Rondo of Blood ported to the Genesis

someone's also been working on a Symphony of the Night port as well. This was the last update video on it.
Also, Rondo doesn't have any FMVs (most PC Engine CD games don't), but it does have the CD audio voice acting. Sega CD version would be the only way to include them.
 
SOTN Richter moves and PSP DXC OST. I admit this got me more interested than I normally would be regarding these ports.

Now if they provided a route to save everybody in one playthrough, I'd consider it pretty much perfect.
 
someone's also been working on a Symphony of the Night port as well. This was the last update video on it.
Also, Rondo doesn't have any FMVs (most PC Engine CD games don't), but it does have the CD audio voice acting. Sega CD version would be the only way to include them.
I didn't even know about this one, and here I thought Rondo of Blood port was impressive (it is) we are living in the era of impressive ports and I'm loving it.
 
Probably just a proof of concept at the end of the day, still, cool though.
I fear if this is the case and tbf TheSegaGuru has a tendency to sometimes oversell or share inaccurate information, not by intentions obviously, I hope this one gets complete and isn't a similar case to that Robocop Arcade port to the Mega Drive.
 
I would thanks the person who would port the PC Engine version of the game to the SNES instead of whatever Vampire's Kiss was.
 
I would thanks the person who would port the PC Engine version of the game to the SNES instead of whatever Vampire's Kiss was.
Memory limitations of the cartridge format were what prevented that in the first place. The only reason why this would work is because it would actually be a Sega CD port..
 
Memory limitations of the cartridge format were what prevented that in the first place. The only reason why this would work is because it would actually be a Sega CD port..
I still believe that, outside of cutscenes and audio obviously, the SNES could've gotten most of the layouts given in the PC Engine game since it's more or less a 8-bits console with 16-bits graphics.
 
I still believe that, outside of cutscenes and audio obviously, the SNES could've gotten most of the layouts given in the PC Engine game since it's more or less a 8-bits console with 16-bits graphics.
An SNES cartridge's ROM capped out at around 6 MB, whereas even if you were to cut all of the redbook audio out, the first .bin file of Rondo of Blood is 8.6 MB..
I'm willing to bet that compressing what was left, if it was actually possible, would've taken far less time & effort than making an entire separate version. There's a reason why Konami went the route that they did..
 

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