Actually Stan Thomas was appointed as the president of Sega Channel in May 1994. Before this role, he had an 11-year tenure at HBO and served as a senior vice president at Time Warner.
- Stan Thomas was the president of Sega Channel – This is a confirmed fact, as reported in multiple sources, including Time Warner and Sega-related publications from the time.
- He was not the president of Sega as a whole, which is why some confusion arises. Thomas was explicitly in charge of Sega Channel, not Sega of America or Sega Japan.
- He played a key role in Sega Channel’s development and launch. His background in cable and television (with HBO and Time Warner) made him an ideal choice to oversee a cable-based game distribution service
The issue seems to stem from people either
over-attributing Sega Channel’s creation to him or
incorrectly stating he had no involvement at all. The truth is
somewhere in between—he wasn’t the inventor but was instrumental in managing and overseeing Sega Channel’s rollout.
Sega Channel, not Sega.
There'a few things wrong with the post.
First, it credits Stan as the "president of Sega". The president of Sega at that time was Hayao Nakayama, and the president of Sega of America was Tom Kalinske. Stan was the senior vice president of Time Warner, he didn't work at Sega at all. Sega Channel was a collaborative project between Sega of America and Time Warner (with additional support from TCI). Stan Thomas was the president of Sega Channel where he oversaw business and operations on the side of distribution of the service through Time Warner's cable service. Everything on the gaming side was handled by Sega.
The problem here is that he is being credited as the president of Sega, which isn't true. He was the senior vice president of Time Warner and the president of Sega Channel. Normally I would attribute this to a typo but this exact post gets reposted time and again by different pages with the exact wording and phrasing and NOBODY corrects this point.
Second, they're saying he launched it. I suppose you could say that since he was the president of the project but that's giving one man credit for something that teams within 3 separate companies collaborated together on. You can't credit that sort of thing to one person. This is no different than Elon Musk saying that he landed a rocket. Musk led a team of people who landed a rocket, Musk did not land a rocket.
The third problem is that they're claiming it was the first service of it's kind, which ties into the the previous issue in that thr poster is trying to make him out to be some kind of visionary who shaped the history of gaming by creating the concept of streaming games on demand. The problem with this is that Sega Channel wasn't the first of it's kind. Intellivision launched a service in 1980 which allowed users to download games with a cable hookup - exactly the same as what Sega Channel did. Atari launched a similar service in 1983 which used a phone line and a modem. There was also Telenet for home computers. Sega also had the MegaNet service in Japan which launched in 1990 and allowed Mega Drive users with the modem peripheral to download games.
Sega Channel wasn't the first service of it's kind - in fact, it was far from it.
An accurate post would be something like this:
"In 1994, Time Warner senior vice president Stan Thomas served as the president of the "Sega Channel" service - a joint collaborative effort between Sega of America and Time Warner with additional support from TCI - which followed in the footsteps of earlier services and allowed users to download a number of Sega Genesis games "On Demand" every month through Time Warner's cable service. Sega Channel - along with prior services such as Intellivision's PlayCable, Atari's Game Line, or the Telenet service for home computers - shares many similarities with modern streaming services such as Microsoft's Xbox Game Pass."
I would like to dismiss it as a typo, but it seems to be intentional. Stan Thomas obviously played a very large role in Sega Channel but he was not the president of Sega and their trying to credit him with an honor that goes to the team at General Instrument and Mattel who created the concept in 1979 (launched in 1980).