am ded . I guess that's what happens if you don't see Ms. Mary until the very end. This run she didn't show up where she did before.
Now to try and get the rest, I'm sure the random factor will lead me to at least a few more endings.
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went back and got ending B. I think at this point I'm going to consult the guide to see what order I have to do things in order to get the other endings.
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Vanilla SNES Clock Tower all endings
Will probably check out the PlayStation version tomorrow and takes some notes on what I find different. idk what was all added in the Deluxe hack so there might be some overlap there.
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Got ending S and B again on the PS1 version. I don't feel the need to do them all again, I think I've seen all the major differences now. Anyway here are the notes I took while going through it. Obvious spoilers:
- FMV intro
- Control type A & B (Probably to toggle mouse, I was playing with the no sticks controller)
- graphical elements like the stairs and Dan no longer have a visible seem
- Different translation
- arranged music, it's not as good
- the item screen now pauses the game and you can access the main menu from it without quitting. Start button does nothing now.
- game does not autosave anymore, need to manually save from the main menu. However you can still continue from the room you're on if you die.
- you can speed up text
- health recovers a lot faster
- close-up on the broken tv
- mirror shattered instead of grabbing you
- close up on the parrot
- the stereo mixing is not as good, this can make it difficult to tell what side of the screen Bobby is coming from
- hallway walls have shading and are not just a flat colour
- The game doesn't randomly lag like the snes version does
- load time when entering the west wing, not too bad
- New enemy in the trophy room + Dagger. This is now where you find the cage key
- New room where the unselectable door was, not much in it.
- close up of the dead crow in cage room, key is not here anymore
- new clown doll scene
- the escape scene with Dan is ever so slightly different. You also don't have to mash the panic button the whole time now. There's a scene of him getting up after exploding.
- Jennifer has a glitched sprite if she walks to far away from the camera. This might just be a result of the en patch but idk. This is just a nitpick.
- loading a save got rid of some of my endings, don't know what that was about. luckily I had just done the car endings when it happened.
- there's also a few new hiding spots/interactables in chase mode
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was watching some footage of Deluxe and I think it might have even more content and improvements than the PS1 version. i.e. running up stairs and in the background is only in Deluxe, plus it implements even more cut content. Will have to give it a try next time I come back to it, but at this point, I'm a little Clock Towered out.
Glad you've enjoyed it!!! So far everything I've heard makes me glad I chose the Deluxe SNES version lmao
I will probably be playing it again a bit later on as I am missing 2 endings still afaik. They were two of the least interesting endings but I am still missing them.
Interestingly I also found a modern indie game on Steam that is clearly inspired by the original Clock Tower. I've added it to my wishlist but it doesn't even have a release date yet. It's called "The Bagman".
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