RE: talking about camera

Every time a new Resident Evil is announced I mourn for humanity, because as for me, the camera style just sucks.

I am an ultra hardcore supporter of fixed camera angles, and every time I see a mod of a Resident Evil fixing that I really feel happy that more people understand what is playing a videogame in a classic way. For instance, Resident Evil 2 Remake looks totally alright and closer to what it had to be:
I am enfuriated because Crapcom didn't blatantly include this mode in its new Resident Evil 9, but they let the player choose between 1st person and 3rd person. Are they laughting at us or they just don't understand anything?
 
Every time a new Resident Evil is announced I mourn for humanity, because as for me, the camera style just sucks.
Same, fixed camera is 100 times more creative and memorable and perfect for survival horror, compered to this shiti generic over the shoulder modern camera that every god damn AAA game use

Not only its more atmospheric but it has so much more ways to scare you, so many memorable moments in old RE and SH because of the camera

They only way they can scare you now with new camera is to have occasional jump scare, and of course make everything pitch black
Look at how old RPD looks in og RE2, and how fucking dark it is in RE2 remake

It's funny how modern AAA devs so obsessed with making everything CINEMATIC, yet they dich fixed cameras the most cinematic thing you can have, but i guess they think looking at your character ass for 15-20 hours of more cinematic
 
Look at how old RPD looks in og RE2, and how fucking dark it is in RE2 remake
Ohh, yeah! I was thinking absolutely the same. That old & decadent look is very authentic, like when I watch a Tarantino movie. It depicts perfectly the decrepit state of a place that has been invaded by creatures, also in the same state. A place you would see in a cheap ass mothel somewhere where you would not want to sleep, let alone stay the whole night.

In the Remake the city seems like it came from the result of Avengers passing by. For me it just does not fit with the overall sentiment of the idea.
 

An interesting overview of how camera blending works. This system could work in both fixed or free camera games.

I been using the cinemachine package for awhile now and always use this page as reference.
 
Only played RE3 from the OG series, but still -- aiming is not much of a concern with fixed cameras, so it should change gamedesign a little - less focus on mechanical skill, and more on strategic/game knowledge. Kuon/ Silent Hill - combines both fixed and dynamic camera movement, which is peak cinema ( you can literally build any type of composition atp ). Now it comes into personal preferences , but i'd like to restart due to bad decision making than missing shots.
::koishigun
 

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