I've been eager to play this game for a very long time. I love survival horror, and I loved the mystique surrounding this game and the subsequent franchise. Hell, I even just like the name.
The cutscenes all clearly display alot of care and attention. I would say that they are the game's strongest element. The cinematic sections are all wonderful.
What aren't so wonderful are the controls. Now I champion tank controls, and I often appreciate restrictive controls in a survival horror setting, but the controls for toggling sprintng on and off in this game are genuinely cumbersome and more frustrating than charming. Adding to the problem is Jennifer's default walking speed: It's just too damn slow.
And speaking of too damn slow, the health regeneration mechanic takes waaay too long. Granted, I can understand how, in theory, it could add to the sense of your character's frailty, but in execution it is just boring having to wait upwards of 30 seconds for health to refill around 50%.
It takes over 20 seconds for the animation of walking up or down a straircase to complete - Even longer if you initiate the action from far away, in which case you have to then wait as Jennifer trudges over to the stairs with so little urgency that you'd be forgiven for thinking her character has some kind of mobility issue.
The puzzles range from pointless to infuriating, with a few particularly egregious examples presenting you with interactive items with which to solve them that, if used, render the puzzle impossible to complete without first exiting and re-entering the area. What's worse is that the game gives you no indication that a puzzle has become unwinnable because of your action, so you will likely waste your time unknowingly trying to solve a puzzle that can no longer be beaten without "resetting" it to its initial stage.
On the plus side, I did like every character in the game, even if some are only given one or two sparse sentences of dialogue. They aren't exactly what I'd call "fleshed out", but their character designs are at least all unique and distinct from one another, which counts for something. Also the translation patch I used was very good, and I only picked up on one spelling error over the course of multiple playthroughs ("depics" instead of "depicts"). And hell, there's probably more spelling errors in this write-up.
The game has a randomization element which is honestly pretty cool. There are multiple methods of solving major puzzles and different items that are used to progress through the game which appear based on choices that you can make. It's neat, and no path seemed vastly better or worse than another. Some of the room locations randomize as well, which could have been interesting, but truthfully doesn't really add enough to justify repeat playthroughs. Had I not been achievement hunting, I would probably have stopped upon reaching Ending C without having missed all that much in the 5 separate endings I still needed to unlock.
All in all, I'm left feeling slightly underwhelmed by Clock Tower. But that being said, I'm still glad I've played it, and I'd be interested to see what the PSX re-release adds to the game, or does differently, and I am also intrigued to play other entries in the series, in time to come.
Thanks for reading. :]