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I still think Shenmue is one of the most intricately detailed open world life sims there is.
i tired replaying that game a few years ago. the platforming physics are non-sensical. the castle, is an ice level; everything is smeared and coated in butter and grease it's so slippery. the flying is slippery.The PS1 Harry Potter games gives you a huge castle to explore.
The platforming is atrocious, however.
Shin Megami Tensei...kind of. They aren't open world in the traditional sense (free roam) but they are first person dungeon crawlers with a huge map to explore, Shin Megami Tensei 2 ESPECIALLY. Shin Megami Tensei if is a mixed bag though because that game sometimes has some sadistic dungeon design (the World of Sloth is quite infamous for good reason).If you can, let me know a game that you would emulate if you just wanted to explore. Sure, there can still be tasks or missions, but you're also allowed to move freely throughout the game and find new things in the game world. I guess you would call this sandbox-style games today?
Retro games that I would be able to emulate, for example.Actual retro games or retro-style? The indie scene has quite a few open-world games with Ye Olde graphics if that's the look you're pining for. My recent adventures were in Dread Delusion, an open-world RPG, and Northern Journey, a medieval FPS.
Fair warning on that second game: the combat is atrocious imo, but I've encountered more than a few people who enjoy the exploration enough that it's not a big issue. At best, it takes some getting used to.
Are both pretty straightforward to install and will they work on MacBooks? Do they require a lot of memory?Morrowind and Daggerfall for sure. Daggerfall definitely needs mods for some QOL updates and stability. Daggerfall Unity is a current build and has a ton of content to flesh out the already massive world, and it helps make it a little more accessible to a newer player base.
Morrowind also has a bunch of QOL mods as well as just graphics enhancements. Morrowind is absolutely playable vanilla. Daggerfall you will want to mod for quest bug fixes.
Daggerfall doesn't require much...I think the minimum requirements are a GTX 660 era GPU, 4th gen i5 era CPU, and 2GB ram minimum. Anything relatively new should have no issues. It's a DOS era game just running on Unity now for stability and mods.Are both pretty straightforward to install and will they work on MacBooks? Do they require a lot of memory?
I’ve seen these titles multiple times through the thread.
Great, thanks for all the info!Daggerfall doesn't require much...I think the minimum requirements are a GTX 660 era GPU, 4th gen i5 era CPU, and 2GB ram minimum. Anything relatively new should have no issues. It's a DOS era game just running on Unity now for stability and mods.
The installation process is the same for Windows, Linux, and Mac. Most mods have versions for all 3. You can find mods on the Nexus. It's all just unzipping and placing stuff where you want it.
☼Official DFU Installation Instruction Page
For Morrowind, there is native support for OpenMW, which is a modern engine for the game. It's more stable. Keep in mind, any mods that need the Script Extender aren't going to be compatible, but there are still plenty out there that are.
I don't think the requirements for Open MW are too crazy. I can't currently find a definitive requirements list.
☼Open MW FAQ Page