RetroGameClub #5 - Twinkle Tale (Mega Drive)

Sayo

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The concept behind this thread is quite simple, one (or more) game(s) are chosen and you are all invited to play till completion (or at least as far as you can) and we use this thread to discuss the game and anything relating to it.
The deadline for this current thread is that of 14 day given that the holiday season is right around the corner and people might have less time to play.
  • A game is chosen (suggestions are encouraged)
  • It can be a game for any retro console or computer, if it's something like a modern port or decompilation that's okay too
  • Preferably lesser known titles instead of something everyone has already played
  • Play the game till completion or at least as far as you can get in the game
  • Use any means to play the game, be it emulation or real hardware
  • Links will be provided, preferably from RetroGameTalk, if the game is not available here, I can 'curate' it for the site.
  • If you are using save states or similar, please be honest and disclose it. It's fine to use any means to clear the game but try giving yourself a challenge first.
For this fifth entry we will be playing an awfully underrated Mega Drive shooting game known as Twinkle Tale, as suggested by our fellow RGT poster @ATenderLad
This is a game that flew under everyone's radar back when it came out and has struggled to gain any notoriety even in the years since, it's a cute 'em up not unlike the Cotton series but with a top-down view, similar to titles like Ikari Warriors, certain stages of the Contra series or Square's King's Knight. An immediate standout point for the game is its fantastic soundtrack that does some great use of the Mega Drive's FM capabilities, another thing you'll notice is its brisk pace and challenge, although nothing particularly out of the ordinary for its time, you are also welcome to choose any difficulty setting to play with if challenge is a point of contention.
Some links of interest
  • Hardcore Gaming 101 article about Twinkle Tale
  • Twinkle Tale's soundtrack on Youtube
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Delightful! Sorry in advance to anyone who doesn't like it. (I think it's pretty good though, just finished it this morning.)

One thing to note, the shadows in the game were designed to be blended together on CRT's, so on a monitor it'll look like this:
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If it bothers you, and you're using Retroarch, an NTSC shader can straighten that out.
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The one I went with was Patchy-GenplusGX, I like the rainbow-ish RGB bands it adds, one of my TV's as a kid looked like that.
 
Delightful! Sorry in advance to anyone who doesn't like it. (I think it's pretty good though, just finished it this morning.)

One thing to note, the shadows in the game were designed to be blended together on CRT's, so on a monitor it'll look like this:
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If it bothers you, and you're using Retroarch, an NTSC shader can straighten that out.
View attachment 5800
The one I went with was Patchy-GenplusGX, I like the rainbow-ish RGB bands it adds, one of my TV's as a kid looked like that.
Thanks for the heads up, although I think you having already completed the game will be of great help to other posters if you are willing to help ::biggrin
I'll have to look into Mednaffe's shader settings, I certainly do like me some NTSC blending. I'll try to start playing either later today or tomorrow, given that I am pretty busy, which is one of the main purposes behind this thread, giving me and others a certain motivation and 'force' to clear games.

Also what's up with shmups with cute anime girls and them being sort of hidden gems in their respective platforms, Cotton, Magical Chase and now this...LOL
 
Thanks for the heads up, although I think you having already completed the game will be of great help to other posters if you are willing to help ::biggrin
Absolutely, I'll see if I can't write up what I thought of it here with some screens I grabbed of stages and bosses. The biggest tip? Use the third type of shot, the homing missiles. It'll make life easier for the first half of the game at least.
I'll try to start playing either later today or tomorrow, given that I am pretty busy, which is one of the main purposes behind this thread, giving me and others a certain motivation and 'force' to clear games.
Couldn't agree more, I've cleared more retro games in the last week for threads like this than I have in a month.

As to that last point, you're not wrong, if I had to pick a hidden gem on the Neo Geo, I would go with Twinkle Star Sprites!
 
Absolutely, I'll see if I can't write up what I thought of it here with some screens I grabbed of stages and bosses. The biggest tip? Use the third type of shot, the homing missiles. It'll make life easier for the first half of the game at least.
Thanks for the tip, I'll make sure to keep it in mind as soon as I begin to play.
Couldn't agree more, I've cleared more retro games in the last week for threads like this than I have in a month.
I'm glad to hear that, for me personally these threads have brought back the excitement to play and finish games I once had when I was younger, that certain drive, the gratification of clearing a difficult boss and seeing the ending. It takes me back to my first time clearing Mega Man.
As to that last point, you're not wrong, if I had to pick a hidden gem on the Neo Geo, I would go with Twinkle Star Sprites!
I absolutely love that game and what a coincidence that you bring it up, since I bought the Steam release of it recently because I felt like owning a piece of SNK history. Have you seen the PS2 sequel known as Twinkle Star Sprites: La Petite Princesse? The Touhou game Phantasmagoria of Flower View is also quite similar.
 
