SameBoy 1.0.2

Felipe

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This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator

New/Improved Features

New usage debugger command, displaying the Game Boy CPU’s time outside of halt/stop modes
The debugger window in the Cocoa frontend now has a CPU usage graph
The debugger print/eval command no longer adds zero padding by default
The Cocoa frontend now has an option to force an integer scaling factor with black borders, similar to the SDL frontend
The iOS frontend can now configure rapid A and rapid B buttons on a controller
The SDL frontend now supports two optional V-sync modes
The Cocoa and iOS frontends were updated with UI and UX improvements for macOS and iOS 26, respectively
This also includes new icons when using on these operating systems, as well as on watchOS 26
Minor UI improvements were also done for older versions of macOS and iOS
SameBoy now supports the new menu bar on iPad OS 26
Improved frame skipping during turbo mode
Turbo mode can now have a configurable speed cap on all frontends
In the iOS frontend, this supersedes the 200% and 400% overclocking-based turbo mode options
Major improvements to audio quality, eliminating aliasing when playing high frequency tones
The iOS frontend will now alert the user if automatic save states could not be created for some reason (e.g. lack of disk space)
The iOS frontend will now ask for confirmations before resetting a ROM

Accuracy Improvements/Fixes

Fixed an inaccuracy where the channel bias is applied to disconnected channel when mixing audio while emulating the Game Boy Advance

Bug Fixes

Fixed a bug that caused certain GameShark codes to be imported incorrectly
Pressing the Zoom button with alt/option pressed now resizes the window to the next integer scale even on newer macOS versions
The debugger side view in the Cocoa frontend no longer scrolls to the bottom on longer outputs
Fixed a bug that causes cheat search to crash when used on a ROM with no cartridge RAM
Fixed a bug that prevented the Game Boy Printer from saving printed images to the iOS photo library
Fixed a bug where certain addresses would be described incorrectly in the Cocoa frontend’s memory viewer
Fixed a bug that caused GBS files to play the boot ROM jingle upon loading instead of the first track
Fixed a bug that made the cheat search window remain open even after closing its ROM
Fixed a bug where imported ROMs were copied instead of moved, and vice versa, on iOS
Fixed a bug where Cocoa’s VRAM viewer would not show scrolling on some macOS versions
Fixed a bug where emulation would not automatically resume after reaching the end of the rewind buffer on iOS
Fixed a bug where the Cocoa frontend will fail update itself if it wasn’t moved to the Applications folder
The iOS fronted now correctly handles cases where a user tries to open a ROM from an internal iOS or SameBoy folder
Mitigated a rare bug where certain actions could spontaneously reset a ROM on iOS
Fixed a bug with the GB_save_state API where it returned success even on failures
Fixed a bug that prevented the binary releases of the Cocoa frontend from using the Mac’s camera while emulating the Game Boy Camera
Fixed a bug where the interface would rotate while playing motion-controlled games on some iOS devices

Misc Internal Changes

Fix build on OpenBSD
SameBoy’s headers are now compatible with ANSI C and C++ compilation modes
The DISABLE_* flags can now be used while building subsets of the lib target, as well as the newly-added headers target
The Windows build process was changed to require Git Bash and Make instead of the GNUWin package

 

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