis, and other light gun series like House of the Dead, were all successful in the arcades. That kind of cabinet is expensive, you don't make multiple sequels if you're not sure a bunch of operators are ready to shell out thousands and thousands of dollars to buy them. The home ports had more limited appeal because those games are better enjoyed with a light gun peripheral and in small bursts.
I learned a lot today, I appreciate this
 
I think , Sega and Nintendo were at first on the same height and field but as Sega lost alot of footing in the game industry (especially in the 32-/64-bit wars) Sony overtook Segas edge , coolness and more broader approach and was the new Sega while Nintendo stayed very well being more innovative , focused and conceptually pushing on their own IPs and territory of games (Sega too but not as frequent like Nintendo) .

In the 16-bit days , both had their awesome , bad and daring games thanks to their third-party support and their own exclusives .

When i go for 16-bit emulation on a modded console or on a different device , i always download SNES and Genesis emus at the same time first .

Both had their own cool games that i always play and when i look at ports , its always a mix between Sega or Nintendo but not entirely on one console .

I think the Bit-wars was way too overblown and both companies were awesome . Overall it was about videogames as a fresh hobby and passion instead corporation-loyality and fan-wars of the cringiest kind , more or less .
 

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