RGT Nostalgia Society #2 - Vagrant Story

I'm not sure if I feel like digging out the physical library, but I think my Android Smart TV OS box's SD card came with a CHD of this. Said box and card alike are lacking in many areas and hopeless for N64, but I've already copied the playstation library to my laptop HDD and installed Duckstation for something else, so I might as well poke this with a stick.
 
Ashley's Pants Megathread
June 30, 2025 124 125 126

What pants? He doesn't wear pants. He wears booty shorts.

Honestly between this and Final Fantasy Tactics, it is clear Yoshida has a thing for booty.
 
My favorite part: Reading the manual
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::omgdoom I just read the "quick" readme and...
vagrantStoryConfusion.jpg
 
::omgdoom I just read the "quick" readme and...
View attachment 85871
It's a lot to take in.
Use different weapons, reserve weapons to specific types of enemies, use the grimoires as soon as possible, keep an eye on the RISK meter, COMBOS, and cubes.

oh and depending on ur body part damage you have certain status

you can only inflight move -50% on enemies if u hit the legs
 
Guys, I haven't played this game, but I watched a 100% walkthrough on YouTube once. I have one piece of advice for anyone who has never played this game: DON'T BE ASHAMED TO GOOGLE GUIDES. Seriously, it's better to do it than to quit the game.
 
I was so sure we'd be doing Dino Crisis that I already installed it ::bonzistares

Oh well, I already had vagrant story installed apparently so screw it, I've not finished either game before and now is my chance!!!

Excited Workout GIF by Bodybuilding.com


Oh also i didn't know this was the same setting as tactics and XII that's dope as shit.
 
looked at the retroachievements page and screamed
Oh god, you're not kidding. I hadn't looked at that yet.

... Rough. Guess this month is not a Mastery.
 
People will probably rage quit at the midgame once their attacks start doing close to zero damage. I know I did the first time around.
Trying to figure out the attack types and that you can level the weapons and armor up as you hit and get hit by enemies was such a crazy concept when I first played. The grind is real in this game.

excited to have a reason to play now
 
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PE pissed me off last month multiple times, this is gonna be worse? O_o Guess that makes it more fun to talk about by adding rage and frustration >_> Was this your plan all along @dem6n ::sadkirby

Oh well...
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This is a game steep in frustration and rage moments. PE is like a daycare compared to this. I love this game, but if you don't do some gridining in getting weapons leveled and have some weapons specifically for some bosses you're going to have a bad time.
 
Pro Tip: If your weapon suddenly starts dealing close to zero points of damage it has to do with the weapon type. Also consider that weapons develop affinities to certain monsters the more you kill the same type with one weapon. Affinities have the hidden side effect of making the weapon suck against certain enemy types.
Actually, the weapon mechanics in Vagrant Story are more nuanced than they first appear: it's crucial to keep both DP and PP at their maximum. There are some chain abilities that help with this, so you don't always need to go to a workshop. Also, enemies — which are often made up of multiple body parts — not only have elemental affinities, but also limbs that are especially weak to a specific type of damage: blunt, slashing, or piercing.

Many players who tried Vagrant Story and eventually gave up were relying almost entirely on class and elemental affinities... But once you understand these deeper mechanics, the game becomes much more manageable. Plus, you can always boost your stats using dedicated items — just save the game beforehand to get a +3 or +4. And it's also quite easy to "manipulate" that sort of slot machine you get after boss fights without needing to cheat through modern emulator tricks...
 
I think I remember why I quit. If memory serves, I saw equipment durability going down and had no idea how to repair it, so it seemed like my resources weren't indefinitely sustainable.
 
I think I remember why I quit. If memory serves, I saw equipment durability going down and had no idea how to repair it, so it seemed like my resources weren't indefinitely sustainable.
yeah the game tells you nothing unless you read the manual or quick manual -_-

Having to repair your stuff at workshops tripped me up a few times.
 
Hoo boy; I don't know if I have a "favorite game", per se, but my old memory card from high school still has a save file with about 270 hours of Vagrant Story on it. (Or it did, who knows if that thing is still working now).

Lotta good points already made, I'll just say a bit: Perfect preparedness and following exacting guides WILL burn you out before you get close to the end. You can specialize a weapon for each class of enemy, in each variety of edge type, to say nothing of crafting/training perfect armor sets - all of which takes multiple playthroughs if you want the highest tier of items in the ideal material type. So....don't sweat it, truly!

A good way to start VG is to think of each weapon you find as having a job, or a given role; everything can be combined and worked on in a workshop, with stats mostly retained, so don't worry about "I might replace this later". For instance, I like to use the initial sword, "Fandango" on Humans exclusively, switching to the first hand axe for Beasts, and the first crossbow for ghosts. (Makes dealing with their teleporting a little more painless, though they're a handy option for bats too). A mace for undead skeletons, a spear for dragons because that's just The Only Choice for dragonslayers, in my opinion, etc.

Remember that improving against one enemy type worsens the blade against the two types below it on the menu; I'm going off of memory here, but I believe that means a Human-killer will be bad against Beast/Undead; a Phantom-killer (exorciser?) will be bad against Dragon/Evil. That does mean you can double up most weapons without worry, like a Human/Phantom edge, a Beast/Dragon spear, and a Undead/Evil mace. That last one is going to max out it's Light affinity REAL quick...

...which is a good opportunity to mention elemental affinities! In short; don't worry about it! There are gems to be slotted that boost those, and they're not a big focus till later on, as you fight more powerful elemental Phantoms, and different varietals of Dragon. Specifically training elements is pesky, and it's tough to do perfectly because there's an odd number of them, but really, this is what Gems are for. Don't worry about it.

Oh, something that can go missed? Break Arts. Special attacks that are unlocked by killing enough enemies with each class of weapon, these can give you access to a specific element to exploit an enemy weakness (which, by the by, is part of why you should Analyze freakin' every enemy, you'd be surprised at some of the details and weak points). Maybe more importantly, you can get consistent ailment effects like Paralysis from them, and a lot of enemies will waste turns undoing effects.....

...which reminds me, opposite effects don't cancel out, they overwrite. If an enemy buffs their strength or equipment, smack 'em with the debuff to waste the effort, and vice versa when they try to weaken you. Also, Herakles and Prostasia make sense for every fight once you get them, you do more damage and take less!

You *can* go for a magic-caster build, but it's probably not a first playthrough option, and it's still usually working a lot harder than just punching them in the face. OH, also, Punch Things in the Face!~ That's a viable attack when you don't hold a weapon, and you *do* have Unarmed Break Arts! (You can't train fist stats or use your armors, though, so it'll always be a bit weaker than typical weapons. Still, if you need a blunt attack....)

That's all the rambling I got in me right now, going off of twenty year old memories. I know this, though; nothing else in the 90's, save for Metal Gear Solid, had the kind of storytelling - with an eye to thoughtful cinematography inspired by movies - that Vagrant Story did for the time. The plot has some nuance, and the characters become more interesting as we learn about them throughout the game. Ashley is a kind of old-world James Bond, but more akin to the version we got years later in Casino Royale; a dispassionate troubleshooter for the state, who steadily remembers the soul he once had before he became The Job, and just The Job.....there's more to that comparison I want to make, but I shouldn't start spoiling things here! I hope y'all have fun with it, and I look forward to reading what ya think.
 
What do y'all think about that you can skip the entire intro including the opening gameplay sequence?
 
What do y'all think about that you can skip the entire intro including the opening gameplay sequence?
Great if you're speed running, but it also explains why I was very confused as a kid when I played.
 
I am once again reminded how much better the dialogue is in this than The Legend of Dragoon.
 

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