@Sayo Someone posted a shot of the sequel in a thread on here, I never heard of it, let alone played it. Fixing that as soon as possible.
 
@Sayo Someone posted a shot of the sequel in a thread on here, I never heard of it, let alone played it. Fixing that as soon as possible.
Please do let me know if you find it, I want to get it on the action for that too.
 
Played the game, got to the 2nd boss so far. Really cool shmup with interesting game mechanics and good sega genesis style music
 
A really good game, full of charm, but I was pretty rubbish at it. After failing to pass the first level on normal difficulty, I tried again on easy difficulty and was finally able to progress.
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I hate the fact that you can't shoot diagonally against the bosses.
The levels are short but intense. You're often taken by surprise by enemies appearing out of nowhere or jumping out at you.
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The fact that you gain a health unit with each level you complete is a nice touch, reminiscent of Pocky and Rocky, but I'd have preferred to have as many health units as possible right from the start. Having to start again at the beginning of the level or at a checkpoint after being beaten by a boss is a little frustrating for those with little patience.
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Lives can be gained fairly quickly by accumulating points and spending a while shooting at the monsters that keep reappearing in certain areas.
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Too bad you can't hear the music any better.

Pretty standard scenario, but hey, it's a shmup. You don't need a high excuse to shoot anything that moves. You do it because you like it!
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So far, I've made it this far :
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With a bit of practice, I could finish it without too much trouble.
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It might just be my favorite Megadrive shmup yet!
 

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Twinkle Tale!...the hell didn’t they call it Lustrous Legend or Brilliant Gemstone Witch?


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I’d never heard of this before hitting the random game button the other day, is this what the old guys at the beach with the metal detectors feel like? This was made by ZAP, who before this mostly handled ports of other games, like Will Wright’s Raid on Bungeling Bay for the MSX. It’s a top down, scrolling shooter that reminds me of nothing so much as Legend of Valkyrie.




Also, this thing is expensive.

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It’s fine, I didn’t want a flashy wedding anyways.







The intro sets the tone as a kind of fairy tale, and it’s pretty straightforward. Wizards for every color, each has an infinity gem to match, a little mage named Saria needs to visit them all and mollywop the one stealing the magic rocks, lest he unleash the Kaiser Demon! (Dope name, actually.)



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Here’s an odd note. I went looking for old magazines hoping to get some background on the game, and found a review from Sega Pro no. 12, 1992. It starts:
Twinkle was at home with her granny, and being a good little witch was hard at work practicing her spell casting.

Now then young Twinkle, what goes Into the cauldron after the hogs’ warts, eh?” demanded the old hag.

Could it be the banyan root, Granny?” she guessed.

No, no, no, you foolish young witch. If you do that, you’ll have a disappearing potion instead of your favourite hogs’ warts soup. Here let me continue with the recipe!” And with that, she brushed Twinkle aside. Fortunate indeed tor the young novice witch, as a whirlwind appeared right there and then, just where she’d been standing, and sucked the wizened old crone away!

Twinkle was just able to hear her Grandmother’s voice as she was dizzily carried away. “Find me in the Castle of the Dark Oneee.!”

And then all was silent..
The reviewer, going by “Macbeth” (!) didn't know Japanese, and came up with that charming story instead. Even better, he references the grandma and calls the protagonist Twinkle multiple times in the review, and never clarifies that it’s his invention! The closest they come is this line near the end:
Twinkle isn’t the most original of games, but its a competent fusion of several that have gone before. I really enjoyed playing it, frustrating as it was. Satisfying is the word that automatically springs to mind when a game’s in progress, and the whole package is only marginally flawed by the Japanese text, which isn’t necessary to the game anyway. If you haven’t yet purchased Undeadline, then why not try Twinkle Tale instead? Its on a par with the former, and mighty pleasant it is too!
Emphasis mine, marginally flawed was a wild way to say “I can’t read this.”

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I assume this shot of an ominous sky is where Macbeth got the whirlwind idea from. Amazing!







