In my brief time with both machines, I can say that both have attractive libraries full of hidden gems and classic titles. I’ve openly spoken before about disliking the feel of the Dreamcast pad, and that maintains. Meanwhile the Saturn pad is very comfortable for long play sessions, while being a tad small for my hands.
The Dreamcast has the VMU’s, which while not used well for every game, add an extra layer to the experience that is hard to get outside of original hardware. It can add to the pizazz of some games for the system, which makes for very exciting times indeed.
The Saturn is a reliable piece of hardware, with its only issue being a lackluster internal save function. Even FRAM modding my console hasn’t stopped it from being unfun to save things on my Saturn. Furthermore, I actually lost a save recently. My Fighters MegaMix copy had courses A-D completed, but when I went back to play more of the game I was reverted to my previous save where only course A was beaten. Not the end of the world, but definitely frustrating and makes me somewhat wary of playing the RPG catalogue on the system. That said, cartridges alleviate this heavily, and they have enough save data to keep you going for a very long time. Compare that to the VMU, which while reliable, runs out of save space very quickly.
The Dreamcast as a whole can be a fickle thing, with the single nastiest disc drive I’ve ever used. While the console can read burned games, permitted they’ve been formatted to act as Mil-CD’s, the system screams like bloody murder while reading those. It can also be picky with legitimate games if the title is scratched, and even struggles somewhat to read music off a CD that seems to be in pristine condition. My Saturn on the other hand has a much stouter laser. One that I’m not worried about failure on for some time. It just works, and even reads some lightly scratched discs (my copy of NiGHTS) as if they aren’t scratched at all.
The Saturn is a bulky piece of kit. It’s thinner than other CD players of the day, but it’s still rather large. The largest of the main three fifth Gen machines, actually. As wide as the N64 and as tall as two PlayStations. The Dreamcast, alternatively, is a beautifully small thing. It’s actually shocking how much power exists inside such a small device, and it’s easy to transport if need be.
In the modern market, both machines have very expensive prices on legitimate software. Dreamcast games are hard to find, often have cracked cases secondhand, and tend to be $30 USD on the low end and nearly $250 on the high end. Meanwhile, the Saturn has rarer software, but plenty of desirable games form the JP library are worth under $20 (NiGHTS, Sega Rally, Fighting Vipers, Fighters Megamix, Panzer Dragoon, Last Gladiators, Decathlete, etc.). That said these prices become far nastier than Dreamcast games. Even in the JP market, there are many games worth over $200. English copies… don’t restrict yourself to English copies. Don’t do it. You’ll hate yourself and so will your wallet. The standard price for US Saturn software seems to be around $40, but quickly climbs far higher as you explore the library. Not to mention, while Dreamcast and JP Saturn games can both be cracked in their cases, it’s easy to get replacements for standard CD jewel cases. I hate having to do it, but it’s simple. THERE IS NOTHING SIMPLE ABOUT US SATURN CASES. And god rest Pal regions. Dreamcast cases in that region make no sense (two disc slots on single disc games???) and Saturn cases are an excercise in torture to keep in good shape because they’re ENTIRELY CARDBOARD.
Both systems are worthy of respect, while also being consoles that aren’t just pure play. You need to know what you’re getting into before owning one. I recommend both for the avid retro collector! Just make sure you do your research and are ready to take up the responsibility of maintaining these machines long term. You won’t regret either purchase if you go in smart!