You can Shoot, Bomb, and Switch Spells. Movement works in 8 directions, Namco 3D fighter-style, and you should stay moving. You get three different spells to shoot with:
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They each have three levels of strength, but the game is very generous with power-ups. You lose a level in your equipped spell when you take a hit, so get used to changing it up on the fly. The scattershot stars do more damage, but the homing orbs let you deal damage while focusing on dodging, you don’t have to risk damage to deal it. Big enemies should be whacked with your laser when you have opportunities for big damage, like slow monsters or using a bomb for cover.

You can hold up to three bombs, also found regularly. One is a full screen blast of fire, the other is a pulsing light orb that swirls around dealing multiple concentrated hits. The latter is your highest damage in the game, and speeds up boss fights. There's a slight delay to use it, but the safest bet is always to beat bosses as fast as possible.
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Speaking of, here’s the first one. I believe Shinji Mikami invented these “chimera” creatures for a puzzle in Resident Evil 4? I read it about in a book. Like a nerd!






Interesting bit about the bosses, Saria stays locked facing the top of the screen, so you can strafe and shoot freely. Very helpful, like the reverse of The Guardian Legend on the NES, where you started top down shooter, then transitioned to free movement.

After the first forest, you transition to a castle, slightly tougher enemies, and a much more impressive looking boss.

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They wanted double for the moat, I told ‘em do pigs fly? They do when I tell them to, because I’m a wizard with magic *and* accounting. No deal.”


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The guys a chump, waste him.

Really, just stick to the bottom of the screen and get away from him when he goes still, he's gonna try to grab you.




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This might just be me, but do these sprites kinda look like the ones from 7th Saga?

Get used to hearing this, everyone's fine, but they kept handing over their magic jewels. Apparently the fighting is left to gullible apprentices.






The next stage steps up the difficulty with the first stage hazard: SKYBRIDGE bay-BEE

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Ordinarily you’d just hug the edges as you traverse something like this in a game. Not here, Saria trusts the player too damn much, and will walk her happy ass into certain death at your urging. Step carefully then, you capricious god you, and let’s see what the guardian of this land looks li-

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oh fuck me WHY DOES IT LOOK LIKE THAT

This terror is a touch tougher as a boss, as you have to across the center of the screen to bait out his HYPER BEAM and expose his weak point, but just stick to the strafing back and forth and be mindful of a second phase where he starts telegraphing underground vine attacks.




I won’t lie, from here on out it gets tougher. The next stage starts throwing much faster projectiles at you, fast enough that you can’t expect to easily avoid them. Your best bet will be slowing down, and taking out enemies meticulously as they appear. You do get an extra bar of health for every level you clear though, which helps.

I didn't take a picture of the fourth boss, because it’s big ass spider. I’m happy its dead. He’s actually easy to kill though, a step back from the previous tree. Just stay at the bottom and he can barely hit you.

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The Donut Ghost House was in our budget, but the HOA was a nightmare.








Another jump in difficulty, stage five is a pitch black maze with narrow passages and annoying ghosts. I found myself starting to use the scattershot stars here, the homing orbs weren’t clearing enemies fast enough. Start saving bombs for bosses only, and probably the light orb bomb to maximize damage. This level also has two very different phases. The first boss looks like this:

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Just keep moving, he jumps off screen and lands directly where you’re standing. It splits in two, use a bomb to kill one quickly and keep things manageable.








The level transitions to a bright fire cave/temple, where you need to walk very carefully. The floor is *literally* lava. Again, take your time, let the homing orbs clear your path.

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A Gleeok? In this economy?!

Each head attacks, and the head on the right is dangerous. The heads die fast to a bomb, but they regrow after a beat. Pace out your bomb uses and you keep from getting overwhelmed.






Stage six takes us to yet another castle, this time along the parapets before descending into the dungeons.

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Pictured here: Dumbasses.

These Hammer Bros attack crazy fast if you move below them. Hilariously though, near as I can tell, they can’t attack horizontally at all. Walk up next to them and shoot, and go about your day.





There's a wizard mini-boss of sorts in the dungeon, he shoots a near instant lightning bolt straight down when you pass under him. Angle him out with the homing shot, then break out the holy water.

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Thanks for ensuring this game didn’t get localized, Big Bad Baphomet

This asshole is tough. The pentagrams block shots, and his homing mirror shots are tough to dodge cleanly. Again, your best bet is big light orb bombs covering you while you hammer him. Kill it fast, get aggressive.



...annnnd oh shit character limits!
 
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i like shmups but i am not good at playing this genre or action oriented games in general, sadly i often do not finish any of these games.
now about Twinkle Tale, it is cool looking, the sound design is good and there is an english fan translation for it.
i played on easy and i still could not get past the 4th stage, to be expected.. because again i am not good at playing this genre 😅.
overall.. the game is well made and i would recommend it to anyone who like this genre (y).
 
...annnd the conclusion! (I'm still learning how posting on here works, I never used pictures back in the day)


If you can clear the annoying Baphomet fight, your reward is a sweet new ride!

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"That's right, Iceman. I am dangerous.


They fly now! A genuine old-fashioned vertical shooter, stage seven takes you soaring...use the homing shot and focus on dodging. Occasionally you'll need to break obstacles to progress.



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This section sucks, these guys attack very quickly. Best to pop a bomb if you have it to clear at least one with your laser right away. If you haven't got one, be sure to never pause as you pass them, their lightning strikes are faster than you are.

After enough fancy flying, you'll reach a pretty cool looking boss fight.




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Kitiara and Skie in a rare Dragonlance crossover.



Don’t spam bombs initially, the first phase is actually pretty simple. Once you kill the rider, the dragon takes over, and the fight kicks off for real.



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Yeah I don't know any other fictional blue dragons. The one in Eragon, maybe? Hated that movie.

It’s tricky, and makes the usual strategy of staying at the bottom of the screen impossible. It rushes down and travels the length of the screen, so you have to get up behind them. When the dragon goes still, it’s about to fire huge flames that are very tough to dodge, your best bet is getting alongside it when possible.


With the dragon and rider dealt with, we finally reach the villain's lair!

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Mom caught you making a pact with the dark forces in your bedroom? We’ve all been there.

Your climactic battle with the forces of evil? It's in another castle.


Time for the White Power Palace, bring your gun.




The final levels starts with a simple stretch of diamond corridors, leading to a mini-boss elevator fight.

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This particular spread is it's trickiest attack, nothing you haven't dealt with by now. Waste 'em and get ready for the tough part.





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I’m thinking for the aesthetic we go half Claire's, half Spencer's Gifts, you feel me?

The final stage, you’ve got limited room to dodge in the latter half, and I really started noticing slowdown at times. There’s a section near the end with multiple wizards phasing in and out attacking, just run right past them, don’t bother.



Finally you reach three huge Iron Giants in front of the bosses door...I used bombs to attack them and try to kill them fast, but then some wizard homies showed up and wasted them. I don’t know if that took doing enough damage, or if they’re scripted to kill them. Might be you can save your resources for the actual boss though. (I wish I had.)


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Is Saria a bad-ass?








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Yes.

Look at this guy! I love it. This would be a *great* spot to make a save state, by the way. Kaiser can’t be hit at first, and summons a flame spirit to attack you. Nothing you haven’t dealt with by now, but the boss does throw the occasional hard to see spread, be ready for that. You kill the spirit and get some free power-ups, nice! Kaiser gets up out of his fancy chair, and the fight starts proper.


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This game just has Big Devil Energy in general.

This took me quite a few tries to clear, his homing shots aren’t too bad but his horn tips fire three lasers each at angles meant to catch you strafing. Finally got a decent enough start pouring on damage with bombs, and my fingers figured out how to avoid the shots even if my brain was struggling. The save states helped though, without keeping my level 3 spells the fight would have dragged on a lot longer, more chances to screw up.


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Saria’s too cool for silly wizards, now. She leaves to sip whiskey and watch the sunset.

f the amount of effort in writing all this nonsense wasn’t clear, I really enjoyed Twinkle Tale. Hope y'all do too!
 
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nope, i'm out! why this shmup gotta be a shmup mahn, i actually liked this shmnup while it wasn't a shmup
 
which annoying mini boss was it, it's ok, you can tell us
I genuinely got frustrated with the continue system and the tree-shaped boss kept kicking my arse, similarly the third shot (the homing missile type) was very wonky and never seemed to reach whoever I wanted to reach. I think that this game is overall good but it frustrated me too often.
 
Oh no, well I feel a bit responsible for having picked this one, hope you enjoy the next one more.
It's alright, some games just aren't for everyone. I thought i would like it as a Pocky and Rocky fan but ultimately I think the negatives outweighed the positives here and made me drop it at least temporarily. I am sure I will finish it eventually though, I look forward to seeing you playing Gimmick, which I am playing as well on RGC #6
 
I sometimes play the Korean patch version
It's a lot harder than I thought
Just like eating save & load state three meals a day
It's a game that you use lol...
 

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